My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Mega Minion Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Firecracker Mega Minion Valkyrie Wizard P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Valkyrie P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons
Giant Snowball
Skeletons Mega Minion
Zap
Skeletons Firecracker
Barbarian Barrel
Skeletons Ice Spirit Firecracker Valkyrie Wizard
The Log
Skeletons Ice Spirit Firecracker
Earthquake
Skeletons Firecracker
Arrows
Skeletons Ice Spirit Firecracker
Royal Delivery
Skeletons Ice Spirit Firecracker Mega Minion Valkyrie Wizard P.E.K.K.A
Fireball
Firecracker Mega Minion Wizard
Poison
Firecracker Mega Minion Wizard
Lightning
Mega Minion Valkyrie Wizard
Rocket
Valkyrie Wizard

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Firecracker Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Firecracker Valkyrie Wizard Freeze

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Mega Minion Valkyrie Freeze P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Spirit Firecracker Mega Minion Valkyrie Freeze Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Ice Spirit Firecracker Mega Minion

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
Valkyrie P.E.K.K.A Firecracker Mega Minion
Firecracker
Ice Spirit Mega Minion Valkyrie P.E.K.K.A
Mega Minion
Ice Spirit Firecracker Valkyrie
Valkyrie
Ice Spirit Firecracker Mega Minion Wizard P.E.K.K.A
Wizard
Valkyrie P.E.K.K.A
Freeze
P.E.K.K.A
Ice Spirit Firecracker Valkyrie Wizard

Defense Synergies 1 20

Skeletons
Ice Spirit Firecracker Mega Minion Wizard P.E.K.K.A
Ice Spirit
Skeletons Firecracker Mega Minion Valkyrie Wizard P.E.K.K.A
Firecracker
Valkyrie Skeletons Ice Spirit Mega Minion P.E.K.K.A
Mega Minion
Skeletons Ice Spirit Firecracker Valkyrie Wizard Freeze
Valkyrie
Firecracker Ice Spirit Mega Minion Wizard Freeze P.E.K.K.A
Wizard
Skeletons Ice Spirit Mega Minion Valkyrie Freeze P.E.K.K.A
Freeze
Mega Minion Valkyrie Wizard
P.E.K.K.A
Skeletons Ice Spirit Firecracker Valkyrie Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Mega Minion Valkyrie Wizard
P.E.K.K.A Skeletons Ice Spirit Firecracker Mega Minion Valkyrie
P.E.K.K.A Skeletons Mega Minion Valkyrie Freeze
P.E.K.K.A Skeletons Firecracker Mega Minion Valkyrie
Firecracker Valkyrie P.E.K.K.A
Freeze Skeletons Firecracker Mega Minion Valkyrie
Mega Minion Ice Spirit Firecracker Wizard Freeze
Valkyrie P.E.K.K.A
P.E.K.K.A Skeletons
Skeletons Ice Spirit Firecracker Valkyrie
Valkyrie Skeletons Firecracker Mega Minion Wizard Freeze
Mega Minion Firecracker Wizard
P.E.K.K.A Skeletons Ice Spirit Valkyrie Wizard Freeze
Valkyrie Wizard Ice Spirit Firecracker Mega Minion Freeze P.E.K.K.A
P.E.K.K.A
Ice Spirit Freeze P.E.K.K.A
Wizard Skeletons Firecracker Valkyrie P.E.K.K.A
Ice Spirit Valkyrie Firecracker Mega Minion Wizard
Valkyrie Wizard Freeze Ice Spirit Firecracker Mega Minion
P.E.K.K.A
Valkyrie Wizard Firecracker P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeletons P.E.K.K.A
Firecracker Mega Minion Valkyrie Wizard
P.E.K.K.A Skeletons Ice Spirit Valkyrie
Valkyrie P.E.K.K.A
P.E.K.K.A Skeletons Valkyrie
Firecracker Wizard Skeletons Ice Spirit Freeze
P.E.K.K.A Skeletons Mega Minion Valkyrie
P.E.K.K.A Valkyrie
Freeze P.E.K.K.A Skeletons Ice Spirit Firecracker Mega Minion Valkyrie
P.E.K.K.A Skeletons Mega Minion
P.E.K.K.A Mega Minion Valkyrie
P.E.K.K.A Valkyrie
P.E.K.K.A Skeletons Valkyrie Wizard
Wizard Firecracker Valkyrie
Skeletons Ice Spirit Firecracker Mega Minion Valkyrie Freeze P.E.K.K.A
Valkyrie Firecracker Mega Minion Wizard Freeze P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Valkyrie Freeze
Firecracker
Firecracker Valkyrie Freeze
Wizard Firecracker Valkyrie
Firecracker Wizard Ice Spirit Mega Minion Freeze
Firecracker Wizard
Ice Spirit Firecracker Wizard Freeze
Firecracker Wizard
Firecracker Valkyrie Wizard
Firecracker Wizard
Firecracker
Firecracker Freeze
Firecracker
Firecracker Wizard
Firecracker Wizard
Freeze
Firecracker Mega Minion Wizard
Firecracker Valkyrie Wizard
Wizard
Firecracker Freeze Ice Spirit Valkyrie Wizard
Mega Minion
Firecracker Wizard
Wizard
Firecracker
Firecracker Wizard
Ice Spirit Firecracker Mega Minion Wizard Freeze
Mega Minion
Wizard
Ice Spirit Firecracker Freeze
P.E.K.K.A
Firecracker Wizard
Ice Spirit Freeze
Firecracker Mega Minion Wizard
Freeze
Firecracker Mega Minion Valkyrie Wizard
Firecracker Wizard
Firecracker Mega Minion P.E.K.K.A
Ice Spirit Firecracker Freeze
Firecracker
Firecracker Freeze
P.E.K.K.A
Firecracker Wizard

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