My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
Mediocre

3 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Furnace Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Furnace Rune Giant Royal Ghost Magic Archer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Rune Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Ghost Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rune Giant Royal Ghost Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Royal Ghost Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Furnace
Zap
Firecracker Furnace
Barbarian Barrel
Firecracker Furnace Royal Ghost Magic Archer
The Log
Firecracker Furnace
Earthquake
Firecracker Furnace
Arrows
Firecracker Furnace
Royal Delivery
Firecracker Royal Ghost Magic Archer
Fireball
Firecracker Furnace Magic Archer
Poison
Firecracker Furnace Magic Archer
Lightning
Furnace Magic Archer
Rocket
Furnace Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Firecracker Furnace Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Earthquake Furnace Royal Ghost Magic Archer Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rune Giant Royal Ghost Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Berserker Firecracker Earthquake Royal Ghost Furnace Rune Giant Magic Archer Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Berserker Firecracker Earthquake Royal Ghost

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Berserker
Rune Giant
Firecracker
Earthquake Mega Knight
Earthquake
Firecracker Furnace Mega Knight
Furnace
Earthquake Royal Ghost
Rune Giant
Berserker Magic Archer
Royal Ghost
Furnace Magic Archer Mega Knight
Magic Archer
Rune Giant Royal Ghost Mega Knight
Mega Knight
Firecracker Earthquake Royal Ghost Magic Archer

Defense Synergies 0 8

Berserker
Firecracker
Earthquake Mega Knight
Earthquake
Firecracker Furnace Mega Knight
Furnace
Earthquake Royal Ghost Magic Archer
Rune Giant
Royal Ghost
Furnace Mega Knight
Magic Archer
Furnace Mega Knight
Mega Knight
Firecracker Earthquake Royal Ghost Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Firecracker Magic Archer
Firecracker Furnace Mega Knight
Furnace Mega Knight
Firecracker Furnace Mega Knight
Firecracker Earthquake Mega Knight
Firecracker Earthquake Furnace Royal Ghost Magic Archer Mega Knight
Furnace Firecracker Magic Archer
Earthquake Magic Archer Mega Knight
Furnace
Firecracker Royal Ghost Mega Knight
Berserker Firecracker Earthquake Furnace Royal Ghost Magic Archer Mega Knight
Firecracker Furnace Magic Archer
Furnace Mega Knight Earthquake
Mega Knight Firecracker Earthquake Furnace Royal Ghost Magic Archer
Furnace Mega Knight
Furnace Mega Knight
Mega Knight Firecracker Furnace
Mega Knight Firecracker Furnace Royal Ghost Magic Archer
Earthquake Furnace Firecracker Royal Ghost Magic Archer Mega Knight
Royal Ghost Mega Knight Firecracker Earthquake Furnace

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Furnace Royal Ghost
Firecracker Royal Ghost Magic Archer Mega Knight
Mega Knight Furnace
Mega Knight
Mega Knight
Firecracker Furnace Magic Archer
Furnace
Mega Knight
Mega Knight Firecracker Magic Archer
Mega Knight
Mega Knight
Mega Knight
Firecracker Furnace Magic Archer Mega Knight
Firecracker Furnace Magic Archer
Mega Knight Firecracker Earthquake Royal Ghost Magic Archer
Furnace

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Magic Archer Firecracker Royal Ghost
Firecracker Royal Ghost Magic Archer
Earthquake Magic Archer
Earthquake Firecracker
Firecracker Earthquake Furnace Magic Archer Mega Knight
Firecracker Furnace Magic Archer
Firecracker Earthquake Furnace Magic Archer
Earthquake Firecracker Magic Archer
Firecracker
Firecracker Earthquake Magic Archer
Firecracker Magic Archer
Earthquake Firecracker Magic Archer
Earthquake Firecracker Magic Archer
Earthquake Firecracker Furnace Magic Archer
Earthquake Firecracker Furnace Magic Archer
Earthquake Magic Archer Firecracker Furnace Mega Knight
Earthquake
Firecracker Earthquake Magic Archer Mega Knight
Firecracker Earthquake Magic Archer Mega Knight
Earthquake Magic Archer Mega Knight
Earthquake
Firecracker Earthquake Furnace Magic Archer Mega Knight
Firecracker Earthquake Royal Ghost Magic Archer
Magic Archer Mega Knight
Firecracker Magic Archer
Firecracker Furnace Magic Archer
Firecracker
Earthquake Magic Archer Mega Knight
Firecracker Magic Archer
Mega Knight
Firecracker Earthquake Magic Archer
Earthquake Magic Archer
Firecracker Magic Archer
Firecracker Magic Archer Mega Knight
Firecracker Earthquake Magic Archer
Firecracker Mega Knight
Firecracker Magic Archer
Firecracker Magic Archer
Firecracker Royal Ghost Magic Archer Mega Knight
Firecracker Mega Knight

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