My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is quite high.

If you only have expensive units, it will be harder to react to opponent's plays. It is good to have some cheap units.

You can replace some of your high-cost cards. Such as these:

By some of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Cage Wizard P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Mini P.E.K.K.A P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army
Giant Snowball
Barbarians Skeleton Army
Zap
Inferno Tower Skeleton Army
Barbarian Barrel
Barbarians Goblin Cage Inferno Tower Wizard Skeleton Army
The Log
Barbarians Mini P.E.K.K.A Goblin Cage Skeleton Army
Earthquake
Barbarians Goblin Cage Inferno Tower Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Barbarians Mini P.E.K.K.A Goblin Cage Wizard Skeleton Army P.E.K.K.A
Fireball
Barbarians Goblin Cage Inferno Tower Wizard Skeleton Army
Poison
Barbarians Goblin Cage Inferno Tower Wizard Skeleton Army
Lightning
Mini P.E.K.K.A Goblin Cage Inferno Tower Wizard
Rocket
Barbarians Inferno Tower Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Rocket

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Inferno Tower Rocket Skeleton Army P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeleton Army Mini P.E.K.K.A Goblin Cage Barbarians Inferno Tower Wizard Rocket P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Skeleton Army Mini P.E.K.K.A Goblin Cage Barbarians

Attack Synergies 0 2

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Mini P.E.K.K.A
Wizard
Goblin Cage
Inferno Tower
Wizard
Mini P.E.K.K.A P.E.K.K.A
Rocket
Skeleton Army
P.E.K.K.A
Wizard

Defense Synergies 1 8

Barbarians
Skeleton Army
Mini P.E.K.K.A
Wizard Skeleton Army
Goblin Cage
Inferno Tower Wizard Skeleton Army
Inferno Tower
Skeleton Army Goblin Cage
Wizard
Mini P.E.K.K.A Goblin Cage Skeleton Army P.E.K.K.A
Rocket
Skeleton Army
Inferno Tower Barbarians Mini P.E.K.K.A Goblin Cage Wizard
P.E.K.K.A
Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Goblin Cage Inferno Tower Wizard
Barbarians Mini P.E.K.K.A Inferno Tower Skeleton Army P.E.K.K.A Goblin Cage
Barbarians Mini P.E.K.K.A Goblin Cage Inferno Tower Rocket Skeleton Army P.E.K.K.A
Barbarians Mini P.E.K.K.A Goblin Cage Inferno Tower Skeleton Army P.E.K.K.A
Barbarians Mini P.E.K.K.A Goblin Cage Rocket Skeleton Army P.E.K.K.A
Skeleton Army
Inferno Tower Rocket Goblin Cage Wizard
Rocket Barbarians Goblin Cage Inferno Tower P.E.K.K.A
Barbarians Mini P.E.K.K.A Inferno Tower P.E.K.K.A Goblin Cage Skeleton Army
Skeleton Army Barbarians Mini P.E.K.K.A Inferno Tower
Barbarians Skeleton Army Wizard
Inferno Tower Wizard
Barbarians Mini P.E.K.K.A Goblin Cage Inferno Tower Skeleton Army P.E.K.K.A Wizard Rocket
Wizard Rocket Skeleton Army Barbarians Mini P.E.K.K.A Goblin Cage P.E.K.K.A
Barbarians Mini P.E.K.K.A Inferno Tower Skeleton Army P.E.K.K.A Goblin Cage
Barbarians Inferno Tower Rocket Skeleton Army Mini P.E.K.K.A Goblin Cage P.E.K.K.A
Barbarians Wizard Mini P.E.K.K.A Goblin Cage Inferno Tower Skeleton Army P.E.K.K.A
Goblin Cage Barbarians Wizard Skeleton Army
Goblin Cage Wizard Barbarians
Barbarians Mini P.E.K.K.A P.E.K.K.A Goblin Cage Inferno Tower
Wizard Skeleton Army Barbarians Mini P.E.K.K.A P.E.K.K.A
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mini P.E.K.K.A Skeleton Army Goblin Cage Inferno Tower P.E.K.K.A
Mini P.E.K.K.A Wizard Rocket
Barbarians Skeleton Army P.E.K.K.A Mini P.E.K.K.A Goblin Cage Inferno Tower Rocket
Mini P.E.K.K.A Rocket Skeleton Army P.E.K.K.A Barbarians Goblin Cage Inferno Tower
Barbarians Inferno Tower P.E.K.K.A Mini P.E.K.K.A Goblin Cage Skeleton Army
Wizard Rocket
Mini P.E.K.K.A Rocket Skeleton Army P.E.K.K.A Barbarians Goblin Cage Inferno Tower
Mini P.E.K.K.A Inferno Tower P.E.K.K.A Barbarians Goblin Cage Skeleton Army
Goblin Cage Rocket P.E.K.K.A Barbarians Mini P.E.K.K.A Inferno Tower Skeleton Army
Inferno Tower P.E.K.K.A Barbarians Goblin Cage Skeleton Army
P.E.K.K.A Barbarians Mini P.E.K.K.A Goblin Cage Inferno Tower
Rocket Skeleton Army P.E.K.K.A Barbarians Goblin Cage
Barbarians Mini P.E.K.K.A Rocket Skeleton Army P.E.K.K.A Goblin Cage Inferno Tower Wizard
Wizard Barbarians Goblin Cage Skeleton Army
Barbarians Inferno Tower Skeleton Army Mini P.E.K.K.A Goblin Cage Rocket P.E.K.K.A
Barbarians Mini P.E.K.K.A Goblin Cage Inferno Tower Wizard P.E.K.K.A
Goblin Cage Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket
Rocket
Barbarians Rocket
Wizard Rocket
Wizard Rocket
Wizard
Wizard
Wizard
Rocket Mini P.E.K.K.A
Rocket Wizard
Wizard Rocket
Rocket
Rocket
Rocket Wizard
Wizard Rocket
Rocket
Mini P.E.K.K.A Rocket
Rocket Mini P.E.K.K.A Wizard
Rocket Wizard
Rocket
Rocket Wizard
Rocket
Rocket Barbarians
Wizard
Wizard
Wizard
Rocket
Wizard
Rocket Wizard
Mini P.E.K.K.A
Wizard Rocket
Rocket
P.E.K.K.A
Rocket Wizard
Barbarians Rocket Skeleton Army
Rocket Wizard
Mini P.E.K.K.A Wizard Rocket
Wizard
Rocket
P.E.K.K.A
Rocket
Rocket
Rocket
P.E.K.K.A
Wizard Rocket

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