My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Great!

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bomber Knight Battle Ram Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Battle Ram Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Knight Barbarians Mini P.E.K.K.A Battle Ram Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bomber Battle Ram Giant
Giant Snowball
Spear Goblins Bomber Barbarians Battle Ram
Zap
Spear Goblins Bomber Battle Ram
Barbarian Barrel
Spear Goblins Bomber Knight Barbarians Battle Ram
The Log
Spear Goblins Bomber Barbarians Mini P.E.K.K.A Battle Ram
Earthquake
Spear Goblins Bomber Barbarians
Arrows
Spear Goblins Bomber
Royal Delivery
Spear Goblins Bomber Knight Barbarians Mini P.E.K.K.A Battle Ram
Fireball
Bomber Barbarians Battle Ram
Poison
Spear Goblins Bomber Barbarians
Lightning
Knight Mini P.E.K.K.A Battle Ram
Rocket
Barbarians

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Knight Mini P.E.K.K.A Battle Ram

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Bomber Knight Fireball Mini P.E.K.K.A Battle Ram Barbarians Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Spear Goblins Bomber Knight Fireball

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Knight Mini P.E.K.K.A Battle Ram Giant
Bomber
Giant Knight Mini P.E.K.K.A Battle Ram
Knight
Spear Goblins Battle Ram Bomber Fireball
Barbarians
Fireball
Knight Battle Ram Giant
Mini P.E.K.K.A
Giant Spear Goblins Bomber
Battle Ram
Knight Spear Goblins Bomber Fireball
Giant
Bomber Mini P.E.K.K.A Spear Goblins Fireball

Defense Synergies 2 6

Spear Goblins
Knight Barbarians Mini P.E.K.K.A
Bomber
Knight Mini P.E.K.K.A
Knight
Spear Goblins Bomber Fireball Mini P.E.K.K.A
Barbarians
Spear Goblins
Fireball
Knight Mini P.E.K.K.A
Mini P.E.K.K.A
Spear Goblins Bomber Knight Fireball
Battle Ram
Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Bomber Knight Fireball
Barbarians Mini P.E.K.K.A Knight
Barbarians Mini P.E.K.K.A Bomber Knight
Barbarians Mini P.E.K.K.A Knight
Bomber Barbarians Fireball Mini P.E.K.K.A
Fireball Spear Goblins Bomber
Spear Goblins Fireball
Barbarians Fireball
Barbarians Mini P.E.K.K.A
Knight Spear Goblins Bomber Barbarians Mini P.E.K.K.A
Barbarians Spear Goblins Bomber Knight Fireball
Spear Goblins Fireball
Barbarians Mini P.E.K.K.A Bomber Knight Fireball
Bomber Fireball Barbarians Mini P.E.K.K.A
Barbarians Mini P.E.K.K.A Knight
Barbarians Fireball Mini P.E.K.K.A
Barbarians Bomber Knight Fireball Mini P.E.K.K.A
Fireball Spear Goblins Bomber Knight Barbarians
Spear Goblins Bomber Knight Barbarians Fireball
Barbarians Mini P.E.K.K.A
Bomber Spear Goblins Knight Barbarians Fireball Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Barbarians Mini P.E.K.K.A Spear Goblins Fireball
Fireball Bomber Knight Mini P.E.K.K.A
Barbarians Spear Goblins Knight Mini P.E.K.K.A
Mini P.E.K.K.A Knight Barbarians Fireball
Barbarians Knight Mini P.E.K.K.A
Fireball
Mini P.E.K.K.A Spear Goblins Knight Barbarians Fireball
Mini P.E.K.K.A Knight Barbarians
Spear Goblins Knight Barbarians Fireball Mini P.E.K.K.A
Barbarians
Knight Barbarians Mini P.E.K.K.A
Barbarians Fireball
Barbarians Mini P.E.K.K.A Knight Fireball
Bomber Barbarians Fireball
Barbarians Spear Goblins Bomber Knight Fireball Mini P.E.K.K.A
Bomber Barbarians Fireball Mini P.E.K.K.A
Bomber Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight
Fireball
Fireball
Knight Barbarians Fireball
Bomber Fireball
Fireball Spear Goblins
Bomber
Fireball
Fireball
Fireball Mini P.E.K.K.A
Knight Fireball
Fireball
Knight Fireball
Fireball
Fireball
Spear Goblins Bomber Fireball
Fireball
Fireball
Bomber Mini P.E.K.K.A
Bomber Fireball Mini P.E.K.K.A
Bomber Fireball
Fireball
Fireball
Barbarians Fireball
Bomber Fireball
Fireball
Fireball
Fireball
Fireball
Fireball
Fireball Mini P.E.K.K.A
Bomber Fireball
Fireball
Fireball
Spear Goblins Barbarians Fireball
Fireball
Fireball
Fireball Knight Mini P.E.K.K.A
Bomber Fireball
Fireball
Fireball
Fireball
Fireball
Fireball

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: