My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Bad

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Dart Goblin Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Bats Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Mini P.E.K.K.A Wall Breakers Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bats Wall Breakers Skeleton Army
Giant Snowball
Bomber Bats Dart Goblin Wall Breakers Skeleton Army
Zap
Bomber Bats Dart Goblin Wall Breakers Skeleton Army
Barbarian Barrel
Bomber Dart Goblin Wall Breakers Skeleton Army
The Log
Bomber Dart Goblin Mini P.E.K.K.A Wall Breakers Skeleton Army
Earthquake
Bomber Skeleton Army
Arrows
Bomber Bats Dart Goblin Wall Breakers Skeleton Army
Royal Delivery
Bomber Bats Dart Goblin Mini P.E.K.K.A Wall Breakers Skeleton Army
Fireball
Bomber Dart Goblin Wall Breakers Skeleton Army
Poison
Bomber Bats Dart Goblin Skeleton Army
Lightning
Mini P.E.K.K.A Archer Queen
Rocket
Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Bomber The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mini P.E.K.K.A Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Bats Wall Breakers The Log Dart Goblin Skeleton Army Mini P.E.K.K.A Archer Queen

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Bomber Bats Wall Breakers The Log

Attack Synergies 0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Bats Mini P.E.K.K.A
Bats
Bomber Mini P.E.K.K.A Wall Breakers
Dart Goblin
Wall Breakers The Log
Mini P.E.K.K.A
Bomber Bats The Log
Wall Breakers
Bats Dart Goblin The Log
Skeleton Army
The Log
Dart Goblin Mini P.E.K.K.A Wall Breakers
Archer Queen

Defense Synergies 2 12

Bomber
Bats Mini P.E.K.K.A The Log
Bats
Bomber Dart Goblin Mini P.E.K.K.A The Log
Dart Goblin
Bats Mini P.E.K.K.A Skeleton Army The Log
Mini P.E.K.K.A
The Log Bomber Bats Dart Goblin Skeleton Army
Wall Breakers
Skeleton Army
Dart Goblin Mini P.E.K.K.A The Log Archer Queen
The Log
Mini P.E.K.K.A Archer Queen Bomber Bats Dart Goblin Skeleton Army
Archer Queen
The Log Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Dart Goblin The Log
Mini P.E.K.K.A Skeleton Army Bats Dart Goblin The Log
Mini P.E.K.K.A Skeleton Army Bomber Bats Dart Goblin
Mini P.E.K.K.A Skeleton Army Bats Dart Goblin
Bomber Mini P.E.K.K.A Skeleton Army The Log
Skeleton Army The Log Bomber Bats Dart Goblin
Bats Dart Goblin
Dart Goblin The Log
Mini P.E.K.K.A Skeleton Army Archer Queen
Skeleton Army Bomber Dart Goblin Mini P.E.K.K.A
Bats Dart Goblin Skeleton Army Bomber The Log
Bats Dart Goblin
Mini P.E.K.K.A Skeleton Army Bomber Bats The Log
Bomber Skeleton Army Bats Dart Goblin Mini P.E.K.K.A The Log
Mini P.E.K.K.A Skeleton Army
Skeleton Army Mini P.E.K.K.A The Log
Bomber Bats Mini P.E.K.K.A Skeleton Army
Bomber Bats Dart Goblin Skeleton Army The Log
The Log Bomber Bats Dart Goblin
Mini P.E.K.K.A Dart Goblin
Bomber Skeleton Army Bats Dart Goblin Mini P.E.K.K.A The Log
Mini P.E.K.K.A Archer Queen

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army
Bomber Mini P.E.K.K.A The Log
Skeleton Army Bats Mini P.E.K.K.A The Log
Mini P.E.K.K.A Skeleton Army Bats The Log
Mini P.E.K.K.A Skeleton Army
Bats Dart Goblin
Mini P.E.K.K.A Skeleton Army Bats Dart Goblin
Mini P.E.K.K.A Skeleton Army
Bats Mini P.E.K.K.A Skeleton Army The Log
Dart Goblin Skeleton Army
Bats Dart Goblin Mini P.E.K.K.A
Skeleton Army The Log Archer Queen
Mini P.E.K.K.A Skeleton Army
Bomber Dart Goblin Skeleton Army
Skeleton Army Bomber Bats Dart Goblin Mini P.E.K.K.A The Log Archer Queen
Bats Bomber Dart Goblin Mini P.E.K.K.A The Log Archer Queen
Bomber

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin The Log
Dart Goblin The Log
Dart Goblin The Log
Dart Goblin The Log
Bomber The Log
Bats Dart Goblin
Bomber Dart Goblin The Log
The Log Dart Goblin
The Log Dart Goblin
Bats Mini P.E.K.K.A
Dart Goblin The Log
Dart Goblin Archer Queen
Dart Goblin The Log
Dart Goblin
Dart Goblin The Log
Bomber Dart Goblin The Log
Dart Goblin The Log
Bomber Bats Mini P.E.K.K.A
Bomber Dart Goblin Mini P.E.K.K.A The Log
Bomber Dart Goblin The Log
The Log
The Log
The Log
The Log Bomber
The Log Dart Goblin
The Log
Dart Goblin The Log
Bats Dart Goblin
Bats Dart Goblin
Mini P.E.K.K.A
Bomber Dart Goblin The Log
The Log
Bats Dart Goblin Skeleton Army
Dart Goblin Archer Queen
The Log
Dart Goblin Mini P.E.K.K.A
The Log Bomber Dart Goblin
Archer Queen
Dart Goblin Archer Queen
Bats Dart Goblin The Log Archer Queen
Bats Dart Goblin Archer Queen
Dart Goblin The Log Archer Queen
Dart Goblin

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