My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is quite high.

If you only have expensive units, it will be harder to react to opponent's plays. It is good to have some cheap units.

You can replace some of your high-cost cards. Such as these:

By some of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Hut Inferno Tower Electro Dragon Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Hut Electro Dragon P.E.K.K.A Mega Knight Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Barbarians Goblin Hut Electro Dragon Little Prince
Zap
Goblin Hut Inferno Tower Little Prince
Barbarian Barrel
Barbarians Goblin Hut Inferno Tower Little Prince
The Log
Barbarians Goblin Hut Little Prince
Earthquake
Barbarians Goblin Hut Inferno Tower
Arrows
Goblin Hut Little Prince
Royal Delivery
Barbarians Goblin Hut Electro Dragon P.E.K.K.A Little Prince
Fireball
Barbarians Goblin Hut Inferno Tower Electro Dragon Little Prince
Poison
Barbarians Goblin Hut Inferno Tower Electro Dragon Little Prince
Lightning
Goblin Hut Inferno Tower Electro Dragon Little Prince
Rocket
Barbarians Goblin Hut Inferno Tower Electro Dragon Little Prince

Against air swarms

Spells and units that can counter air swarms.

Fireball Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Electro Dragon Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower P.E.K.K.A Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Little Prince Fireball Barbarians Goblin Hut Inferno Tower Electro Dragon P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

17 Little Prince Fireball Barbarians Goblin Hut

Attack Synergies 0 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Fireball
Mega Knight Little Prince
Goblin Hut
Mega Knight
Inferno Tower
Electro Dragon
P.E.K.K.A Mega Knight Little Prince
P.E.K.K.A
Electro Dragon
Mega Knight
Fireball Goblin Hut Electro Dragon
Little Prince
Fireball Electro Dragon

Defense Synergies 0 7

Barbarians
Fireball
Goblin Hut Inferno Tower Mega Knight Little Prince
Goblin Hut
Fireball Inferno Tower
Inferno Tower
Fireball Goblin Hut Electro Dragon Mega Knight
Electro Dragon
Inferno Tower
P.E.K.K.A
Mega Knight
Fireball Inferno Tower
Little Prince
Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Goblin Hut Inferno Tower Electro Dragon
Barbarians Inferno Tower P.E.K.K.A Goblin Hut Electro Dragon Mega Knight
Barbarians Goblin Hut Inferno Tower P.E.K.K.A Mega Knight Electro Dragon
Barbarians Goblin Hut Inferno Tower P.E.K.K.A Electro Dragon Mega Knight
Barbarians Fireball P.E.K.K.A Mega Knight
Fireball Electro Dragon Mega Knight
Inferno Tower Fireball Goblin Hut Electro Dragon Little Prince
Barbarians Fireball Inferno Tower Electro Dragon P.E.K.K.A Mega Knight
Barbarians Inferno Tower P.E.K.K.A Goblin Hut
Barbarians Inferno Tower Mega Knight Little Prince
Barbarians Fireball Goblin Hut Electro Dragon Mega Knight
Inferno Tower Fireball Goblin Hut Electro Dragon
Barbarians Goblin Hut Inferno Tower P.E.K.K.A Mega Knight Fireball Electro Dragon
Fireball Mega Knight Barbarians Goblin Hut Electro Dragon P.E.K.K.A
Barbarians Inferno Tower P.E.K.K.A Goblin Hut Mega Knight
Barbarians Inferno Tower Fireball Goblin Hut P.E.K.K.A Mega Knight
Barbarians Mega Knight Fireball Goblin Hut Inferno Tower Electro Dragon P.E.K.K.A
Fireball Mega Knight Barbarians Goblin Hut Electro Dragon Little Prince
Barbarians Fireball Goblin Hut Electro Dragon Mega Knight Little Prince
Barbarians P.E.K.K.A Goblin Hut Inferno Tower
Mega Knight Barbarians Fireball Electro Dragon P.E.K.K.A Little Prince
Inferno Tower P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mega Knight Fireball Goblin Hut Inferno Tower P.E.K.K.A
Fireball Electro Dragon Mega Knight
Barbarians P.E.K.K.A Mega Knight Goblin Hut Inferno Tower Electro Dragon
P.E.K.K.A Mega Knight Barbarians Fireball Inferno Tower
Barbarians Inferno Tower P.E.K.K.A Goblin Hut Mega Knight
Fireball Goblin Hut Electro Dragon
P.E.K.K.A Barbarians Fireball Goblin Hut Inferno Tower
Inferno Tower P.E.K.K.A Mega Knight Barbarians
Electro Dragon P.E.K.K.A Mega Knight Barbarians Fireball Goblin Hut Inferno Tower
Inferno Tower P.E.K.K.A Barbarians Goblin Hut
P.E.K.K.A Mega Knight Barbarians Goblin Hut Inferno Tower Electro Dragon
P.E.K.K.A Mega Knight Barbarians Fireball
Barbarians P.E.K.K.A Mega Knight Fireball Inferno Tower
Barbarians Fireball Electro Dragon Mega Knight
Barbarians Goblin Hut Inferno Tower Electro Dragon Fireball P.E.K.K.A Little Prince
Mega Knight Barbarians Fireball Goblin Hut Inferno Tower Electro Dragon P.E.K.K.A
Fireball Goblin Hut Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Electro Dragon
Fireball Electro Dragon
Fireball Goblin Hut Electro Dragon
Barbarians Fireball
Fireball Mega Knight
Fireball Electro Dragon
Fireball Electro Dragon
Fireball Electro Dragon
Fireball Electro Dragon
Fireball Electro Dragon
Fireball Electro Dragon
Fireball Goblin Hut
Fireball Electro Dragon
Fireball Goblin Hut
Fireball Goblin Hut Electro Dragon
Fireball Goblin Hut Electro Dragon Mega Knight
Fireball
Fireball Electro Dragon Mega Knight
Fireball Electro Dragon Mega Knight Little Prince
Fireball Mega Knight
Fireball
Barbarians Fireball Electro Dragon
Fireball Electro Dragon Mega Knight Little Prince
Fireball Electro Dragon
Fireball Electro Dragon Mega Knight
Fireball
Fireball Electro Dragon Little Prince
Electro Dragon Fireball Goblin Hut
Fireball
Fireball Electro Dragon Mega Knight
Fireball Electro Dragon
P.E.K.K.A Mega Knight
Fireball
Barbarians Fireball Goblin Hut Electro Dragon
Fireball Electro Dragon
Fireball
Fireball Electro Dragon Mega Knight
Fireball Electro Dragon
Fireball
Electro Dragon P.E.K.K.A Mega Knight
Electro Dragon Fireball
Fireball Electro Dragon
Electro Dragon Fireball Mega Knight Little Prince
P.E.K.K.A
Fireball Electro Dragon Mega Knight

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