My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Great!

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Archers Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bomber Archers Valkyrie Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Mini P.E.K.K.A Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bomber Archers Hog Rider
Giant Snowball
Skeletons Fire Spirit Bomber Archers Hog Rider
Zap
Skeletons Fire Spirit Bomber Archers
Barbarian Barrel
Skeletons Fire Spirit Bomber Archers Valkyrie Wizard
The Log
Skeletons Fire Spirit Bomber Archers Mini P.E.K.K.A Hog Rider
Earthquake
Skeletons Bomber Archers Hog Rider
Arrows
Skeletons Fire Spirit Bomber Archers
Royal Delivery
Skeletons Fire Spirit Bomber Archers Mini P.E.K.K.A Valkyrie Hog Rider Wizard
Fireball
Bomber Archers Hog Rider Wizard
Poison
Bomber Archers Wizard
Lightning
Mini P.E.K.K.A Valkyrie Wizard
Rocket
Valkyrie Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Bomber Valkyrie Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Mini P.E.K.K.A Valkyrie

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Fire Spirit Bomber Archers Mini P.E.K.K.A Valkyrie Hog Rider Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Fire Spirit Bomber Archers

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Fire Spirit
Valkyrie Hog Rider Mini P.E.K.K.A
Bomber
Mini P.E.K.K.A Valkyrie Hog Rider
Archers
Valkyrie Mini P.E.K.K.A Hog Rider
Mini P.E.K.K.A
Fire Spirit Bomber Archers Valkyrie Hog Rider Wizard
Valkyrie
Fire Spirit Archers Hog Rider Bomber Mini P.E.K.K.A Wizard
Hog Rider
Fire Spirit Valkyrie Bomber Archers Mini P.E.K.K.A Wizard
Wizard
Mini P.E.K.K.A Valkyrie Hog Rider

Defense Synergies 1 13

Skeletons
Fire Spirit Bomber Archers Mini P.E.K.K.A Wizard
Fire Spirit
Skeletons Mini P.E.K.K.A Valkyrie
Bomber
Skeletons Mini P.E.K.K.A Valkyrie
Archers
Valkyrie Skeletons Mini P.E.K.K.A
Mini P.E.K.K.A
Skeletons Fire Spirit Bomber Archers Valkyrie Wizard
Valkyrie
Archers Fire Spirit Bomber Mini P.E.K.K.A Wizard
Hog Rider
Wizard
Skeletons Mini P.E.K.K.A Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Valkyrie Wizard
Mini P.E.K.K.A Skeletons Valkyrie
Mini P.E.K.K.A Skeletons Fire Spirit Bomber Archers Valkyrie
Mini P.E.K.K.A Skeletons Valkyrie
Bomber Mini P.E.K.K.A Valkyrie
Skeletons Fire Spirit Bomber Archers Valkyrie
Fire Spirit Archers Wizard
Valkyrie
Mini P.E.K.K.A Skeletons
Skeletons Fire Spirit Bomber Archers Mini P.E.K.K.A Valkyrie
Archers Valkyrie Skeletons Bomber Wizard
Archers Wizard
Mini P.E.K.K.A Skeletons Fire Spirit Bomber Valkyrie Wizard
Fire Spirit Bomber Valkyrie Wizard Mini P.E.K.K.A
Mini P.E.K.K.A
Mini P.E.K.K.A
Wizard Skeletons Bomber Mini P.E.K.K.A Valkyrie
Fire Spirit Valkyrie Bomber Archers Wizard
Valkyrie Wizard Fire Spirit Bomber Archers
Mini P.E.K.K.A
Bomber Valkyrie Wizard Fire Spirit Archers Mini P.E.K.K.A
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Skeletons Archers
Bomber Archers Mini P.E.K.K.A Valkyrie Wizard
Skeletons Mini P.E.K.K.A Valkyrie
Mini P.E.K.K.A Valkyrie
Skeletons Mini P.E.K.K.A Valkyrie
Fire Spirit Wizard Skeletons Archers
Mini P.E.K.K.A Skeletons Archers Valkyrie
Mini P.E.K.K.A Valkyrie
Skeletons Mini P.E.K.K.A Valkyrie
Skeletons
Mini P.E.K.K.A Valkyrie
Valkyrie
Mini P.E.K.K.A Skeletons Valkyrie Wizard
Wizard Bomber Archers Valkyrie
Skeletons Bomber Archers Mini P.E.K.K.A Valkyrie
Valkyrie Bomber Archers Mini P.E.K.K.A Wizard
Bomber

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie
Valkyrie
Bomber Wizard Fire Spirit Valkyrie
Wizard Fire Spirit
Fire Spirit Bomber Archers Wizard
Fire Spirit Wizard
Wizard
Fire Spirit Mini P.E.K.K.A
Valkyrie Wizard
Fire Spirit Archers Wizard
Fire Spirit
Bomber Wizard
Wizard
Bomber Mini P.E.K.K.A
Fire Spirit Bomber Archers Mini P.E.K.K.A Wizard
Fire Spirit Bomber Valkyrie Wizard
Wizard
Fire Spirit Bomber Valkyrie Wizard
Wizard
Wizard
Fire Spirit Archers Wizard
Wizard
Mini P.E.K.K.A
Bomber Wizard
Wizard
Fire Spirit Archers
Fire Spirit Archers Wizard
Mini P.E.K.K.A Valkyrie Wizard
Bomber Wizard
Wizard

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