My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Baby Dragon P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Hog Rider Baby Dragon P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Hog Rider Goblin Barrel
Giant Snowball
Archers Cannon Hog Rider Goblin Barrel Baby Dragon
Zap
Archers Cannon Goblin Barrel
Barbarian Barrel
Archers Cannon Goblin Barrel
The Log
Archers Cannon Mini P.E.K.K.A Hog Rider Goblin Barrel
Earthquake
Archers Cannon Hog Rider Goblin Barrel
Arrows
Archers Goblin Barrel
Royal Delivery
Archers Mini P.E.K.K.A Hog Rider Goblin Barrel Baby Dragon P.E.K.K.A
Fireball
Archers Cannon Hog Rider Goblin Barrel Baby Dragon
Poison
Archers Cannon
Lightning
Cannon Mini P.E.K.K.A Baby Dragon
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Fireball Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Baby Dragon P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Cannon Goblin Barrel Fireball Mini P.E.K.K.A Hog Rider Baby Dragon P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Archers Cannon Goblin Barrel Fireball

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Mini P.E.K.K.A Hog Rider Baby Dragon P.E.K.K.A
Cannon
Fireball
Hog Rider Baby Dragon
Mini P.E.K.K.A
Archers Hog Rider Baby Dragon
Hog Rider
Fireball Archers Mini P.E.K.K.A Goblin Barrel Baby Dragon
Goblin Barrel
Hog Rider Baby Dragon P.E.K.K.A
Baby Dragon
Archers Fireball Mini P.E.K.K.A Hog Rider Goblin Barrel P.E.K.K.A
P.E.K.K.A
Archers Goblin Barrel Baby Dragon

Defense Synergies 0 10

Archers
Cannon Mini P.E.K.K.A Baby Dragon P.E.K.K.A
Cannon
Archers Fireball Mini P.E.K.K.A Baby Dragon
Fireball
Cannon Mini P.E.K.K.A
Mini P.E.K.K.A
Archers Cannon Fireball Baby Dragon
Hog Rider
Goblin Barrel
Baby Dragon
Archers Cannon Mini P.E.K.K.A P.E.K.K.A
P.E.K.K.A
Archers Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Fireball Baby Dragon
Mini P.E.K.K.A P.E.K.K.A Cannon
Cannon Mini P.E.K.K.A P.E.K.K.A Archers
Cannon Mini P.E.K.K.A P.E.K.K.A
Fireball Mini P.E.K.K.A P.E.K.K.A
Fireball Archers Cannon Baby Dragon
Archers Cannon Fireball Baby Dragon
Cannon Fireball Baby Dragon P.E.K.K.A
Cannon Mini P.E.K.K.A P.E.K.K.A
Archers Cannon Mini P.E.K.K.A
Archers Cannon Fireball Baby Dragon
Archers Fireball Baby Dragon
Cannon Mini P.E.K.K.A P.E.K.K.A Fireball
Fireball Cannon Mini P.E.K.K.A Baby Dragon P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A Cannon
Cannon Fireball Mini P.E.K.K.A P.E.K.K.A
Cannon Fireball Mini P.E.K.K.A P.E.K.K.A
Cannon Fireball Archers Baby Dragon
Baby Dragon Archers Cannon Fireball
Mini P.E.K.K.A P.E.K.K.A Cannon
Archers Cannon Fireball Mini P.E.K.K.A Baby Dragon P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Archers Fireball P.E.K.K.A
Fireball Archers Mini P.E.K.K.A Baby Dragon
P.E.K.K.A Mini P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A Fireball
P.E.K.K.A Cannon Mini P.E.K.K.A
Fireball Archers Baby Dragon
Mini P.E.K.K.A P.E.K.K.A Archers Fireball
Mini P.E.K.K.A P.E.K.K.A
P.E.K.K.A Fireball Mini P.E.K.K.A Baby Dragon
P.E.K.K.A Cannon
P.E.K.K.A Mini P.E.K.K.A
P.E.K.K.A Fireball
Mini P.E.K.K.A P.E.K.K.A Cannon Fireball
Archers Cannon Fireball Baby Dragon
Archers Fireball Mini P.E.K.K.A Baby Dragon P.E.K.K.A
Archers Cannon Fireball Mini P.E.K.K.A Baby Dragon P.E.K.K.A
Cannon Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Fireball
Fireball Baby Dragon
Fireball Baby Dragon
Archers Baby Dragon
Fireball Baby Dragon
Fireball
Fireball Mini P.E.K.K.A
Fireball
Fireball Archers Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Fireball
Mini P.E.K.K.A
Archers Fireball Mini P.E.K.K.A Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Fireball
Fireball Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Archers Fireball Baby Dragon
Fireball
Fireball Mini P.E.K.K.A
Fireball
Fireball
P.E.K.K.A
Fireball
Archers Fireball
Fireball Archers Baby Dragon
Fireball
Fireball Mini P.E.K.K.A Baby Dragon
Fireball Baby Dragon
Fireball
P.E.K.K.A
Fireball Baby Dragon
Fireball
Fireball Baby Dragon
P.E.K.K.A
Fireball

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