My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning The average elixir cost of your deck is quite high.

If you only have expensive units, it will be harder to react to opponent's plays. It is good to have some cheap units.

You can replace some of your high-cost cards. Such as these:

By some of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Wizard Witch P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Rocket Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mini P.E.K.K.A P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel
Giant Snowball
Goblin Barrel Witch
Zap
Goblin Barrel Witch
Barbarian Barrel
Knight Wizard Goblin Barrel Witch
The Log
Mini P.E.K.K.A Goblin Barrel Witch
Earthquake
Goblin Barrel Witch
Arrows
Goblin Barrel Witch
Royal Delivery
Knight Mini P.E.K.K.A Wizard Goblin Barrel Witch P.E.K.K.A
Fireball
Wizard Goblin Barrel Witch
Poison
Wizard Witch
Lightning
Knight Mini P.E.K.K.A Wizard Witch
Rocket
Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Rocket Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard Rocket

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mini P.E.K.K.A Rocket P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Goblin Barrel Fireball Mini P.E.K.K.A Wizard Witch Rocket P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Knight Goblin Barrel Fireball Mini P.E.K.K.A

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Goblin Barrel Fireball Wizard Witch
Fireball
Knight
Mini P.E.K.K.A
Wizard
Wizard
Knight Mini P.E.K.K.A P.E.K.K.A
Rocket
Goblin Barrel
Knight P.E.K.K.A
Witch
Knight P.E.K.K.A
P.E.K.K.A
Wizard Goblin Barrel Witch

Defense Synergies 0 8

Knight
Fireball Mini P.E.K.K.A Wizard Witch
Fireball
Knight Mini P.E.K.K.A
Mini P.E.K.K.A
Knight Fireball Wizard Witch
Wizard
Knight Mini P.E.K.K.A P.E.K.K.A
Rocket
Goblin Barrel
Witch
Knight Mini P.E.K.K.A
P.E.K.K.A
Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Knight Fireball Wizard
Mini P.E.K.K.A P.E.K.K.A Knight Witch
Mini P.E.K.K.A Rocket Witch P.E.K.K.A Knight
Mini P.E.K.K.A Witch P.E.K.K.A Knight
Fireball Mini P.E.K.K.A Rocket P.E.K.K.A
Fireball
Rocket Fireball Wizard Witch
Rocket Fireball P.E.K.K.A
Mini P.E.K.K.A Witch P.E.K.K.A
Knight Mini P.E.K.K.A
Witch Knight Fireball Wizard
Fireball Wizard Witch
Mini P.E.K.K.A P.E.K.K.A Knight Fireball Wizard Rocket Witch
Fireball Wizard Rocket Mini P.E.K.K.A Witch P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A Knight
Rocket Fireball Mini P.E.K.K.A P.E.K.K.A
Wizard Knight Fireball Mini P.E.K.K.A Witch P.E.K.K.A
Fireball Knight Wizard Witch
Wizard Witch Knight Fireball
Mini P.E.K.K.A P.E.K.K.A
Wizard Knight Fireball Mini P.E.K.K.A Witch P.E.K.K.A
P.E.K.K.A Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Fireball Witch P.E.K.K.A
Fireball Knight Mini P.E.K.K.A Wizard Rocket
P.E.K.K.A Knight Mini P.E.K.K.A Rocket Witch
Mini P.E.K.K.A Rocket P.E.K.K.A Knight Fireball
P.E.K.K.A Knight Mini P.E.K.K.A Witch
Fireball Wizard Rocket Witch
Mini P.E.K.K.A Rocket P.E.K.K.A Knight Fireball Witch
Mini P.E.K.K.A P.E.K.K.A Knight
Rocket P.E.K.K.A Knight Fireball Mini P.E.K.K.A Witch
Witch P.E.K.K.A
P.E.K.K.A Knight Mini P.E.K.K.A Witch
Rocket P.E.K.K.A Fireball
Mini P.E.K.K.A Rocket P.E.K.K.A Knight Fireball Wizard Witch
Wizard Fireball Witch
Witch Knight Fireball Mini P.E.K.K.A Rocket P.E.K.K.A
Fireball Mini P.E.K.K.A Wizard Witch P.E.K.K.A
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Rocket
Fireball
Rocket Fireball
Knight Fireball Rocket
Fireball Wizard Rocket
Fireball Wizard Rocket Witch
Wizard Witch
Fireball Wizard
Fireball Wizard
Rocket Fireball Mini P.E.K.K.A
Rocket Knight Fireball Wizard
Fireball Wizard Rocket
Rocket Knight Fireball
Fireball Rocket
Fireball
Rocket Fireball Wizard Witch
Fireball Wizard Rocket
Fireball Rocket
Mini P.E.K.K.A Rocket
Rocket Fireball Mini P.E.K.K.A Wizard
Rocket Fireball Wizard Witch
Rocket Fireball
Rocket Fireball Wizard
Rocket
Rocket Fireball
Fireball Wizard Witch
Witch
Fireball Wizard Witch
Fireball Wizard Witch
Fireball Rocket
Fireball Wizard Witch
Rocket Fireball Wizard Witch
Fireball Mini P.E.K.K.A
Fireball Wizard Rocket
Rocket Fireball
P.E.K.K.A
Rocket Fireball Wizard
Fireball Rocket Witch
Fireball Rocket Wizard Witch
Fireball
Fireball Knight Mini P.E.K.K.A Wizard Rocket
Fireball Wizard
Rocket Fireball
P.E.K.K.A
Fireball Rocket Witch
Fireball Rocket Witch
Fireball Rocket Witch
P.E.K.K.A
Fireball Wizard Rocket

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