My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than one defensive tower. Are you trying to troll?

If it's you Phonecats, then sorry. But otherwise, one defensive tower should be enough. Try removing one of these:

Let's fix it!

Let's fix it!
Info More than two buildings. Where will you place them?

If you have more than two larger buildings, it is difficult to place them without making them an easy spell target. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon Mortar Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Bats Musketeer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Mortar

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bats
Giant Snowball
Goblins Bomber Bats Cannon Musketeer
Zap
Goblins Bomber Bats Cannon Mortar
Barbarian Barrel
Goblins Bomber Cannon Mortar Musketeer Bomb Tower
The Log
Goblins Bomber Cannon Musketeer
Earthquake
Bomber Cannon Mortar Bomb Tower
Arrows
Goblins Bomber Bats
Royal Delivery
Goblins Bomber Bats Musketeer
Fireball
Bomber Cannon Mortar Musketeer Bomb Tower
Poison
Bomber Bats Cannon Mortar Musketeer Bomb Tower
Lightning
Cannon Mortar Musketeer Bomb Tower
Rocket
Mortar Musketeer Bomb Tower

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Mortar Bomb Tower

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Bomber Bats Arrows Cannon Mortar Musketeer Bomb Tower

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Goblins Bomber Bats Arrows

Attack Synergies 0 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Bomber
Bats Mortar
Bats
Bomber Mortar
Arrows
Mortar
Cannon
Mortar
Bomber Bats Arrows Musketeer
Musketeer
Mortar
Bomb Tower

Defense Synergies 1 16

Goblins
Bomber Cannon Mortar Musketeer
Bomber
Goblins Bats Cannon Mortar
Bats
Bomber Cannon Mortar Musketeer Bomb Tower
Arrows
Cannon Mortar Bomb Tower
Cannon
Musketeer Goblins Bomber Bats Arrows
Mortar
Goblins Bomber Bats Arrows Musketeer
Musketeer
Cannon Goblins Bats Mortar Bomb Tower
Bomb Tower
Bats Arrows Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Cannon Mortar Musketeer
Bomb Tower Goblins Bats Cannon Mortar Musketeer
Cannon Mortar Bomb Tower Goblins Bomber Bats Musketeer
Cannon Bomb Tower Goblins Bats Mortar Musketeer
Bomber Arrows Bomb Tower
Arrows Goblins Bomber Bats Cannon Musketeer Bomb Tower
Bats Musketeer Arrows Cannon Mortar Bomb Tower
Arrows Cannon Musketeer Bomb Tower
Cannon Goblins Mortar Musketeer Bomb Tower
Goblins Bomber Cannon Musketeer
Goblins Bats Bomber Arrows Cannon Musketeer Bomb Tower
Arrows Musketeer Bats
Cannon Mortar Bomb Tower Bomber Bats Musketeer
Bomber Bomb Tower Goblins Bats Arrows Cannon Mortar
Cannon Mortar Bomb Tower
Bomb Tower Cannon Mortar
Bomb Tower Goblins Bomber Bats Arrows Cannon Mortar Musketeer
Arrows Cannon Mortar Bomb Tower Goblins Bomber Bats Musketeer
Arrows Mortar Bomb Tower Bomber Bats Cannon Musketeer
Cannon Mortar Musketeer Bomb Tower
Bomber Goblins Bats Arrows Cannon Musketeer Bomb Tower
Cannon Mortar Bomb Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins
Bomber Arrows Mortar Musketeer Bomb Tower
Goblins Bats Musketeer Bomb Tower
Bats Musketeer
Cannon Musketeer
Arrows Bats Musketeer Bomb Tower
Goblins Bats Musketeer Bomb Tower
Bomb Tower
Goblins Bats Mortar Bomb Tower
Cannon Musketeer
Bats Musketeer Bomb Tower
Arrows
Cannon Bomb Tower
Bomber Cannon Musketeer Bomb Tower
Goblins Bomber Bats Mortar Musketeer Bomb Tower
Bats Arrows Bomber Cannon Musketeer Bomb Tower
Bomber Arrows Cannon Mortar Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Mortar Musketeer
Arrows Mortar Musketeer
Arrows
Arrows Musketeer
Bomber Arrows Mortar
Arrows Bats Musketeer
Bomber Arrows Mortar Musketeer
Arrows
Arrows Mortar
Goblins Bats Musketeer
Arrows Mortar Musketeer
Arrows Musketeer
Mortar Musketeer
Arrows Mortar Musketeer
Arrows Mortar Musketeer
Bomber Arrows Mortar Musketeer
Arrows Mortar Musketeer
Arrows Mortar
Bomber Bats
Bomber Arrows Mortar Musketeer
Bomber Arrows Mortar
Musketeer
Arrows
Musketeer
Arrows Mortar Musketeer
Arrows Bomber Mortar
Arrows Mortar Musketeer
Arrows Mortar Musketeer
Arrows Mortar Musketeer
Bats Arrows Musketeer
Bats Musketeer
Bomber Arrows Mortar Musketeer
Arrows
Arrows
Bats Musketeer
Arrows Musketeer
Arrows
Musketeer
Arrows Bomber Mortar Musketeer
Arrows
Musketeer
Bats Musketeer
Bats Musketeer
Mortar Musketeer
Mortar

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