My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Great!

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Goblin Gang Goblin Hut Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Knight Valkyrie Goblin Hut Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Knight Goblin Gang Barbarians Valkyrie Royal Hogs

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Goblin Gang Royal Hogs
Giant Snowball
Spear Goblins Goblin Gang Barbarians Goblin Hut Royal Hogs
Zap
Spear Goblins Goblin Gang Goblin Hut Royal Hogs
Barbarian Barrel
Spear Goblins Knight Goblin Gang Barbarians Valkyrie Goblin Hut Wizard Royal Hogs
The Log
Spear Goblins Goblin Gang Barbarians Goblin Hut Royal Hogs
Earthquake
Spear Goblins Goblin Gang Barbarians Goblin Hut Royal Hogs
Arrows
Spear Goblins Goblin Gang Goblin Hut Royal Hogs
Royal Delivery
Spear Goblins Knight Goblin Gang Barbarians Valkyrie Goblin Hut Wizard Royal Hogs
Fireball
Goblin Gang Barbarians Goblin Hut Wizard Royal Hogs
Poison
Spear Goblins Goblin Gang Barbarians Goblin Hut Wizard Royal Hogs
Lightning
Knight Valkyrie Goblin Hut Wizard
Rocket
Barbarians Valkyrie Goblin Hut Wizard Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Knight Valkyrie

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Barbarians Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Knight Goblin Gang Valkyrie Barbarians Goblin Hut Wizard Royal Hogs

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Spear Goblins Knight Goblin Gang Valkyrie

Attack Synergies 3 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Knight Valkyrie Goblin Gang Goblin Hut Royal Hogs
Knight
Spear Goblins Goblin Gang Goblin Hut Wizard Royal Hogs
Goblin Gang
Knight Spear Goblins Valkyrie Goblin Hut Royal Hogs
Barbarians
Valkyrie
Spear Goblins Goblin Gang Goblin Hut Wizard Royal Hogs
Goblin Hut
Spear Goblins Knight Goblin Gang Valkyrie Royal Hogs
Wizard
Knight Valkyrie Royal Hogs
Royal Hogs
Spear Goblins Knight Goblin Gang Valkyrie Goblin Hut Wizard

Defense Synergies 2 12

Spear Goblins
Knight Goblin Gang Barbarians Valkyrie Goblin Hut
Knight
Spear Goblins Goblin Gang Goblin Hut Wizard
Goblin Gang
Knight Spear Goblins Barbarians Valkyrie Goblin Hut
Barbarians
Spear Goblins Goblin Gang
Valkyrie
Spear Goblins Goblin Gang Goblin Hut Wizard
Goblin Hut
Spear Goblins Knight Goblin Gang Valkyrie Wizard
Wizard
Knight Valkyrie Goblin Hut
Royal Hogs

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Knight Valkyrie Goblin Hut Wizard
Barbarians Knight Goblin Gang Valkyrie Goblin Hut
Goblin Gang Barbarians Goblin Hut Knight Valkyrie
Barbarians Goblin Hut Knight Goblin Gang Valkyrie
Barbarians Valkyrie
Goblin Gang Spear Goblins Valkyrie
Spear Goblins Goblin Gang Goblin Hut Wizard
Barbarians Valkyrie
Barbarians Goblin Gang Goblin Hut
Knight Goblin Gang Spear Goblins Barbarians Valkyrie
Goblin Gang Barbarians Valkyrie Spear Goblins Knight Goblin Hut Wizard
Spear Goblins Goblin Gang Goblin Hut Wizard
Barbarians Goblin Hut Knight Goblin Gang Valkyrie Wizard
Valkyrie Wizard Goblin Gang Barbarians Goblin Hut
Barbarians Knight Goblin Gang Goblin Hut
Barbarians Goblin Gang Goblin Hut
Barbarians Wizard Knight Goblin Gang Valkyrie Goblin Hut
Valkyrie Spear Goblins Knight Goblin Gang Barbarians Goblin Hut Wizard
Valkyrie Wizard Spear Goblins Knight Barbarians Goblin Hut
Barbarians Goblin Hut
Goblin Gang Valkyrie Wizard Spear Goblins Knight Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Barbarians Valkyrie Spear Goblins Goblin Hut
Knight Goblin Gang Valkyrie Wizard
Goblin Gang Barbarians Spear Goblins Knight Valkyrie Goblin Hut
Goblin Gang Valkyrie Knight Barbarians
Barbarians Knight Goblin Gang Valkyrie Goblin Hut
Wizard Goblin Gang Goblin Hut
Goblin Gang Spear Goblins Knight Barbarians Valkyrie Goblin Hut
Knight Barbarians Valkyrie
Spear Goblins Knight Barbarians Valkyrie Goblin Hut
Goblin Gang Barbarians Goblin Hut
Knight Barbarians Valkyrie Goblin Hut
Barbarians Valkyrie
Barbarians Knight Goblin Gang Valkyrie Wizard
Wizard Barbarians Valkyrie
Goblin Gang Barbarians Goblin Hut Spear Goblins Knight Valkyrie
Valkyrie Barbarians Goblin Hut Wizard
Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Valkyrie
Goblin Hut
Knight Barbarians Valkyrie
Wizard Valkyrie
Wizard Spear Goblins
Wizard
Wizard
Wizard
Goblin Gang
Knight Valkyrie Wizard
Wizard
Knight Goblin Hut
Goblin Hut
Spear Goblins Goblin Hut Wizard
Goblin Hut Wizard
Wizard
Valkyrie Wizard
Wizard
Barbarians
Valkyrie Wizard
Wizard
Wizard
Wizard
Goblin Hut Wizard
Wizard
Wizard
Spear Goblins Goblin Gang Barbarians Goblin Hut
Wizard
Knight Goblin Gang Valkyrie Wizard
Wizard
Goblin Gang
Wizard

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