My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Mini P.E.K.K.A Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Minions Goblin Barrel Skeleton Army
Giant Snowball
Bomber Minions Goblin Barrel Skeleton Army
Zap
Bomber Minions Goblin Barrel Skeleton Army
Barbarian Barrel
Electro Spirit Bomber Bomb Tower Wizard Goblin Barrel Skeleton Army
The Log
Electro Spirit Bomber Mini P.E.K.K.A Goblin Barrel Skeleton Army
Earthquake
Bomber Bomb Tower Goblin Barrel Skeleton Army
Arrows
Electro Spirit Bomber Minions Goblin Barrel Skeleton Army
Royal Delivery
Electro Spirit Bomber Minions Mini P.E.K.K.A Wizard Goblin Barrel Skeleton Army
Fireball
Bomber Minions Bomb Tower Wizard Goblin Barrel Skeleton Army
Poison
Bomber Minions Bomb Tower Wizard Skeleton Army
Lightning
Mini P.E.K.K.A Bomb Tower Wizard
Rocket
Bomb Tower Wizard

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Bomber Bomb Tower Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Mini P.E.K.K.A Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Bomber Minions Goblin Barrel Skeleton Army Mini P.E.K.K.A Bomb Tower Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Electro Spirit Bomber Minions Goblin Barrel

Attack Synergies 0 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Bomber
Minions Mini P.E.K.K.A
Minions
Bomber Mini P.E.K.K.A
Mini P.E.K.K.A
Bomber Minions Wizard
Bomb Tower
Wizard
Mini P.E.K.K.A
Goblin Barrel
Skeleton Army
Skeleton Army
Goblin Barrel

Defense Synergies 0 6

Electro Spirit
Bomber
Mini P.E.K.K.A
Minions
Mini P.E.K.K.A
Bomber Bomb Tower Wizard Skeleton Army
Bomb Tower
Mini P.E.K.K.A Skeleton Army
Wizard
Mini P.E.K.K.A Skeleton Army
Goblin Barrel
Skeleton Army
Mini P.E.K.K.A Bomb Tower Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Minions Wizard
Mini P.E.K.K.A Bomb Tower Skeleton Army Minions
Mini P.E.K.K.A Bomb Tower Skeleton Army Bomber Minions
Mini P.E.K.K.A Bomb Tower Skeleton Army Minions
Bomber Mini P.E.K.K.A Bomb Tower Skeleton Army
Skeleton Army Electro Spirit Bomber Minions Bomb Tower
Minions Electro Spirit Bomb Tower Wizard
Electro Spirit Bomb Tower
Mini P.E.K.K.A Minions Bomb Tower Skeleton Army
Skeleton Army Bomber Mini P.E.K.K.A
Minions Skeleton Army Electro Spirit Bomber Bomb Tower Wizard
Minions Wizard
Mini P.E.K.K.A Bomb Tower Skeleton Army Bomber Minions Wizard
Bomber Bomb Tower Wizard Skeleton Army Electro Spirit Minions Mini P.E.K.K.A
Mini P.E.K.K.A Skeleton Army Bomb Tower
Bomb Tower Skeleton Army Mini P.E.K.K.A
Bomb Tower Wizard Bomber Minions Mini P.E.K.K.A Skeleton Army
Bomb Tower Electro Spirit Bomber Minions Wizard Skeleton Army
Bomb Tower Wizard Electro Spirit Bomber Minions
Mini P.E.K.K.A Bomb Tower
Bomber Wizard Skeleton Army Electro Spirit Minions Mini P.E.K.K.A Bomb Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army
Bomber Mini P.E.K.K.A Bomb Tower Wizard
Skeleton Army Minions Mini P.E.K.K.A Bomb Tower
Mini P.E.K.K.A Skeleton Army
Mini P.E.K.K.A Skeleton Army
Wizard Electro Spirit Minions Bomb Tower
Mini P.E.K.K.A Skeleton Army Minions Bomb Tower
Mini P.E.K.K.A Bomb Tower Skeleton Army
Electro Spirit Minions Mini P.E.K.K.A Bomb Tower Skeleton Army
Skeleton Army
Minions Mini P.E.K.K.A Bomb Tower
Skeleton Army
Mini P.E.K.K.A Skeleton Army Bomb Tower Wizard
Wizard Bomber Bomb Tower Skeleton Army
Skeleton Army Electro Spirit Bomber Minions Mini P.E.K.K.A Bomb Tower
Minions Electro Spirit Bomber Mini P.E.K.K.A Bomb Tower Wizard
Electro Spirit Bomber Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Bomber Wizard
Wizard Electro Spirit Minions
Bomber Wizard
Wizard
Wizard
Minions Mini P.E.K.K.A
Wizard
Wizard
Minions
Bomber Wizard
Wizard
Bomber Minions Mini P.E.K.K.A
Bomber Mini P.E.K.K.A Wizard
Bomber Wizard
Minions
Wizard
Electro Spirit Bomber Wizard
Wizard
Wizard
Wizard
Electro Spirit Minions Wizard
Mini P.E.K.K.A
Bomber Wizard
Electro Spirit
Wizard
Electro Spirit Minions Skeleton Army
Wizard
Mini P.E.K.K.A Wizard
Bomber Wizard
Electro Spirit Minions
Wizard

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