My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Prince X-Bow P.E.K.K.A Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Prince X-Bow

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Prince X-Bow P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Skeleton Army Prince
Giant Snowball
Skeleton Army Little Prince
Zap
Skeleton Army Prince X-Bow Little Prince
Barbarian Barrel
Elixir Golem Skeleton Army X-Bow Little Prince
The Log
Elixir Golem Skeleton Army Prince X-Bow Little Prince
Earthquake
Elixir Golem Skeleton Army X-Bow
Arrows
Skeleton Army Little Prince
Royal Delivery
Elixir Golem Skeleton Army Prince P.E.K.K.A Little Prince
Fireball
Elixir Golem Skeleton Army X-Bow Little Prince
Poison
Elixir Golem Skeleton Army X-Bow Little Prince
Lightning
Prince X-Bow Little Prince
Rocket
Prince X-Bow Little Prince

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Earthquake

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Skeleton Army Prince P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Giant Snowball Earthquake Elixir Golem Skeleton Army Little Prince Prince X-Bow P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Giant Snowball Earthquake Elixir Golem Skeleton Army

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Giant Snowball
Earthquake X-Bow P.E.K.K.A Elixir Golem Prince Little Prince
Earthquake
Giant Snowball Elixir Golem Prince P.E.K.K.A
Elixir Golem
Earthquake Giant Snowball
Skeleton Army
X-Bow
Prince
Giant Snowball Earthquake Little Prince
X-Bow
Giant Snowball Skeleton Army
P.E.K.K.A
Giant Snowball Earthquake
Little Prince
Giant Snowball Prince

Defense Synergies 0 8

Giant Snowball
Earthquake Prince X-Bow P.E.K.K.A Little Prince
Earthquake
Giant Snowball X-Bow
Elixir Golem
Skeleton Army
Prince X-Bow
Prince
Giant Snowball Skeleton Army
X-Bow
Giant Snowball Earthquake Skeleton Army
P.E.K.K.A
Giant Snowball
Little Prince
Giant Snowball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake X-Bow
Skeleton Army P.E.K.K.A Prince X-Bow
Skeleton Army Prince P.E.K.K.A Giant Snowball
Skeleton Army Prince P.E.K.K.A
Earthquake Skeleton Army Prince X-Bow P.E.K.K.A
Skeleton Army Giant Snowball Earthquake X-Bow
Giant Snowball X-Bow Little Prince
Earthquake X-Bow P.E.K.K.A
P.E.K.K.A Skeleton Army Prince X-Bow
Skeleton Army Giant Snowball Prince Little Prince
Skeleton Army Giant Snowball Earthquake X-Bow
Giant Snowball
Skeleton Army Prince P.E.K.K.A Giant Snowball Earthquake X-Bow
Skeleton Army Giant Snowball Earthquake Prince X-Bow P.E.K.K.A
Skeleton Army P.E.K.K.A Prince X-Bow
Skeleton Army Giant Snowball Prince X-Bow P.E.K.K.A
Skeleton Army Prince X-Bow P.E.K.K.A
Giant Snowball Skeleton Army Prince X-Bow Little Prince
Giant Snowball Earthquake Little Prince
P.E.K.K.A Prince
Skeleton Army Giant Snowball Earthquake Prince P.E.K.K.A Little Prince
P.E.K.K.A Skeleton Army

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Giant Snowball Prince X-Bow P.E.K.K.A
Giant Snowball Prince X-Bow
Skeleton Army P.E.K.K.A Prince
Skeleton Army Prince P.E.K.K.A X-Bow
P.E.K.K.A Skeleton Army Prince
Giant Snowball
Skeleton Army Prince P.E.K.K.A
P.E.K.K.A Skeleton Army Prince
P.E.K.K.A Giant Snowball Skeleton Army Prince X-Bow
P.E.K.K.A Skeleton Army
P.E.K.K.A Prince
Skeleton Army P.E.K.K.A Giant Snowball Prince
Skeleton Army Prince P.E.K.K.A
Skeleton Army
Skeleton Army Prince X-Bow P.E.K.K.A Little Prince
Giant Snowball Earthquake P.E.K.K.A
Giant Snowball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake X-Bow
Giant Snowball X-Bow
Earthquake X-Bow
Earthquake Prince
Giant Snowball Earthquake
Giant Snowball
Earthquake
Earthquake X-Bow Giant Snowball
Giant Snowball X-Bow
Giant Snowball Prince X-Bow
Earthquake Prince X-Bow
Giant Snowball
Earthquake Giant Snowball
Earthquake X-Bow
Earthquake Giant Snowball Prince X-Bow
Earthquake X-Bow Giant Snowball
Earthquake X-Bow
Giant Snowball Earthquake
Giant Snowball Earthquake Prince X-Bow
Giant Snowball Earthquake X-Bow Little Prince
Earthquake Prince X-Bow
Giant Snowball
Prince X-Bow
Earthquake Giant Snowball X-Bow
Giant Snowball Earthquake Little Prince
X-Bow Giant Snowball Earthquake
Giant Snowball Prince X-Bow
X-Bow
Giant Snowball X-Bow Little Prince
Giant Snowball
Giant Snowball
Giant Snowball Earthquake X-Bow
Giant Snowball
P.E.K.K.A Prince
Giant Snowball Earthquake
Earthquake Skeleton Army Prince X-Bow
Giant Snowball
Prince
Giant Snowball Earthquake
Giant Snowball
Prince P.E.K.K.A
Giant Snowball
Giant Snowball
Giant Snowball Prince X-Bow Little Prince
Prince P.E.K.K.A

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