My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Dart Goblin Wizard Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Baby Dragon Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Barbarians Dart Goblin Baby Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Guards
Giant Snowball
Goblin Gang Barbarians Dart Goblin Guards Baby Dragon Witch
Zap
Goblin Gang Dart Goblin Guards Witch
Barbarian Barrel
Goblin Gang Barbarians Dart Goblin Wizard Guards Witch
The Log
Goblin Gang Barbarians Dart Goblin Guards Witch
Earthquake
Goblin Gang Barbarians Guards Witch
Arrows
Goblin Gang Dart Goblin Guards Witch
Royal Delivery
Goblin Gang Barbarians Dart Goblin Wizard Guards Baby Dragon Witch
Fireball
Goblin Gang Barbarians Dart Goblin Wizard Baby Dragon Witch
Poison
Goblin Gang Barbarians Dart Goblin Wizard Guards Witch
Lightning
Wizard Baby Dragon Witch
Rocket
Barbarians Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Wizard Baby Dragon Poison Witch

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Baby Dragon Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Baby Dragon Poison

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Barbarians Dart Goblin Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Dart Goblin Guards Baby Dragon Poison Barbarians Wizard Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Goblin Gang Dart Goblin Guards Baby Dragon

Attack Synergies 0 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Dart Goblin Baby Dragon
Barbarians
Dart Goblin
Goblin Gang Baby Dragon
Wizard
Guards
Baby Dragon
Goblin Gang Dart Goblin Poison Witch
Poison
Baby Dragon
Witch
Baby Dragon

Defense Synergies 0 10

Goblin Gang
Barbarians Dart Goblin Guards
Barbarians
Goblin Gang
Dart Goblin
Goblin Gang Guards Baby Dragon
Wizard
Guards
Guards
Goblin Gang Dart Goblin Wizard Baby Dragon Poison Witch
Baby Dragon
Dart Goblin Guards Witch
Poison
Guards
Witch
Guards Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin Wizard Baby Dragon
Barbarians Goblin Gang Dart Goblin Witch
Goblin Gang Barbarians Witch Dart Goblin
Barbarians Witch Goblin Gang Dart Goblin Guards
Barbarians Poison
Goblin Gang Dart Goblin Guards Baby Dragon
Dart Goblin Goblin Gang Wizard Baby Dragon Poison Witch
Barbarians Dart Goblin Baby Dragon Poison
Barbarians Witch Goblin Gang
Goblin Gang Guards Barbarians Dart Goblin
Goblin Gang Barbarians Dart Goblin Guards Poison Witch Wizard Baby Dragon
Goblin Gang Dart Goblin Wizard Baby Dragon Poison Witch
Barbarians Goblin Gang Wizard Guards Witch
Wizard Goblin Gang Barbarians Dart Goblin Guards Baby Dragon Poison Witch
Barbarians Goblin Gang
Barbarians Goblin Gang
Barbarians Wizard Goblin Gang Poison Witch
Goblin Gang Barbarians Dart Goblin Wizard Guards Baby Dragon Witch
Wizard Baby Dragon Poison Witch Barbarians Dart Goblin Guards
Barbarians Dart Goblin
Goblin Gang Wizard Barbarians Dart Goblin Guards Baby Dragon Poison Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Barbarians Guards Witch
Poison Goblin Gang Wizard Baby Dragon
Goblin Gang Barbarians Guards Witch
Goblin Gang Guards Barbarians
Barbarians Goblin Gang Guards Witch
Wizard Poison Goblin Gang Dart Goblin Baby Dragon Witch
Goblin Gang Guards Barbarians Dart Goblin Witch
Barbarians
Barbarians Baby Dragon Poison Witch
Witch Goblin Gang Barbarians Dart Goblin Guards
Barbarians Dart Goblin Guards Witch
Barbarians Guards Poison
Barbarians Goblin Gang Wizard Guards Witch
Wizard Barbarians Dart Goblin Baby Dragon Witch
Goblin Gang Barbarians Guards Witch Dart Goblin Baby Dragon Poison
Poison Barbarians Dart Goblin Wizard Baby Dragon Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Dart Goblin Guards Baby Dragon
Poison Dart Goblin Baby Dragon
Dart Goblin Baby Dragon Poison
Barbarians Dart Goblin Guards Poison
Wizard Poison Baby Dragon
Wizard Poison Dart Goblin Baby Dragon Witch
Dart Goblin Wizard Baby Dragon Poison Witch
Poison Dart Goblin Wizard Baby Dragon
Poison Dart Goblin Wizard
Goblin Gang Guards Poison
Poison Dart Goblin Wizard
Poison Dart Goblin Wizard Baby Dragon
Poison Dart Goblin Baby Dragon
Dart Goblin Baby Dragon Poison
Dart Goblin Baby Dragon Poison
Dart Goblin Wizard Baby Dragon Poison Witch
Dart Goblin Wizard Baby Dragon Poison
Poison
Dart Goblin Wizard Baby Dragon Poison
Dart Goblin Wizard Baby Dragon Poison Witch
Baby Dragon Poison
Wizard Poison
Barbarians Baby Dragon Poison
Poison Wizard Baby Dragon Witch
Witch
Poison Dart Goblin Wizard Baby Dragon Witch
Wizard Baby Dragon Poison Witch
Poison Dart Goblin Baby Dragon
Poison Dart Goblin Wizard Baby Dragon Witch
Dart Goblin Wizard Guards Poison Witch
Poison Dart Goblin Wizard
Poison
Wizard Poison
Goblin Gang Barbarians Dart Goblin Guards Witch
Poison Dart Goblin Wizard Baby Dragon Witch
Poison Goblin Gang Dart Goblin Wizard Baby Dragon
Dart Goblin Wizard Baby Dragon Poison
Poison
Dart Goblin
Goblin Gang Dart Goblin Guards Baby Dragon Poison Witch
Dart Goblin Poison Witch
Poison Dart Goblin Baby Dragon Witch
Dart Goblin Wizard

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