My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Skeleton Dragons Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Dragons Battle Ram Giant Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Battle Ram Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Battle Ram Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Giant
Giant Snowball
Cannon Skeleton Dragons Battle Ram
Zap
Cannon Battle Ram
Barbarian Barrel
Cannon Battle Ram Wizard
The Log
Cannon Mini P.E.K.K.A Battle Ram
Earthquake
Cannon
Arrows
Skeleton Dragons
Royal Delivery
Skeleton Dragons Mini P.E.K.K.A Battle Ram Wizard
Fireball
Cannon Skeleton Dragons Battle Ram Wizard
Poison
Cannon Skeleton Dragons Wizard
Lightning
Cannon Skeleton Dragons Mini P.E.K.K.A Battle Ram Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Skeleton Dragons Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Skeleton Dragons Fireball Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Battle Ram

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Cannon Skeleton Dragons Fireball Mini P.E.K.K.A Battle Ram Giant Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Cannon Skeleton Dragons Fireball

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball Giant Mini P.E.K.K.A Battle Ram
Cannon
Skeleton Dragons
Mini P.E.K.K.A Giant
Fireball
Arrows Battle Ram Giant
Mini P.E.K.K.A
Giant Arrows Skeleton Dragons Wizard
Battle Ram
Arrows Fireball
Giant
Arrows Mini P.E.K.K.A Skeleton Dragons Fireball Wizard
Wizard
Mini P.E.K.K.A Giant

Defense Synergies 0 11

Arrows
Cannon Fireball Mini P.E.K.K.A
Cannon
Arrows Skeleton Dragons Fireball Mini P.E.K.K.A Wizard
Skeleton Dragons
Cannon Fireball Mini P.E.K.K.A
Fireball
Arrows Cannon Skeleton Dragons Mini P.E.K.K.A
Mini P.E.K.K.A
Arrows Cannon Skeleton Dragons Fireball Wizard
Battle Ram
Giant
Wizard
Cannon Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Skeleton Dragons Fireball Wizard
Mini P.E.K.K.A Cannon Skeleton Dragons
Cannon Mini P.E.K.K.A Skeleton Dragons
Cannon Mini P.E.K.K.A Skeleton Dragons
Arrows Fireball Mini P.E.K.K.A
Arrows Fireball Cannon Skeleton Dragons
Skeleton Dragons Arrows Cannon Fireball Wizard
Arrows Cannon Skeleton Dragons Fireball
Cannon Mini P.E.K.K.A
Cannon Mini P.E.K.K.A
Skeleton Dragons Arrows Cannon Fireball Wizard
Arrows Skeleton Dragons Fireball Wizard
Cannon Mini P.E.K.K.A Skeleton Dragons Fireball Wizard
Fireball Wizard Arrows Cannon Skeleton Dragons Mini P.E.K.K.A
Mini P.E.K.K.A Cannon
Cannon Fireball Mini P.E.K.K.A
Wizard Arrows Cannon Skeleton Dragons Fireball Mini P.E.K.K.A
Arrows Cannon Fireball Skeleton Dragons Wizard
Arrows Wizard Cannon Skeleton Dragons Fireball
Mini P.E.K.K.A Cannon
Skeleton Dragons Wizard Arrows Cannon Fireball Mini P.E.K.K.A
Cannon Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Fireball
Fireball Arrows Skeleton Dragons Mini P.E.K.K.A Wizard
Mini P.E.K.K.A
Mini P.E.K.K.A Fireball
Cannon Mini P.E.K.K.A
Arrows Skeleton Dragons Fireball Wizard
Mini P.E.K.K.A Fireball
Mini P.E.K.K.A
Skeleton Dragons Fireball Mini P.E.K.K.A
Cannon Skeleton Dragons
Mini P.E.K.K.A
Arrows Fireball
Mini P.E.K.K.A Cannon Fireball Wizard
Wizard Cannon Skeleton Dragons Fireball
Skeleton Dragons Fireball Mini P.E.K.K.A
Arrows Cannon Skeleton Dragons Fireball Mini P.E.K.K.A Wizard
Arrows Cannon Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Skeleton Dragons
Arrows Fireball Skeleton Dragons
Arrows Skeleton Dragons Fireball
Arrows Skeleton Dragons Fireball
Fireball Wizard Arrows Skeleton Dragons
Arrows Skeleton Dragons Fireball Wizard
Arrows Skeleton Dragons Wizard
Arrows Fireball Skeleton Dragons Wizard
Arrows Fireball Skeleton Dragons Wizard
Fireball Mini P.E.K.K.A
Arrows Skeleton Dragons Fireball Wizard
Fireball Arrows Skeleton Dragons Wizard
Skeleton Dragons Fireball
Arrows Skeleton Dragons Fireball
Arrows Skeleton Dragons Fireball
Arrows Skeleton Dragons Fireball Wizard
Arrows Skeleton Dragons Fireball Wizard
Arrows Fireball
Skeleton Dragons Mini P.E.K.K.A
Arrows Skeleton Dragons Fireball Mini P.E.K.K.A Wizard
Arrows Skeleton Dragons Fireball Wizard
Skeleton Dragons Fireball
Arrows Skeleton Dragons Fireball Wizard
Arrows Skeleton Dragons Fireball
Arrows Skeleton Dragons Fireball Wizard
Arrows Fireball Skeleton Dragons Wizard
Fireball Arrows Skeleton Dragons Wizard
Fireball Arrows Skeleton Dragons
Arrows Skeleton Dragons Fireball Wizard
Skeleton Dragons Fireball Wizard
Fireball Mini P.E.K.K.A
Arrows Skeleton Dragons Fireball Wizard
Arrows Skeleton Dragons Fireball
Arrows Fireball Wizard
Fireball
Fireball Arrows Skeleton Dragons Wizard
Arrows Fireball
Fireball Skeleton Dragons Mini P.E.K.K.A Wizard
Arrows Skeleton Dragons Fireball Wizard
Arrows Fireball
Skeleton Dragons
Skeleton Dragons Fireball
Skeleton Dragons Fireball
Fireball
Fireball Skeleton Dragons Wizard

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