My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

3 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Balloon Magic Archer Lumberjack Sparky Mega Knight Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon Magic Archer Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Magic Archer Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon Sparky
Giant Snowball
Balloon Lumberjack
Zap
Balloon Sparky
Barbarian Barrel
Magic Archer Lumberjack Sparky
The Log
Lumberjack Sparky
Earthquake
Arrows
Royal Delivery
Balloon Magic Archer Lumberjack Sparky
Fireball
Balloon Magic Archer Lumberjack Sparky
Poison
Balloon Magic Archer Sparky
Lightning
Balloon Magic Archer Lumberjack Sparky Goblinstein
Rocket
Balloon Magic Archer Sparky

Against air swarms

Spells and units that can counter air swarms.

Tornado Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Tornado Magic Archer Sparky Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Tornado Sparky Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Tornado Magic Archer Lumberjack Balloon Goblinstein Sparky Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Rage Tornado Magic Archer Lumberjack

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Rage
Balloon Sparky
Tornado
Magic Archer Sparky Balloon Mega Knight
Balloon
Rage Lumberjack Tornado Magic Archer Sparky Mega Knight
Magic Archer
Tornado Balloon Lumberjack Mega Knight
Lumberjack
Balloon Magic Archer Sparky Mega Knight
Sparky
Rage Tornado Balloon Lumberjack
Mega Knight
Tornado Balloon Magic Archer Lumberjack
Goblinstein

Defense Synergies 2 4

Rage
Tornado
Magic Archer Sparky Sparky Mega Knight
Balloon
Magic Archer
Tornado Lumberjack Mega Knight
Lumberjack
Magic Archer
Sparky
Tornado Tornado
Mega Knight
Tornado Magic Archer
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Magic Archer Sparky
Lumberjack Sparky Mega Knight
Tornado Lumberjack Sparky Mega Knight
Lumberjack Sparky Mega Knight
Tornado Lumberjack Sparky Mega Knight
Tornado Magic Archer Lumberjack Mega Knight
Tornado Magic Archer
Magic Archer Sparky Mega Knight
Sparky Tornado Lumberjack
Tornado Lumberjack Sparky Mega Knight
Tornado Magic Archer Lumberjack Mega Knight
Tornado Magic Archer
Lumberjack Sparky Mega Knight
Sparky Mega Knight Tornado Magic Archer Lumberjack
Sparky Lumberjack Mega Knight
Tornado Lumberjack Sparky Mega Knight
Sparky Mega Knight Tornado Lumberjack
Mega Knight Tornado Magic Archer Lumberjack
Tornado Magic Archer Lumberjack Mega Knight
Sparky Tornado Lumberjack
Mega Knight Lumberjack Sparky
Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Mega Knight Sparky
Magic Archer Lumberjack Mega Knight
Lumberjack Mega Knight Sparky
Lumberjack Mega Knight Tornado Sparky
Lumberjack Sparky Mega Knight
Tornado Magic Archer
Sparky Lumberjack
Mega Knight Lumberjack Sparky
Mega Knight Tornado Magic Archer Sparky
Sparky
Mega Knight Lumberjack Sparky
Mega Knight Tornado
Mega Knight Lumberjack Sparky
Magic Archer Sparky Mega Knight
Sparky Tornado Magic Archer Lumberjack
Mega Knight Magic Archer Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Sparky
Tornado Magic Archer
Magic Archer Sparky
Sparky
Magic Archer Sparky Mega Knight
Tornado Magic Archer
Tornado Magic Archer Sparky
Tornado Magic Archer
Tornado
Tornado Lumberjack Sparky
Tornado Magic Archer Sparky
Tornado Magic Archer
Magic Archer Sparky
Magic Archer
Magic Archer Sparky
Magic Archer Sparky
Magic Archer Sparky Mega Knight
Tornado Sparky
Sparky
Magic Archer Sparky Mega Knight
Tornado Magic Archer Mega Knight
Magic Archer Sparky Mega Knight
Tornado
Tornado Sparky
Tornado Magic Archer Sparky Mega Knight
Tornado Magic Archer Sparky
Tornado Magic Archer Sparky Mega Knight
Tornado Magic Archer Sparky
Tornado Magic Archer Sparky
Sparky
Magic Archer Sparky Mega Knight
Magic Archer Sparky
Sparky Mega Knight
Magic Archer Sparky
Magic Archer
Tornado Magic Archer
Magic Archer Lumberjack Sparky Mega Knight
Magic Archer
Tornado Sparky
Sparky Mega Knight
Tornado Magic Archer Sparky
Tornado Magic Archer
Tornado Magic Archer Sparky Mega Knight
Sparky
Sparky Mega Knight

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