My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Battle Ram Wizard P.E.K.K.A Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Void The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram P.E.K.K.A Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Battle Ram Guards
Giant Snowball
Bats Battle Ram Guards
Zap
Bats Battle Ram Guards
Barbarian Barrel
Battle Ram Wizard Guards Magic Archer
The Log
Battle Ram Guards
Earthquake
Guards
Arrows
Bats Guards
Royal Delivery
Bats Battle Ram Wizard Guards P.E.K.K.A Magic Archer
Fireball
Battle Ram Wizard Magic Archer
Poison
Bats Wizard Guards Magic Archer
Lightning
Battle Ram Wizard Magic Archer
Rocket
Wizard Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Wizard The Log Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Battle Ram Guards P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Guards Void Battle Ram Magic Archer Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Guards Void

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Battle Ram P.E.K.K.A
Battle Ram
The Log Magic Archer Bats P.E.K.K.A
Wizard
P.E.K.K.A
Guards
The Log
Void
P.E.K.K.A
Magic Archer Bats Battle Ram Wizard The Log
The Log
Battle Ram Guards P.E.K.K.A Magic Archer
Magic Archer
Battle Ram P.E.K.K.A The Log

Defense Synergies 1 8

Bats
P.E.K.K.A The Log
Battle Ram
Wizard
Guards P.E.K.K.A The Log
Guards
Wizard The Log Magic Archer
Void
P.E.K.K.A
The Log Bats Wizard
The Log
P.E.K.K.A Bats Wizard Guards Magic Archer
Magic Archer
Guards The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Void The Log Magic Archer
P.E.K.K.A Bats The Log
P.E.K.K.A Bats Void
P.E.K.K.A Bats Guards
P.E.K.K.A The Log
The Log Bats Guards Magic Archer
Bats Wizard Void Magic Archer
Void P.E.K.K.A The Log Magic Archer
P.E.K.K.A
Guards
Bats Guards Wizard The Log Magic Archer
Bats Wizard Magic Archer
P.E.K.K.A Bats Wizard Guards The Log
Wizard Bats Guards P.E.K.K.A The Log Magic Archer
P.E.K.K.A
P.E.K.K.A The Log
Wizard Bats P.E.K.K.A
Bats Wizard Guards The Log Magic Archer
Wizard The Log Bats Guards Magic Archer
P.E.K.K.A
Wizard Bats Guards P.E.K.K.A The Log
P.E.K.K.A Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Void P.E.K.K.A
Void Wizard The Log Magic Archer
Guards P.E.K.K.A Bats The Log
Guards P.E.K.K.A Bats The Log
P.E.K.K.A Guards
Wizard Bats Magic Archer
Guards P.E.K.K.A Bats Void
P.E.K.K.A
Void P.E.K.K.A Bats The Log Magic Archer
P.E.K.K.A Guards
P.E.K.K.A Bats Guards
P.E.K.K.A Guards Void The Log
P.E.K.K.A Wizard Guards
Wizard Magic Archer
Guards Bats P.E.K.K.A The Log Magic Archer
Bats Wizard P.E.K.K.A The Log Magic Archer
Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Magic Archer Guards The Log
Void The Log Magic Archer
Void The Log Magic Archer
Guards Void The Log
Wizard The Log Magic Archer
Wizard Bats Magic Archer
Wizard The Log Magic Archer
The Log Wizard Magic Archer
Void The Log Wizard
Bats Guards Void
Void Wizard The Log Magic Archer
Void Wizard Magic Archer
Void The Log Magic Archer
Void Magic Archer
The Log Magic Archer
Wizard The Log Magic Archer
Magic Archer Wizard The Log
Bats
Void Wizard The Log Magic Archer
Wizard Void The Log Magic Archer
Void The Log Magic Archer
Wizard Void
Void The Log
Void The Log
The Log Wizard Magic Archer
Void The Log Wizard Magic Archer
Void Wizard The Log Magic Archer
Void The Log Magic Archer
Bats Wizard Void Magic Archer
Bats Wizard Guards Void
Void
Void Wizard The Log Magic Archer
Void Magic Archer
P.E.K.K.A
Wizard The Log Magic Archer
Bats Guards Void Magic Archer
Wizard Magic Archer
The Log
Void Wizard Magic Archer
The Log Wizard Magic Archer
Void
P.E.K.K.A
Bats Guards The Log Magic Archer
Bats Void Magic Archer
Void The Log Magic Archer
P.E.K.K.A
Wizard Void
Void

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