My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Witch Royal Ghost Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Ghost Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Valkyrie Royal Ghost Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Royal Ghost Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang
Giant Snowball
Goblin Gang Witch Lumberjack
Zap
Goblin Gang Witch
Barbarian Barrel
Goblin Gang Valkyrie Wizard Witch Royal Ghost Lumberjack
The Log
Goblin Gang Witch Lumberjack
Earthquake
Goblin Gang Witch
Arrows
Goblin Gang Witch
Royal Delivery
Goblin Gang Valkyrie Wizard Witch Royal Ghost Lumberjack
Fireball
Goblin Gang Wizard Witch Lumberjack
Poison
Goblin Gang Wizard Witch
Lightning
Valkyrie Wizard Witch Lumberjack
Rocket
Valkyrie Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Earthquake Valkyrie Wizard Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Goblin Gang Earthquake Royal Ghost Valkyrie Lumberjack Wizard Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Goblin Gang Earthquake Royal Ghost

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Earthquake Lumberjack
Goblin Gang
Valkyrie Royal Ghost
Earthquake
Arrows
Valkyrie
Lumberjack Goblin Gang Wizard Witch Royal Ghost
Wizard
Valkyrie Royal Ghost Lumberjack
Witch
Valkyrie Royal Ghost Lumberjack
Royal Ghost
Goblin Gang Valkyrie Wizard Witch Lumberjack
Lumberjack
Valkyrie Arrows Wizard Witch Royal Ghost

Defense Synergies 0 11

Arrows
Valkyrie Lumberjack
Goblin Gang
Valkyrie Lumberjack
Earthquake
Valkyrie
Arrows Goblin Gang Wizard Witch Lumberjack
Wizard
Valkyrie Royal Ghost Lumberjack
Witch
Valkyrie Royal Ghost Lumberjack
Royal Ghost
Wizard Witch
Lumberjack
Arrows Goblin Gang Valkyrie Wizard Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Valkyrie Wizard
Lumberjack Goblin Gang Valkyrie Witch
Goblin Gang Witch Lumberjack Valkyrie
Witch Lumberjack Goblin Gang Valkyrie
Arrows Earthquake Valkyrie Lumberjack
Arrows Goblin Gang Earthquake Valkyrie Royal Ghost Lumberjack
Arrows Goblin Gang Wizard Witch
Earthquake Arrows Valkyrie
Witch Goblin Gang Lumberjack
Goblin Gang Valkyrie Royal Ghost Lumberjack
Goblin Gang Valkyrie Witch Arrows Earthquake Wizard Royal Ghost Lumberjack
Arrows Goblin Gang Wizard Witch
Lumberjack Goblin Gang Earthquake Valkyrie Wizard Witch
Valkyrie Wizard Arrows Goblin Gang Earthquake Witch Royal Ghost Lumberjack
Goblin Gang Lumberjack
Goblin Gang Lumberjack
Wizard Arrows Goblin Gang Valkyrie Witch Lumberjack
Arrows Valkyrie Goblin Gang Wizard Witch Royal Ghost Lumberjack
Arrows Earthquake Valkyrie Wizard Witch Royal Ghost Lumberjack
Lumberjack
Goblin Gang Valkyrie Wizard Royal Ghost Arrows Earthquake Witch Lumberjack
Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Lumberjack Witch Royal Ghost
Arrows Goblin Gang Valkyrie Wizard Royal Ghost Lumberjack
Goblin Gang Lumberjack Valkyrie Witch
Goblin Gang Valkyrie Lumberjack
Goblin Gang Valkyrie Witch Lumberjack
Arrows Wizard Goblin Gang Witch
Goblin Gang Valkyrie Witch Lumberjack
Valkyrie Lumberjack
Valkyrie Witch
Witch Goblin Gang
Valkyrie Witch Lumberjack
Arrows Valkyrie
Goblin Gang Valkyrie Wizard Witch Lumberjack
Wizard Valkyrie Witch
Goblin Gang Witch Valkyrie Lumberjack
Arrows Valkyrie Earthquake Wizard Witch Royal Ghost
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Arrows Valkyrie Royal Ghost
Arrows Royal Ghost
Earthquake Arrows
Earthquake Arrows Valkyrie
Wizard Arrows Earthquake Valkyrie
Arrows Wizard Witch
Arrows Earthquake Wizard Witch
Arrows Earthquake Wizard
Arrows Wizard
Goblin Gang Lumberjack
Arrows Earthquake Valkyrie Wizard
Arrows Wizard
Earthquake
Earthquake Arrows
Earthquake Arrows
Earthquake Arrows Wizard Witch
Earthquake Arrows Wizard
Arrows Earthquake
Arrows Earthquake Wizard
Arrows Earthquake Valkyrie Wizard Witch
Earthquake
Arrows Wizard
Earthquake Arrows
Arrows Earthquake Valkyrie Wizard Witch
Witch
Arrows Earthquake Wizard Witch Royal Ghost
Arrows Wizard Witch
Arrows
Arrows Wizard Witch
Wizard Witch
Arrows Earthquake Wizard
Arrows
Arrows Earthquake Wizard
Earthquake Goblin Gang Witch
Arrows Wizard Witch
Arrows
Goblin Gang Valkyrie Wizard Lumberjack
Arrows Earthquake Wizard
Arrows
Goblin Gang Witch
Witch
Witch Royal Ghost
Wizard

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