My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Musketeer Goblin Cage Battle Ram

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Knight Battle Ram

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram
Giant Snowball
Musketeer Battle Ram
Zap
Battle Ram
Barbarian Barrel
Electro Spirit Knight Musketeer Goblin Cage Battle Ram
The Log
Electro Spirit Musketeer Goblin Cage Battle Ram
Earthquake
Goblin Cage
Arrows
Electro Spirit
Royal Delivery
Electro Spirit Knight Musketeer Goblin Cage Battle Ram
Fireball
Musketeer Goblin Cage Battle Ram
Poison
Musketeer Goblin Cage
Lightning
Knight Musketeer Goblin Cage Battle Ram
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Arrows Fireball Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Arrows Fireball Rocket

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Arrows Knight Battle Ram Rocket

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Arrows Knight Fireball Musketeer Goblin Cage Battle Ram Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Electro Spirit Arrows Knight Fireball

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Fireball Battle Ram
Arrows
Fireball Knight Battle Ram
Knight
Musketeer Battle Ram Arrows Fireball
Fireball
Arrows Electro Spirit Knight Battle Ram
Musketeer
Knight Goblin Cage Battle Ram
Goblin Cage
Musketeer Battle Ram
Battle Ram
Knight Electro Spirit Arrows Fireball Musketeer Goblin Cage
Rocket

Defense Synergies 1 7

Electro Spirit
Arrows
Knight Fireball
Knight
Musketeer Arrows Fireball Goblin Cage
Fireball
Arrows Knight Musketeer Goblin Cage
Musketeer
Knight Fireball Goblin Cage
Goblin Cage
Knight Fireball Musketeer
Battle Ram
Rocket

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Knight Fireball Musketeer Goblin Cage
Knight Musketeer Goblin Cage
Goblin Cage Rocket Knight Musketeer
Goblin Cage Knight Musketeer
Arrows Fireball Goblin Cage Rocket
Arrows Fireball Electro Spirit Musketeer
Musketeer Rocket Electro Spirit Arrows Fireball Goblin Cage
Rocket Electro Spirit Arrows Fireball Musketeer Goblin Cage
Musketeer Goblin Cage
Knight Musketeer
Electro Spirit Arrows Knight Fireball Musketeer
Arrows Musketeer Fireball
Goblin Cage Knight Fireball Musketeer Rocket
Fireball Rocket Electro Spirit Arrows Goblin Cage
Knight Goblin Cage
Rocket Fireball Goblin Cage
Arrows Knight Fireball Musketeer Goblin Cage
Arrows Fireball Goblin Cage Electro Spirit Knight Musketeer
Arrows Goblin Cage Electro Spirit Knight Fireball Musketeer
Musketeer Goblin Cage
Electro Spirit Arrows Knight Fireball Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Fireball Goblin Cage
Fireball Arrows Knight Musketeer Rocket
Knight Musketeer Goblin Cage Rocket
Rocket Knight Fireball Musketeer Goblin Cage
Knight Musketeer Goblin Cage
Arrows Fireball Rocket Electro Spirit Musketeer
Rocket Knight Fireball Musketeer Goblin Cage
Knight Goblin Cage
Goblin Cage Rocket Electro Spirit Knight Fireball
Musketeer Goblin Cage
Knight Musketeer Goblin Cage
Rocket Arrows Fireball Goblin Cage
Rocket Knight Fireball Goblin Cage
Fireball Musketeer Goblin Cage
Electro Spirit Knight Fireball Musketeer Goblin Cage Rocket
Arrows Electro Spirit Fireball Musketeer Goblin Cage
Electro Spirit Arrows Fireball Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Knight Musketeer Rocket
Arrows Fireball Musketeer
Rocket Arrows Fireball
Arrows Knight Fireball Musketeer Rocket
Fireball Rocket Arrows
Arrows Fireball Electro Spirit Musketeer Rocket
Arrows Musketeer
Arrows Fireball
Arrows Fireball
Rocket Fireball Musketeer
Rocket Arrows Knight Fireball Musketeer
Fireball Arrows Musketeer Rocket
Rocket Knight Fireball Musketeer
Arrows Fireball Musketeer Rocket
Arrows Fireball Musketeer
Rocket Arrows Fireball Musketeer
Arrows Fireball Musketeer Rocket
Arrows Fireball Rocket
Rocket
Rocket Arrows Fireball Musketeer
Rocket Arrows Fireball
Rocket Fireball Musketeer
Rocket Arrows Fireball
Rocket Musketeer
Rocket Arrows Fireball Musketeer
Arrows Electro Spirit Fireball
Arrows Fireball Musketeer
Fireball Arrows Musketeer
Fireball Rocket Arrows Musketeer
Arrows Fireball Musketeer
Rocket Electro Spirit Fireball Musketeer
Fireball
Arrows Fireball Musketeer Rocket
Rocket Electro Spirit Arrows Fireball
Rocket Arrows Fireball
Electro Spirit Fireball Musketeer Rocket
Fireball Rocket Arrows Musketeer
Arrows Fireball
Fireball Knight Musketeer Rocket
Arrows Fireball Musketeer
Rocket Arrows Fireball
Musketeer
Electro Spirit Fireball Musketeer Rocket
Fireball Musketeer Rocket
Fireball Musketeer Rocket
Fireball Rocket

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