My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Great!

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Valkyrie

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Skeleton Army
Giant Snowball
Cannon Musketeer Hog Rider Skeleton Army
Zap
Cannon Skeleton Army
Barbarian Barrel
Electro Spirit Cannon Musketeer Valkyrie Skeleton Army
The Log
Electro Spirit Cannon Musketeer Hog Rider Skeleton Army
Earthquake
Cannon Hog Rider Skeleton Army
Arrows
Electro Spirit Skeleton Army
Royal Delivery
Electro Spirit Musketeer Valkyrie Hog Rider Skeleton Army
Fireball
Cannon Musketeer Hog Rider Skeleton Army
Poison
Cannon Musketeer Skeleton Army
Lightning
Cannon Musketeer Valkyrie
Rocket
Musketeer Valkyrie Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Arrows Fireball Valkyrie

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Arrows Valkyrie Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Arrows Cannon Skeleton Army Fireball Musketeer Valkyrie Hog Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Electro Spirit Arrows Cannon Skeleton Army

Attack Synergies 6 2

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Fireball Hog Rider
Arrows
Fireball Hog Rider
Cannon
Fireball
Arrows Hog Rider Electro Spirit
Musketeer
Valkyrie Hog Rider
Valkyrie
Musketeer Hog Rider
Hog Rider
Arrows Fireball Musketeer Valkyrie Electro Spirit
Skeleton Army

Defense Synergies 2 9

Electro Spirit
Arrows
Cannon Fireball Valkyrie
Cannon
Musketeer Arrows Fireball Valkyrie Skeleton Army
Fireball
Arrows Cannon Musketeer Valkyrie
Musketeer
Cannon Valkyrie Fireball Skeleton Army
Valkyrie
Musketeer Arrows Cannon Fireball
Hog Rider
Skeleton Army
Cannon Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Fireball Musketeer Valkyrie
Skeleton Army Cannon Musketeer Valkyrie
Cannon Skeleton Army Musketeer Valkyrie
Cannon Skeleton Army Musketeer Valkyrie
Arrows Fireball Valkyrie Skeleton Army
Arrows Fireball Skeleton Army Electro Spirit Cannon Musketeer Valkyrie
Musketeer Electro Spirit Arrows Cannon Fireball
Electro Spirit Arrows Cannon Fireball Musketeer Valkyrie
Cannon Musketeer Skeleton Army
Skeleton Army Cannon Musketeer Valkyrie
Valkyrie Skeleton Army Electro Spirit Arrows Cannon Fireball Musketeer
Arrows Musketeer Fireball
Cannon Skeleton Army Fireball Musketeer Valkyrie
Fireball Valkyrie Skeleton Army Electro Spirit Arrows Cannon
Skeleton Army Cannon
Skeleton Army Cannon Fireball
Arrows Cannon Fireball Musketeer Valkyrie Skeleton Army
Arrows Cannon Fireball Valkyrie Electro Spirit Musketeer Skeleton Army
Arrows Valkyrie Electro Spirit Cannon Fireball Musketeer
Cannon Musketeer
Valkyrie Skeleton Army Electro Spirit Arrows Cannon Fireball Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Fireball
Fireball Arrows Musketeer Valkyrie
Skeleton Army Musketeer Valkyrie
Valkyrie Skeleton Army Fireball Musketeer
Cannon Musketeer Valkyrie Skeleton Army
Arrows Fireball Electro Spirit Musketeer
Skeleton Army Fireball Musketeer Valkyrie
Valkyrie Skeleton Army
Electro Spirit Fireball Valkyrie Skeleton Army
Cannon Musketeer Skeleton Army
Musketeer Valkyrie
Skeleton Army Arrows Fireball Valkyrie
Skeleton Army Cannon Fireball Valkyrie
Cannon Fireball Musketeer Valkyrie Skeleton Army
Skeleton Army Electro Spirit Fireball Musketeer Valkyrie
Arrows Valkyrie Electro Spirit Cannon Fireball Musketeer
Electro Spirit Arrows Cannon Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Musketeer Valkyrie
Arrows Fireball Musketeer
Arrows Fireball
Arrows Fireball Musketeer Valkyrie
Fireball Arrows Valkyrie
Arrows Fireball Electro Spirit Musketeer
Arrows Musketeer
Arrows Fireball
Arrows Fireball
Fireball Musketeer
Arrows Fireball Musketeer Valkyrie
Fireball Arrows Musketeer
Fireball Musketeer
Arrows Fireball Musketeer
Arrows Fireball Musketeer
Arrows Fireball Musketeer
Arrows Fireball Musketeer
Arrows Fireball
Arrows Fireball Musketeer
Arrows Fireball Valkyrie
Fireball Musketeer
Arrows Fireball
Musketeer
Arrows Fireball Musketeer
Arrows Electro Spirit Fireball Valkyrie
Arrows Fireball Musketeer
Fireball Arrows Musketeer
Fireball Arrows Musketeer
Arrows Fireball Musketeer
Electro Spirit Fireball Musketeer
Fireball
Arrows Fireball Musketeer
Electro Spirit Arrows Fireball
Arrows Fireball
Electro Spirit Fireball Musketeer Skeleton Army
Fireball Arrows Musketeer
Arrows Fireball
Fireball Musketeer Valkyrie
Arrows Fireball Musketeer
Arrows Fireball
Musketeer
Electro Spirit Fireball Musketeer
Fireball Musketeer
Fireball Musketeer
Fireball

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