My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Bad
F2P score
Bad

3 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Missing

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Battle Ram

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Hog Rider Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Goblin Curse

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Hog Rider Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Battle Ram Hog Rider Royal Hogs

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Hog Rider Royal Hogs Goblin Curse Skeleton Army
Giant Snowball
Battle Ram Hog Rider Royal Hogs Goblin Curse Skeleton Army
Zap
Battle Ram Royal Hogs Goblin Curse Skeleton Army
Barbarian Barrel
Valkyrie Battle Ram Bomb Tower Royal Hogs Goblin Curse Skeleton Army
The Log
Battle Ram Hog Rider Royal Hogs Goblin Curse Skeleton Army
Earthquake
Bomb Tower Hog Rider Royal Hogs Skeleton Army
Arrows
Royal Hogs Goblin Curse Skeleton Army
Royal Delivery
Valkyrie Battle Ram Hog Rider Royal Hogs Skeleton Army
Fireball
Battle Ram Bomb Tower Hog Rider Royal Hogs Skeleton Army
Poison
Bomb Tower Royal Hogs Goblin Curse Skeleton Army
Lightning
Valkyrie Battle Ram Bomb Tower
Rocket
Valkyrie Bomb Tower Hog Rider Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Bomb Tower

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Battle Ram Goblin Curse Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Goblin Curse Skeleton Army Valkyrie Battle Ram Bomb Tower Hog Rider Royal Hogs

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Goblin Curse Skeleton Army Valkyrie

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Valkyrie
Hog Rider Battle Ram Royal Hogs
Battle Ram
Valkyrie Royal Hogs Mirror
Bomb Tower
Hog Rider
Valkyrie Mirror
Royal Hogs
Valkyrie Battle Ram
Mirror
Battle Ram Hog Rider Skeleton Army
Goblin Curse
Skeleton Army
Mirror

Defense Synergies 1 4

Valkyrie
Bomb Tower Mirror
Battle Ram
Bomb Tower
Valkyrie Mirror Skeleton Army
Hog Rider
Royal Hogs
Mirror
Skeleton Army Valkyrie Bomb Tower
Goblin Curse
Skeleton Army
Mirror Bomb Tower

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie
Bomb Tower Skeleton Army Valkyrie Goblin Curse
Bomb Tower Skeleton Army Valkyrie Goblin Curse
Bomb Tower Skeleton Army Valkyrie Goblin Curse
Valkyrie Bomb Tower Skeleton Army
Skeleton Army Valkyrie Bomb Tower
Bomb Tower Goblin Curse
Valkyrie Bomb Tower
Bomb Tower Goblin Curse Skeleton Army
Skeleton Army Valkyrie
Valkyrie Goblin Curse Skeleton Army Bomb Tower
Goblin Curse
Bomb Tower Skeleton Army Valkyrie Goblin Curse
Valkyrie Bomb Tower Skeleton Army Goblin Curse
Skeleton Army Bomb Tower Goblin Curse
Bomb Tower Skeleton Army Goblin Curse
Bomb Tower Valkyrie Skeleton Army
Valkyrie Bomb Tower Skeleton Army
Valkyrie Bomb Tower Goblin Curse
Bomb Tower Goblin Curse
Valkyrie Skeleton Army Bomb Tower Goblin Curse
Bomb Tower Skeleton Army

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army
Valkyrie Bomb Tower
Skeleton Army Valkyrie Bomb Tower
Valkyrie Skeleton Army
Valkyrie Goblin Curse Skeleton Army
Bomb Tower Goblin Curse
Skeleton Army Valkyrie Bomb Tower
Valkyrie Bomb Tower Goblin Curse Skeleton Army
Valkyrie Bomb Tower Skeleton Army
Goblin Curse Skeleton Army
Valkyrie Bomb Tower
Skeleton Army Valkyrie
Skeleton Army Valkyrie Bomb Tower Goblin Curse
Valkyrie Bomb Tower Goblin Curse Skeleton Army
Skeleton Army Valkyrie Bomb Tower
Valkyrie Bomb Tower Goblin Curse
Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie
Goblin Curse
Valkyrie
Valkyrie Goblin Curse
Goblin Curse
Goblin Curse
Valkyrie
Goblin Curse
Valkyrie Goblin Curse
Goblin Curse Valkyrie
Goblin Curse
Goblin Curse
Goblin Curse
Skeleton Army
Goblin Curse
Valkyrie

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