My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Great!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than one defensive tower. Are you trying to troll?

If it's you Phonecats, then sorry. But otherwise, one defensive tower should be enough. Try removing one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Royal Giant Baby Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Royal Giant Mini P.E.K.K.A Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Royal Giant
Giant Snowball
Bomber Barbarians Baby Dragon
Zap
Bomber Royal Giant Inferno Tower
Barbarian Barrel
Bomber Barbarians Bomb Tower Inferno Tower
The Log
Bomber Barbarians Royal Giant Mini P.E.K.K.A
Earthquake
Bomber Barbarians Bomb Tower Inferno Tower
Arrows
Bomber
Royal Delivery
Bomber Barbarians Mini P.E.K.K.A Baby Dragon
Fireball
Bomber Barbarians Bomb Tower Inferno Tower Baby Dragon
Poison
Bomber Barbarians Bomb Tower Inferno Tower
Lightning
Mini P.E.K.K.A Bomb Tower Inferno Tower Baby Dragon
Rocket
Barbarians Bomb Tower Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Fireball Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Fireball Bomb Tower Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Inferno Tower Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Fireball Mini P.E.K.K.A Bomb Tower Baby Dragon Barbarians Inferno Tower Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Bomber Fireball Mini P.E.K.K.A Bomb Tower

Attack Synergies 2 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Royal Giant Mini P.E.K.K.A Baby Dragon
Barbarians
Royal Giant
Bomber Fireball Baby Dragon
Fireball
Royal Giant Baby Dragon
Mini P.E.K.K.A
Bomber Baby Dragon
Bomb Tower
Inferno Tower
Baby Dragon
Bomber Royal Giant Fireball Mini P.E.K.K.A

Defense Synergies 0 8

Bomber
Mini P.E.K.K.A
Barbarians
Royal Giant
Fireball
Mini P.E.K.K.A Bomb Tower Inferno Tower
Mini P.E.K.K.A
Bomber Fireball Bomb Tower Baby Dragon
Bomb Tower
Fireball Mini P.E.K.K.A Baby Dragon
Inferno Tower
Fireball Baby Dragon
Baby Dragon
Mini P.E.K.K.A Bomb Tower Inferno Tower

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Fireball Inferno Tower Baby Dragon
Barbarians Mini P.E.K.K.A Bomb Tower Inferno Tower
Barbarians Mini P.E.K.K.A Bomb Tower Inferno Tower Bomber
Barbarians Mini P.E.K.K.A Bomb Tower Inferno Tower
Bomber Barbarians Fireball Mini P.E.K.K.A Bomb Tower
Fireball Bomber Bomb Tower Baby Dragon
Inferno Tower Fireball Bomb Tower Baby Dragon
Barbarians Fireball Bomb Tower Inferno Tower Baby Dragon
Barbarians Mini P.E.K.K.A Inferno Tower Bomb Tower
Bomber Barbarians Mini P.E.K.K.A Inferno Tower
Barbarians Bomber Fireball Bomb Tower Baby Dragon
Inferno Tower Fireball Baby Dragon
Barbarians Mini P.E.K.K.A Bomb Tower Inferno Tower Bomber Fireball
Bomber Fireball Bomb Tower Barbarians Mini P.E.K.K.A Baby Dragon
Barbarians Mini P.E.K.K.A Inferno Tower Bomb Tower
Barbarians Bomb Tower Inferno Tower Fireball Mini P.E.K.K.A
Barbarians Bomb Tower Bomber Fireball Mini P.E.K.K.A Inferno Tower
Fireball Bomb Tower Bomber Barbarians Baby Dragon
Bomb Tower Baby Dragon Bomber Barbarians Fireball
Barbarians Mini P.E.K.K.A Bomb Tower Inferno Tower
Bomber Barbarians Fireball Mini P.E.K.K.A Bomb Tower Baby Dragon
Mini P.E.K.K.A Bomb Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mini P.E.K.K.A Fireball Inferno Tower
Fireball Bomber Mini P.E.K.K.A Bomb Tower Baby Dragon
Barbarians Mini P.E.K.K.A Bomb Tower Inferno Tower
Mini P.E.K.K.A Barbarians Fireball Inferno Tower
Barbarians Inferno Tower Mini P.E.K.K.A
Fireball Bomb Tower Baby Dragon
Mini P.E.K.K.A Barbarians Fireball Bomb Tower Inferno Tower
Mini P.E.K.K.A Inferno Tower Barbarians Bomb Tower
Barbarians Fireball Mini P.E.K.K.A Bomb Tower Inferno Tower Baby Dragon
Inferno Tower Barbarians
Barbarians Mini P.E.K.K.A Bomb Tower Inferno Tower
Barbarians Fireball
Barbarians Mini P.E.K.K.A Fireball Bomb Tower Inferno Tower
Bomber Barbarians Fireball Bomb Tower Baby Dragon
Barbarians Inferno Tower Bomber Fireball Mini P.E.K.K.A Bomb Tower Baby Dragon
Bomber Barbarians Fireball Mini P.E.K.K.A Bomb Tower Inferno Tower Baby Dragon
Bomber Fireball Bomb Tower Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Barbarians Fireball
Bomber Fireball Baby Dragon
Fireball Baby Dragon
Bomber Baby Dragon
Fireball Baby Dragon
Fireball
Fireball Mini P.E.K.K.A
Fireball
Fireball Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Bomber Fireball Baby Dragon
Fireball Baby Dragon
Fireball
Bomber Mini P.E.K.K.A
Bomber Fireball Mini P.E.K.K.A Baby Dragon
Bomber Fireball Baby Dragon
Fireball Baby Dragon
Fireball
Barbarians Fireball Baby Dragon
Bomber Fireball Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Fireball
Fireball Mini P.E.K.K.A
Bomber Fireball
Fireball
Fireball
Barbarians Fireball
Fireball Baby Dragon
Fireball
Fireball Mini P.E.K.K.A Baby Dragon
Bomber Fireball Baby Dragon
Fireball
Fireball Baby Dragon
Fireball
Fireball Baby Dragon
Fireball

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