My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Mega Minion Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tombstone Mega Minion Valkyrie Giant Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Mini P.E.K.K.A Valkyrie Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Giant
Giant Snowball
Minions Barbarians Tombstone Mega Minion
Zap
Minions Tombstone
Barbarian Barrel
Barbarians Tombstone Valkyrie Wizard
The Log
Barbarians Tombstone Mini P.E.K.K.A
Earthquake
Barbarians Tombstone
Arrows
Minions Tombstone
Royal Delivery
Minions Barbarians Mega Minion Mini P.E.K.K.A Valkyrie Wizard
Fireball
Minions Barbarians Tombstone Mega Minion Wizard
Poison
Minions Barbarians Tombstone Mega Minion Wizard
Lightning
Tombstone Mega Minion Mini P.E.K.K.A Valkyrie Wizard
Rocket
Barbarians Valkyrie Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tombstone Mega Minion Mini P.E.K.K.A Valkyrie

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Barbarians Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Minions Tombstone Mega Minion Mini P.E.K.K.A Valkyrie Barbarians Giant Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Minions Tombstone Mega Minion Mini P.E.K.K.A

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Giant Mini P.E.K.K.A Valkyrie
Barbarians
Tombstone
Mega Minion
Giant Valkyrie
Mini P.E.K.K.A
Giant Minions Valkyrie Wizard
Valkyrie
Minions Mega Minion Mini P.E.K.K.A Giant Wizard
Giant
Minions Mega Minion Mini P.E.K.K.A Valkyrie Wizard
Wizard
Mini P.E.K.K.A Valkyrie Giant

Defense Synergies 1 8

Minions
Valkyrie Tombstone
Barbarians
Tombstone
Minions Mega Minion Wizard
Mega Minion
Tombstone Valkyrie Wizard
Mini P.E.K.K.A
Valkyrie Wizard
Valkyrie
Minions Mega Minion Mini P.E.K.K.A Wizard
Giant
Wizard
Tombstone Mega Minion Mini P.E.K.K.A Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Tombstone Mega Minion Valkyrie Wizard
Barbarians Mini P.E.K.K.A Minions Tombstone Mega Minion Valkyrie
Barbarians Mini P.E.K.K.A Minions Tombstone Mega Minion Valkyrie
Barbarians Mini P.E.K.K.A Minions Tombstone Mega Minion Valkyrie
Barbarians Tombstone Mini P.E.K.K.A Valkyrie
Minions Mega Minion Valkyrie
Minions Mega Minion Tombstone Wizard
Barbarians Valkyrie
Barbarians Mini P.E.K.K.A Minions Tombstone
Barbarians Mini P.E.K.K.A Valkyrie
Minions Barbarians Valkyrie Tombstone Mega Minion Wizard
Minions Mega Minion Wizard
Barbarians Tombstone Mini P.E.K.K.A Minions Valkyrie Wizard
Valkyrie Wizard Minions Barbarians Tombstone Mega Minion Mini P.E.K.K.A
Barbarians Mini P.E.K.K.A Tombstone
Barbarians Mini P.E.K.K.A
Barbarians Wizard Minions Tombstone Mini P.E.K.K.A Valkyrie
Tombstone Valkyrie Minions Barbarians Mega Minion Wizard
Valkyrie Wizard Minions Barbarians Tombstone Mega Minion
Barbarians Mini P.E.K.K.A
Valkyrie Wizard Minions Barbarians Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mini P.E.K.K.A Valkyrie Tombstone
Mega Minion Mini P.E.K.K.A Valkyrie Wizard
Barbarians Tombstone Minions Mini P.E.K.K.A Valkyrie
Mini P.E.K.K.A Valkyrie Barbarians
Barbarians Tombstone Mini P.E.K.K.A Valkyrie
Wizard Minions
Mini P.E.K.K.A Minions Barbarians Tombstone Mega Minion Valkyrie
Mini P.E.K.K.A Barbarians Valkyrie
Minions Barbarians Tombstone Mega Minion Mini P.E.K.K.A Valkyrie
Barbarians Tombstone Mega Minion
Minions Barbarians Tombstone Mega Minion Mini P.E.K.K.A Valkyrie
Barbarians Valkyrie
Barbarians Mini P.E.K.K.A Tombstone Valkyrie Wizard
Wizard Barbarians Valkyrie
Barbarians Tombstone Minions Mega Minion Mini P.E.K.K.A Valkyrie
Minions Valkyrie Barbarians Mega Minion Mini P.E.K.K.A Wizard
Tombstone

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie
Barbarians Valkyrie
Wizard Valkyrie
Wizard Minions Mega Minion
Wizard
Wizard
Wizard
Minions Mini P.E.K.K.A
Valkyrie Wizard
Wizard
Minions
Wizard
Wizard
Minions Mini P.E.K.K.A
Mega Minion Mini P.E.K.K.A Wizard
Valkyrie Wizard
Minions
Wizard
Barbarians
Valkyrie Wizard
Mega Minion
Wizard
Wizard
Wizard
Minions Mega Minion Wizard
Mega Minion Mini P.E.K.K.A
Wizard
Wizard
Minions Barbarians Tombstone
Mega Minion Wizard
Mega Minion Mini P.E.K.K.A Valkyrie Wizard
Wizard
Mega Minion
Minions
Wizard

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