My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Musketeer Zappies

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Recruits Musketeer Battle Ram Zappies

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Recruits Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Barbarians Royal Recruits Battle Ram

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Royal Recruits Battle Ram
Giant Snowball
Goblin Gang Barbarians Royal Recruits Musketeer Battle Ram Zappies
Zap
Goblin Gang Battle Ram Zappies
Barbarian Barrel
Goblin Gang Barbarians Royal Recruits Musketeer Battle Ram Zappies
The Log
Goblin Gang Barbarians Royal Recruits Musketeer Battle Ram Zappies
Earthquake
Goblin Gang Barbarians Zappies
Arrows
Goblin Gang Royal Recruits Zappies
Royal Delivery
Goblin Gang Barbarians Royal Recruits Musketeer Battle Ram Zappies
Fireball
Goblin Gang Barbarians Musketeer Battle Ram Zappies
Poison
Goblin Gang Barbarians Royal Recruits Musketeer Zappies
Lightning
Musketeer Battle Ram
Rocket
Barbarians Musketeer

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits Battle Ram

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Barbarians Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Goblin Gang Fireball Musketeer Battle Ram Zappies Barbarians Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Goblin Gang Fireball Musketeer

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Royal Recruits Battle Ram
Barbarians
Royal Recruits
Goblin Gang Musketeer Battle Ram Zappies
Fireball
Battle Ram The Log
Musketeer
Royal Recruits Battle Ram The Log
Battle Ram
The Log Goblin Gang Royal Recruits Fireball Musketeer Zappies
Zappies
Royal Recruits Battle Ram
The Log
Battle Ram Fireball Musketeer

Defense Synergies 3 10

Goblin Gang
Musketeer Barbarians Royal Recruits Zappies The Log
Barbarians
Goblin Gang Zappies
Royal Recruits
Goblin Gang The Log
Fireball
The Log Musketeer Zappies
Musketeer
Goblin Gang The Log Fireball Zappies
Battle Ram
Zappies
Goblin Gang Barbarians Fireball Musketeer The Log
The Log
Fireball Musketeer Goblin Gang Royal Recruits Zappies

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Royal Recruits Fireball Musketeer Zappies The Log
Barbarians Goblin Gang Royal Recruits Musketeer Zappies The Log
Goblin Gang Barbarians Royal Recruits Musketeer Zappies
Barbarians Royal Recruits Goblin Gang Musketeer Zappies
Barbarians Royal Recruits Fireball The Log
Goblin Gang Fireball The Log Musketeer Zappies
Musketeer Goblin Gang Fireball Zappies
Barbarians Royal Recruits Fireball Musketeer The Log
Barbarians Zappies Goblin Gang Royal Recruits Musketeer
Goblin Gang Barbarians Royal Recruits Musketeer Zappies
Goblin Gang Barbarians Royal Recruits Fireball Musketeer Zappies The Log
Musketeer Goblin Gang Fireball Zappies
Barbarians Royal Recruits Goblin Gang Fireball Musketeer Zappies The Log
Fireball Goblin Gang Barbarians Royal Recruits Zappies The Log
Barbarians Royal Recruits Goblin Gang Zappies
Barbarians Goblin Gang Royal Recruits Fireball Zappies The Log
Barbarians Goblin Gang Royal Recruits Fireball Musketeer Zappies
Fireball Goblin Gang Barbarians Royal Recruits Musketeer Zappies The Log
The Log Barbarians Royal Recruits Fireball Musketeer Zappies
Barbarians Royal Recruits Musketeer Zappies
Goblin Gang Royal Recruits Barbarians Fireball Musketeer Zappies The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Barbarians Royal Recruits Fireball Zappies
Fireball Goblin Gang Musketeer The Log
Goblin Gang Barbarians Royal Recruits Zappies Musketeer The Log
Goblin Gang Royal Recruits Barbarians Fireball Musketeer Zappies The Log
Barbarians Royal Recruits Goblin Gang Musketeer Zappies
Fireball Goblin Gang Musketeer Zappies
Goblin Gang Royal Recruits Barbarians Fireball Musketeer Zappies
Barbarians Royal Recruits Zappies
Royal Recruits Barbarians Fireball Zappies The Log
Royal Recruits Goblin Gang Barbarians Musketeer Zappies
Barbarians Royal Recruits Musketeer Zappies
Royal Recruits Barbarians Fireball The Log
Barbarians Royal Recruits Goblin Gang Fireball Zappies
Royal Recruits Barbarians Fireball Musketeer Zappies
Goblin Gang Barbarians Royal Recruits Zappies Fireball Musketeer The Log
Barbarians Royal Recruits Fireball Musketeer Zappies The Log
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Royal Recruits Musketeer The Log
Fireball Musketeer The Log
Fireball The Log
Barbarians Royal Recruits Fireball Musketeer The Log
Fireball The Log
Fireball Musketeer
Musketeer The Log
Fireball The Log
Fireball The Log
Goblin Gang Fireball Musketeer
Royal Recruits Fireball Musketeer The Log
Fireball Musketeer
Fireball Musketeer The Log
Fireball Musketeer
Fireball Musketeer The Log
Fireball Musketeer The Log
Royal Recruits Fireball Musketeer The Log
Fireball
Fireball Musketeer The Log
Fireball The Log
Fireball Musketeer The Log
Fireball
Musketeer The Log
Barbarians Royal Recruits Fireball Musketeer The Log
The Log Fireball
Fireball The Log Musketeer
Fireball Musketeer The Log
Fireball Musketeer The Log
Fireball Musketeer
Fireball Musketeer Zappies
Fireball
Fireball Musketeer The Log
Fireball Zappies
Fireball The Log
Goblin Gang Barbarians Royal Recruits Fireball Musketeer Zappies
Fireball Musketeer Zappies
The Log Fireball
Fireball Goblin Gang Musketeer
The Log Fireball Musketeer
Fireball
Royal Recruits Musketeer
Goblin Gang Royal Recruits Fireball Musketeer Zappies The Log
Fireball Musketeer Zappies
Royal Recruits Fireball Musketeer The Log
Fireball

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: