My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning The average elixir cost of your deck is quite high.

If you only have expensive units, it will be harder to react to opponent's plays. It is good to have some cheap units.

You can replace some of your high-cost cards. Such as these:

By some of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Electro Dragon Phoenix

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Recruits Giant Electro Dragon Phoenix

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Giant Phoenix

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits Giant Guards Phoenix
Giant Snowball
Royal Recruits Guards Electro Dragon
Zap
Inferno Tower Guards
Barbarian Barrel
Royal Recruits Inferno Tower Guards
The Log
Royal Recruits Guards
Earthquake
Inferno Tower Guards
Arrows
Royal Recruits Guards
Royal Delivery
Royal Recruits Guards Electro Dragon
Fireball
Inferno Tower Electro Dragon
Poison
Royal Recruits Inferno Tower Guards Electro Dragon Phoenix
Lightning
Inferno Tower Electro Dragon Phoenix
Rocket
Inferno Tower Electro Dragon Phoenix

Against air swarms

Spells and units that can counter air swarms.

Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits Inferno Tower Rage Guards

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Guards Phoenix Giant Inferno Tower Electro Dragon Lightning Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Rage Guards Phoenix Giant

Attack Synergies 3 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Royal Recruits
Electro Dragon
Giant
Rage Electro Dragon Lightning Guards
Inferno Tower
Rage
Giant Electro Dragon Phoenix
Guards
Giant
Electro Dragon
Giant Royal Recruits Rage
Lightning
Giant
Phoenix
Rage

Defense Synergies 1 2

Royal Recruits
Giant
Inferno Tower
Guards Electro Dragon
Rage
Guards
Inferno Tower Electro Dragon
Electro Dragon
Inferno Tower Guards
Lightning
Phoenix

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Royal Recruits Inferno Tower Electro Dragon
Inferno Tower Royal Recruits Electro Dragon Phoenix
Inferno Tower Royal Recruits Electro Dragon Lightning
Royal Recruits Inferno Tower Guards Electro Dragon Phoenix
Lightning Royal Recruits
Guards Electro Dragon
Inferno Tower Lightning Electro Dragon Phoenix
Lightning Royal Recruits Inferno Tower Electro Dragon Phoenix
Inferno Tower Royal Recruits Phoenix
Guards Royal Recruits Inferno Tower Phoenix
Guards Royal Recruits Electro Dragon
Inferno Tower Electro Dragon Phoenix
Royal Recruits Inferno Tower Guards Electro Dragon Lightning
Royal Recruits Guards Electro Dragon
Royal Recruits Inferno Tower Phoenix
Inferno Tower Royal Recruits Lightning
Royal Recruits Inferno Tower Electro Dragon
Royal Recruits Guards Electro Dragon
Royal Recruits Guards Electro Dragon
Royal Recruits Inferno Tower Phoenix
Royal Recruits Guards Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Guards Inferno Tower
Electro Dragon Lightning Phoenix
Royal Recruits Guards Inferno Tower Electro Dragon Lightning
Royal Recruits Guards Lightning Inferno Tower Phoenix
Royal Recruits Inferno Tower Guards Phoenix
Electro Dragon
Royal Recruits Guards Inferno Tower Lightning Phoenix
Inferno Tower Royal Recruits Phoenix
Royal Recruits Electro Dragon Lightning Inferno Tower Phoenix
Royal Recruits Inferno Tower Guards Phoenix
Royal Recruits Inferno Tower Guards Electro Dragon Phoenix
Royal Recruits Lightning Guards Phoenix
Royal Recruits Lightning Inferno Tower Guards
Royal Recruits Electro Dragon
Royal Recruits Inferno Tower Guards Electro Dragon Phoenix Lightning
Royal Recruits Inferno Tower Electro Dragon Phoenix
Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Royal Recruits Guards Electro Dragon
Electro Dragon
Lightning Electro Dragon
Lightning Royal Recruits Guards
Electro Dragon
Electro Dragon Lightning
Electro Dragon Lightning
Lightning Guards Electro Dragon
Lightning Royal Recruits Electro Dragon
Lightning Electro Dragon
Lightning
Lightning Electro Dragon
Lightning
Lightning Electro Dragon
Lightning Royal Recruits Electro Dragon
Lightning
Lightning
Lightning Electro Dragon
Lightning Electro Dragon
Lightning
Lightning
Lightning
Lightning Royal Recruits Electro Dragon
Electro Dragon
Electro Dragon Lightning
Lightning Electro Dragon
Lightning
Lightning Electro Dragon
Electro Dragon Lightning Guards
Lightning
Lightning Electro Dragon
Lightning Electro Dragon
Lightning
Lightning Royal Recruits Guards Electro Dragon
Lightning Electro Dragon
Lightning Electro Dragon
Electro Dragon Lightning
Lightning
Royal Recruits Electro Dragon
Electro Dragon Royal Recruits Guards Lightning
Electro Dragon Lightning
Electro Dragon Lightning Royal Recruits
Lightning Electro Dragon

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