My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
Mediocre

4 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is quite high.

If you only have expensive units, it will be harder to react to opponent's plays. It is good to have some cheap units.

You can replace some of your high-cost cards. Such as these:

By some of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Missing

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Recruits Dark Prince Prince Giant Skeleton P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Royal Recruits Dark Prince Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Royal Recruits Battle Healer Dark Prince Prince Giant Skeleton P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Dark Prince Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Royal Recruits Dark Prince Prince Giant Skeleton
Giant Snowball
Royal Recruits
Zap
Dark Prince Prince
Barbarian Barrel
Elite Barbarians Royal Recruits Dark Prince Giant Skeleton
The Log
Elite Barbarians Royal Recruits Dark Prince Prince Giant Skeleton
Earthquake
Arrows
Royal Recruits
Royal Delivery
Elite Barbarians Royal Recruits Battle Healer Dark Prince Prince Giant Skeleton P.E.K.K.A
Fireball
Elite Barbarians Battle Healer
Poison
Royal Recruits Battle Healer
Lightning
Elite Barbarians Battle Healer Dark Prince Prince
Rocket
Elite Barbarians Battle Healer Prince

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits Battle Healer Dark Prince Prince Giant Skeleton P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Giant Snowball Battle Healer Dark Prince Prince Elite Barbarians Giant Skeleton Royal Recruits P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Giant Snowball Battle Healer Dark Prince Prince

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Giant Snowball
P.E.K.K.A Elite Barbarians Dark Prince Prince Giant Skeleton
Elite Barbarians
Giant Snowball
Royal Recruits
Battle Healer
Battle Healer
Royal Recruits Dark Prince Prince Giant Skeleton
Dark Prince
Prince Giant Snowball Battle Healer
Prince
Dark Prince Giant Snowball Battle Healer
Giant Skeleton
Giant Snowball Battle Healer
P.E.K.K.A
Giant Snowball

Defense Synergies 1 11

Giant Snowball
Elite Barbarians Royal Recruits Battle Healer Dark Prince Prince Giant Skeleton P.E.K.K.A
Elite Barbarians
Dark Prince Giant Snowball
Royal Recruits
Giant Snowball
Battle Healer
Giant Snowball Dark Prince Prince Giant Skeleton
Dark Prince
Elite Barbarians Giant Snowball Battle Healer Prince
Prince
Giant Snowball Battle Healer Dark Prince
Giant Skeleton
Giant Snowball Battle Healer
P.E.K.K.A
Giant Snowball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Royal Recruits
Elite Barbarians P.E.K.K.A Royal Recruits Battle Healer Dark Prince Prince
Prince P.E.K.K.A Giant Snowball Elite Barbarians Royal Recruits Dark Prince Giant Skeleton
Elite Barbarians Royal Recruits Prince P.E.K.K.A Dark Prince
Elite Barbarians Royal Recruits Battle Healer Dark Prince Prince Giant Skeleton P.E.K.K.A
Giant Snowball Dark Prince
Giant Snowball
Royal Recruits Battle Healer Giant Skeleton P.E.K.K.A
P.E.K.K.A Elite Barbarians Royal Recruits Prince
Elite Barbarians Giant Snowball Royal Recruits Battle Healer Dark Prince Prince Giant Skeleton
Giant Snowball Royal Recruits Dark Prince Giant Skeleton
Giant Snowball
Royal Recruits Prince P.E.K.K.A Giant Snowball Elite Barbarians Battle Healer Dark Prince Giant Skeleton
Giant Snowball Royal Recruits Dark Prince Prince P.E.K.K.A
Elite Barbarians Royal Recruits P.E.K.K.A Prince
Giant Snowball Elite Barbarians Royal Recruits Prince P.E.K.K.A
Elite Barbarians Royal Recruits Dark Prince Prince P.E.K.K.A
Giant Snowball Elite Barbarians Royal Recruits Battle Healer Dark Prince Prince
Giant Snowball Royal Recruits Battle Healer Dark Prince Giant Skeleton
P.E.K.K.A Elite Barbarians Royal Recruits Prince
Royal Recruits Dark Prince Giant Snowball Elite Barbarians Battle Healer Prince Giant Skeleton P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Giant Snowball Elite Barbarians Battle Healer Dark Prince Prince Giant Skeleton P.E.K.K.A
Giant Snowball Elite Barbarians Battle Healer Prince
Royal Recruits Giant Skeleton P.E.K.K.A Elite Barbarians Battle Healer Dark Prince Prince
Royal Recruits Dark Prince Prince Giant Skeleton P.E.K.K.A Elite Barbarians Battle Healer
Royal Recruits Giant Skeleton P.E.K.K.A Elite Barbarians Battle Healer Dark Prince Prince
Giant Snowball
Royal Recruits Dark Prince Prince P.E.K.K.A Elite Barbarians Battle Healer Giant Skeleton
Giant Skeleton P.E.K.K.A Elite Barbarians Royal Recruits Battle Healer Dark Prince Prince
Royal Recruits Giant Skeleton P.E.K.K.A Giant Snowball Elite Barbarians Dark Prince Prince
Royal Recruits P.E.K.K.A
P.E.K.K.A Elite Barbarians Royal Recruits Dark Prince Prince Giant Skeleton
Royal Recruits P.E.K.K.A Giant Snowball Elite Barbarians Dark Prince Prince Giant Skeleton
Elite Barbarians Royal Recruits Dark Prince Prince Giant Skeleton P.E.K.K.A
Royal Recruits
Elite Barbarians Royal Recruits Battle Healer Dark Prince Prince Giant Skeleton P.E.K.K.A
Giant Snowball Elite Barbarians Royal Recruits Battle Healer Dark Prince Giant Skeleton P.E.K.K.A
Giant Snowball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Royal Recruits Giant Skeleton
Giant Snowball
Giant Skeleton
Royal Recruits Dark Prince Prince Giant Skeleton
Giant Snowball Dark Prince
Giant Snowball
Giant Snowball
Giant Snowball
Giant Snowball Elite Barbarians Prince
Royal Recruits Dark Prince Prince
Giant Snowball
Giant Snowball Elite Barbarians
Giant Snowball Elite Barbarians Prince
Giant Snowball
Royal Recruits
Giant Snowball
Giant Snowball Dark Prince Prince
Giant Snowball
Prince Giant Skeleton
Giant Snowball
Prince
Giant Snowball Royal Recruits
Giant Snowball Dark Prince
Giant Snowball
Giant Snowball Prince
Elite Barbarians Giant Snowball
Giant Snowball
Giant Snowball Elite Barbarians
Giant Snowball
Giant Snowball
P.E.K.K.A Prince Giant Skeleton
Giant Snowball
Royal Recruits Dark Prince Prince
Giant Snowball
Dark Prince Prince
Giant Snowball
Giant Snowball Giant Skeleton
Elite Barbarians Royal Recruits Dark Prince Prince P.E.K.K.A
Giant Snowball Elite Barbarians Royal Recruits Giant Skeleton
Giant Snowball
Giant Snowball Royal Recruits Dark Prince Prince Giant Skeleton
Prince P.E.K.K.A

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