My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is quite high.

If you only have expensive units, it will be harder to react to opponent's plays. It is good to have some cheap units.

You can replace some of your high-cost cards. Such as these:

By some of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Baby Dragon Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Cage Wizard Baby Dragon Giant Skeleton P.E.K.K.A Golem Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Baby Dragon Giant Skeleton P.E.K.K.A Golem Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Giant Skeleton Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Skeleton
Giant Snowball
Baby Dragon Princess
Zap
Princess
Barbarian Barrel
Goblin Cage Wizard Giant Skeleton Princess
The Log
Mini P.E.K.K.A Goblin Cage Giant Skeleton Princess
Earthquake
Goblin Cage
Arrows
Princess
Royal Delivery
Mini P.E.K.K.A Goblin Cage Wizard Baby Dragon Giant Skeleton P.E.K.K.A Princess
Fireball
Goblin Cage Wizard Baby Dragon Princess
Poison
Goblin Cage Wizard Princess
Lightning
Mini P.E.K.K.A Goblin Cage Wizard Baby Dragon
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard Baby Dragon Princess

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Baby Dragon Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Baby Dragon Giant Skeleton P.E.K.K.A Golem Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Princess Mini P.E.K.K.A Goblin Cage Baby Dragon Wizard Giant Skeleton P.E.K.K.A Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Princess Mini P.E.K.K.A Goblin Cage Baby Dragon

Attack Synergies 1 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mini P.E.K.K.A
Wizard Baby Dragon Giant Skeleton Golem Princess
Goblin Cage
Baby Dragon Giant Skeleton Golem
Wizard
Mini P.E.K.K.A Giant Skeleton P.E.K.K.A Golem
Baby Dragon
Golem Mini P.E.K.K.A Goblin Cage Giant Skeleton P.E.K.K.A
Giant Skeleton
Mini P.E.K.K.A Goblin Cage Wizard Baby Dragon Princess
P.E.K.K.A
Wizard Baby Dragon Princess
Golem
Baby Dragon Mini P.E.K.K.A Goblin Cage Wizard
Princess
Mini P.E.K.K.A Giant Skeleton P.E.K.K.A

Defense Synergies 0 12

Mini P.E.K.K.A
Wizard Baby Dragon Princess
Goblin Cage
Wizard Baby Dragon Princess
Wizard
Mini P.E.K.K.A Goblin Cage Giant Skeleton P.E.K.K.A
Baby Dragon
Mini P.E.K.K.A Goblin Cage Giant Skeleton P.E.K.K.A
Giant Skeleton
Wizard Baby Dragon Princess
P.E.K.K.A
Wizard Baby Dragon Princess
Golem
Princess
Mini P.E.K.K.A Goblin Cage Giant Skeleton P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Goblin Cage Wizard Baby Dragon
Mini P.E.K.K.A P.E.K.K.A Goblin Cage
Mini P.E.K.K.A Goblin Cage P.E.K.K.A Giant Skeleton
Mini P.E.K.K.A Goblin Cage P.E.K.K.A
Mini P.E.K.K.A Goblin Cage Giant Skeleton P.E.K.K.A Princess
Baby Dragon
Goblin Cage Wizard Baby Dragon Princess
Goblin Cage Baby Dragon Giant Skeleton P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A Goblin Cage Princess
Mini P.E.K.K.A Giant Skeleton
Wizard Baby Dragon Giant Skeleton Princess
Wizard Baby Dragon Princess
Mini P.E.K.K.A Goblin Cage P.E.K.K.A Wizard Giant Skeleton
Wizard Mini P.E.K.K.A Goblin Cage Baby Dragon P.E.K.K.A Princess
Mini P.E.K.K.A P.E.K.K.A Goblin Cage
Mini P.E.K.K.A Goblin Cage P.E.K.K.A
Wizard Mini P.E.K.K.A Goblin Cage P.E.K.K.A
Goblin Cage Wizard Baby Dragon
Goblin Cage Wizard Baby Dragon Giant Skeleton Princess
Mini P.E.K.K.A P.E.K.K.A Goblin Cage
Wizard Mini P.E.K.K.A Baby Dragon Giant Skeleton P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Goblin Cage Giant Skeleton P.E.K.K.A
Mini P.E.K.K.A Wizard Baby Dragon
Giant Skeleton P.E.K.K.A Mini P.E.K.K.A Goblin Cage
Mini P.E.K.K.A Giant Skeleton P.E.K.K.A Goblin Cage
Giant Skeleton P.E.K.K.A Mini P.E.K.K.A Goblin Cage
Wizard Baby Dragon Princess
Mini P.E.K.K.A P.E.K.K.A Goblin Cage Giant Skeleton
Mini P.E.K.K.A Giant Skeleton P.E.K.K.A Goblin Cage
Goblin Cage Giant Skeleton P.E.K.K.A Mini P.E.K.K.A Baby Dragon
P.E.K.K.A Goblin Cage
P.E.K.K.A Mini P.E.K.K.A Goblin Cage Giant Skeleton
P.E.K.K.A Goblin Cage Giant Skeleton
Mini P.E.K.K.A Giant Skeleton P.E.K.K.A Goblin Cage Wizard
Wizard Goblin Cage Baby Dragon Princess
Mini P.E.K.K.A Goblin Cage Baby Dragon Giant Skeleton P.E.K.K.A
Mini P.E.K.K.A Goblin Cage Wizard Baby Dragon Giant Skeleton P.E.K.K.A Princess
Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Baby Dragon Giant Skeleton
Baby Dragon Princess
Baby Dragon Giant Skeleton
Giant Skeleton
Wizard Baby Dragon
Wizard Baby Dragon Princess
Wizard Baby Dragon Princess
Wizard Baby Dragon Princess
Wizard
Mini P.E.K.K.A
Wizard Princess
Wizard Baby Dragon Princess
Baby Dragon Princess
Baby Dragon Princess
Princess Baby Dragon
Wizard Baby Dragon Princess
Wizard Baby Dragon Princess
Mini P.E.K.K.A
Mini P.E.K.K.A Wizard Baby Dragon Princess
Wizard Baby Dragon Princess
Baby Dragon Giant Skeleton
Wizard Princess
Baby Dragon
Wizard Baby Dragon Princess
Wizard Baby Dragon Princess
Wizard Baby Dragon Princess
Baby Dragon
Wizard Baby Dragon Princess
Wizard
Mini P.E.K.K.A
Wizard
Princess
P.E.K.K.A Giant Skeleton
Wizard Princess
Princess
Wizard Baby Dragon Princess
Mini P.E.K.K.A Wizard Baby Dragon Princess
Wizard Baby Dragon Princess
Giant Skeleton
P.E.K.K.A
Baby Dragon Giant Skeleton Princess
Princess
Baby Dragon Giant Skeleton Princess
P.E.K.K.A
Wizard

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