My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Wizard P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Goblin Barrel Guards
Giant Snowball
Battle Ram Goblin Barrel Guards
Zap
Battle Ram Inferno Tower Goblin Barrel Guards
Barbarian Barrel
Battle Ram Inferno Tower Wizard Goblin Barrel Guards
The Log
Battle Ram Goblin Barrel Guards
Earthquake
Inferno Tower Goblin Barrel Guards
Arrows
Goblin Barrel Guards
Royal Delivery
Battle Ram Wizard Goblin Barrel Guards P.E.K.K.A
Fireball
Battle Ram Inferno Tower Wizard Goblin Barrel
Poison
Inferno Tower Wizard Guards
Lightning
Battle Ram Inferno Tower Wizard
Rocket
Inferno Tower Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Battle Ram Inferno Tower Guards P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Goblin Barrel Guards Fireball Battle Ram Inferno Tower Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Goblin Barrel Guards Fireball

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball P.E.K.K.A Battle Ram Goblin Barrel
Fireball
Arrows Battle Ram
Battle Ram
Arrows Fireball Goblin Barrel P.E.K.K.A
Inferno Tower
Wizard
P.E.K.K.A
Goblin Barrel
Arrows Battle Ram Guards P.E.K.K.A
Guards
Goblin Barrel
P.E.K.K.A
Arrows Battle Ram Wizard Goblin Barrel

Defense Synergies 1 6

Arrows
Fireball Inferno Tower P.E.K.K.A
Fireball
Arrows Inferno Tower
Battle Ram
Inferno Tower
Guards Arrows Fireball
Wizard
Guards P.E.K.K.A
Goblin Barrel
Guards
Inferno Tower Wizard
P.E.K.K.A
Arrows Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Inferno Tower Wizard
Inferno Tower P.E.K.K.A
Inferno Tower P.E.K.K.A
Inferno Tower P.E.K.K.A Guards
Arrows Fireball P.E.K.K.A
Arrows Fireball Guards
Inferno Tower Arrows Fireball Wizard
Arrows Fireball Inferno Tower P.E.K.K.A
Inferno Tower P.E.K.K.A
Guards Inferno Tower
Guards Arrows Fireball Wizard
Arrows Inferno Tower Fireball Wizard
Inferno Tower P.E.K.K.A Fireball Wizard Guards
Fireball Wizard Arrows Guards P.E.K.K.A
Inferno Tower P.E.K.K.A
Inferno Tower Fireball P.E.K.K.A
Wizard Arrows Fireball Inferno Tower P.E.K.K.A
Arrows Fireball Wizard Guards
Arrows Wizard Fireball Guards
P.E.K.K.A Inferno Tower
Wizard Arrows Fireball Guards P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Fireball Inferno Tower P.E.K.K.A
Fireball Arrows Wizard
Guards P.E.K.K.A Inferno Tower
Guards P.E.K.K.A Fireball Inferno Tower
Inferno Tower P.E.K.K.A Guards
Arrows Fireball Wizard
Guards P.E.K.K.A Fireball Inferno Tower
Inferno Tower P.E.K.K.A
P.E.K.K.A Fireball Inferno Tower
Inferno Tower P.E.K.K.A Guards
P.E.K.K.A Inferno Tower Guards
P.E.K.K.A Arrows Fireball Guards
P.E.K.K.A Fireball Inferno Tower Wizard Guards
Wizard Fireball
Inferno Tower Guards Fireball P.E.K.K.A
Arrows Fireball Inferno Tower Wizard P.E.K.K.A
Arrows Fireball Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Guards
Arrows Fireball
Arrows Fireball
Arrows Fireball Guards
Fireball Wizard Arrows
Arrows Fireball Wizard
Arrows Wizard
Arrows Fireball Wizard
Arrows Fireball Wizard
Fireball Guards
Arrows Fireball Wizard
Fireball Arrows Wizard
Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball Wizard
Arrows Fireball Wizard
Arrows Fireball
Arrows Fireball Wizard
Arrows Fireball Wizard
Fireball
Arrows Fireball Wizard
Arrows Fireball
Arrows Fireball Wizard
Arrows Fireball Wizard
Fireball Arrows Wizard
Fireball Arrows
Arrows Fireball Wizard
Fireball Wizard Guards
Fireball
Arrows Fireball Wizard
Arrows Fireball
P.E.K.K.A
Arrows Fireball Wizard
Fireball Guards
Fireball Arrows Wizard
Arrows Fireball
Fireball Wizard
Arrows Fireball Wizard
Arrows Fireball
P.E.K.K.A
Fireball Guards
Fireball
Fireball
P.E.K.K.A
Fireball Wizard

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