My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Baby Dragon Bandit Fisherman Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon Bandit Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Bandit Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bandit Fisherman
Giant Snowball
Baby Dragon Fisherman Lumberjack
Zap
Firecracker Bandit Fisherman
Barbarian Barrel
Firecracker Bandit Lumberjack
The Log
Firecracker Bandit Fisherman Lumberjack
Earthquake
Firecracker
Arrows
Firecracker
Royal Delivery
Firecracker Baby Dragon Bandit Fisherman Lumberjack
Fireball
Firecracker Baby Dragon Bandit Fisherman Lumberjack
Poison
Firecracker Fisherman
Lightning
Baby Dragon Bandit Fisherman Lumberjack
Rocket

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball Tornado Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball Tornado Baby Dragon Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Baby Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Tornado Bandit Fisherman Fireball Baby Dragon Lumberjack Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Firecracker Tornado Bandit Fisherman

Attack Synergies 2 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Tornado Baby Dragon Bandit Fisherman Lumberjack Mega Knight
Fireball
Tornado Baby Dragon Mega Knight
Tornado
Fireball Baby Dragon Firecracker Mega Knight
Baby Dragon
Tornado Firecracker Fireball Bandit Fisherman Lumberjack Mega Knight
Bandit
Firecracker Baby Dragon Lumberjack Mega Knight
Fisherman
Firecracker Baby Dragon Mega Knight
Lumberjack
Firecracker Baby Dragon Bandit Mega Knight
Mega Knight
Firecracker Fireball Tornado Baby Dragon Bandit Fisherman Lumberjack

Defense Synergies 1 18

Firecracker
Tornado Baby Dragon Bandit Fisherman Lumberjack Mega Knight
Fireball
Tornado Bandit Lumberjack Mega Knight
Tornado
Fireball Firecracker Baby Dragon Mega Knight
Baby Dragon
Firecracker Tornado Bandit Lumberjack Mega Knight
Bandit
Firecracker Fireball Baby Dragon Fisherman Lumberjack Mega Knight
Fisherman
Firecracker Bandit Mega Knight
Lumberjack
Firecracker Fireball Baby Dragon Bandit
Mega Knight
Firecracker Fireball Tornado Baby Dragon Bandit Fisherman

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Fireball Baby Dragon
Lumberjack Firecracker Bandit Fisherman Mega Knight
Tornado Fisherman Lumberjack Mega Knight Bandit
Lumberjack Firecracker Bandit Fisherman Mega Knight
Firecracker Fireball Tornado Lumberjack Mega Knight
Fireball Tornado Firecracker Baby Dragon Bandit Lumberjack Mega Knight
Tornado Firecracker Fireball Baby Dragon
Fireball Baby Dragon Bandit Mega Knight
Tornado Fisherman Lumberjack
Tornado Firecracker Bandit Fisherman Lumberjack Mega Knight
Firecracker Fireball Tornado Baby Dragon Bandit Fisherman Lumberjack Mega Knight
Firecracker Fireball Tornado Baby Dragon
Lumberjack Mega Knight Fireball Bandit
Fireball Mega Knight Firecracker Tornado Baby Dragon Lumberjack
Bandit Lumberjack Mega Knight
Tornado Fireball Bandit Fisherman Lumberjack Mega Knight
Mega Knight Firecracker Fireball Tornado Fisherman Lumberjack
Fireball Mega Knight Firecracker Tornado Baby Dragon Bandit Fisherman Lumberjack
Tornado Baby Dragon Firecracker Fireball Bandit Fisherman Lumberjack Mega Knight
Tornado Fisherman Lumberjack
Mega Knight Firecracker Fireball Baby Dragon Bandit Fisherman Lumberjack
Fisherman Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Mega Knight Fireball Bandit Fisherman
Fireball Bandit Firecracker Baby Dragon Fisherman Lumberjack Mega Knight
Bandit Lumberjack Mega Knight Fisherman
Lumberjack Mega Knight Fireball Tornado Bandit Fisherman
Bandit Fisherman Lumberjack Mega Knight
Firecracker Fireball Tornado Baby Dragon
Fireball Bandit Lumberjack
Mega Knight Fisherman Lumberjack
Mega Knight Firecracker Fireball Tornado Baby Dragon Bandit
Mega Knight Lumberjack
Mega Knight Fireball Tornado
Mega Knight Fireball Bandit Lumberjack
Firecracker Fireball Baby Dragon Mega Knight
Firecracker Fireball Tornado Baby Dragon Fisherman Lumberjack
Mega Knight Firecracker Fireball Baby Dragon
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker Baby Dragon Bandit
Firecracker Fireball Tornado Baby Dragon Bandit Fisherman
Fireball Baby Dragon Bandit
Firecracker Fireball
Fireball Firecracker Baby Dragon Mega Knight
Firecracker Fireball Tornado Baby Dragon
Firecracker Tornado Baby Dragon
Fireball Firecracker Tornado Baby Dragon
Fireball Firecracker Tornado Bandit Fisherman
Fireball Tornado Fisherman Lumberjack
Firecracker Fireball Tornado Bandit Fisherman
Fireball Firecracker Tornado Baby Dragon
Firecracker Fireball Baby Dragon Bandit Fisherman
Firecracker Fireball Baby Dragon Bandit Fisherman
Firecracker Fireball Baby Dragon Fisherman
Firecracker Fireball Baby Dragon Bandit
Firecracker Fireball Baby Dragon Bandit Mega Knight
Fireball Tornado
Fisherman
Firecracker Fireball Baby Dragon Bandit Fisherman Mega Knight
Firecracker Fireball Tornado Baby Dragon Mega Knight
Fireball Baby Dragon Mega Knight
Fireball Tornado
Tornado Fisherman
Fireball Baby Dragon
Firecracker Tornado Fireball Baby Dragon Mega Knight
Fisherman
Firecracker Fireball Tornado Baby Dragon Bandit Fisherman
Fireball Tornado Baby Dragon Bandit Fisherman Mega Knight
Fireball Firecracker Tornado Baby Dragon Bandit Fisherman
Firecracker Fireball Tornado Baby Dragon
Firecracker Fireball
Fireball
Fireball Bandit Mega Knight
Firecracker Fireball
Mega Knight
Firecracker Fireball
Fireball Bandit
Fireball Firecracker Tornado Baby Dragon
Fireball
Fireball Firecracker Baby Dragon Lumberjack Mega Knight
Firecracker Fireball Baby Dragon
Fireball Tornado
Firecracker Mega Knight
Firecracker Fireball Tornado Baby Dragon
Firecracker Fireball Tornado
Firecracker Fireball Tornado Baby Dragon Bandit Mega Knight
Fireball Firecracker Mega Knight
Fisherman

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: