My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Good

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Cage Flying Machine Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Flying Machine Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Guards
Giant Snowball
Goblins Flying Machine Hog Rider Guards Witch
Zap
Goblins Flying Machine Guards Witch
Barbarian Barrel
Goblins Goblin Cage Guards Witch
The Log
Goblins Goblin Cage Hog Rider Guards Witch
Earthquake
Goblin Cage Hog Rider Guards Witch
Arrows
Goblins Flying Machine Guards Witch
Royal Delivery
Goblins Goblin Cage Flying Machine Hog Rider Guards Witch
Fireball
Goblin Cage Flying Machine Hog Rider Witch
Poison
Goblin Cage Flying Machine Guards Witch
Lightning
Goblin Cage Witch
Rocket
Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Guards

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Arrows Guards Fireball Goblin Cage Flying Machine Hog Rider Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Goblins Arrows Guards Fireball

Attack Synergies 4 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Hog Rider
Arrows
Fireball Hog Rider
Fireball
Arrows Hog Rider
Goblin Cage
Flying Machine Hog Rider Witch
Flying Machine
Goblin Cage Hog Rider
Hog Rider
Goblins Arrows Fireball Goblin Cage Flying Machine Guards Witch
Guards
Hog Rider
Witch
Goblin Cage Hog Rider

Defense Synergies 0 9

Goblins
Goblin Cage Flying Machine
Arrows
Fireball
Fireball
Arrows Goblin Cage
Goblin Cage
Goblins Fireball Flying Machine Guards Witch
Flying Machine
Goblins Goblin Cage Guards
Hog Rider
Guards
Goblin Cage Flying Machine Witch
Witch
Goblin Cage Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Goblin Cage Flying Machine
Goblins Goblin Cage Flying Machine Witch
Goblin Cage Witch Goblins
Goblin Cage Witch Goblins Guards
Arrows Fireball Goblin Cage
Arrows Fireball Goblins Flying Machine Guards
Arrows Fireball Goblin Cage Flying Machine Witch
Arrows Fireball Goblin Cage Flying Machine
Witch Goblins Goblin Cage
Guards Goblins
Goblins Guards Witch Arrows Fireball Flying Machine
Arrows Fireball Flying Machine Witch
Goblin Cage Fireball Flying Machine Guards Witch
Fireball Goblins Arrows Goblin Cage Guards Witch
Goblin Cage
Fireball Goblin Cage
Goblins Arrows Fireball Goblin Cage Witch
Arrows Fireball Goblin Cage Goblins Flying Machine Guards Witch
Arrows Goblin Cage Witch Fireball Flying Machine Guards
Goblin Cage
Goblins Arrows Fireball Flying Machine Guards Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Goblins Fireball Goblin Cage Witch
Fireball Arrows Flying Machine
Guards Goblins Goblin Cage Witch
Guards Fireball Goblin Cage
Goblin Cage Guards Witch
Arrows Fireball Flying Machine Witch
Guards Goblins Fireball Goblin Cage Flying Machine Witch
Goblin Cage
Goblin Cage Goblins Fireball Flying Machine Witch
Witch Goblin Cage Guards
Goblin Cage Flying Machine Guards Witch
Arrows Fireball Goblin Cage Guards
Fireball Goblin Cage Guards Witch
Fireball Goblin Cage Flying Machine Witch
Guards Witch Goblins Fireball Goblin Cage Flying Machine
Arrows Fireball Goblin Cage Flying Machine Witch
Arrows Fireball Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Flying Machine Guards
Arrows Fireball Flying Machine
Arrows Fireball Flying Machine
Arrows Fireball Flying Machine Guards
Fireball Arrows
Arrows Fireball Flying Machine Witch
Arrows Flying Machine Witch
Arrows Fireball Flying Machine
Arrows Fireball Flying Machine
Goblins Fireball Guards
Arrows Fireball Flying Machine
Fireball Arrows Flying Machine
Flying Machine Fireball
Arrows Fireball Flying Machine
Arrows Fireball Flying Machine
Arrows Fireball Flying Machine Witch
Arrows Fireball Flying Machine
Arrows Fireball
Arrows Fireball Flying Machine
Arrows Fireball Flying Machine Witch
Fireball
Arrows Fireball
Arrows Fireball Flying Machine
Arrows Fireball Witch
Witch
Arrows Fireball Flying Machine Witch
Fireball Arrows Flying Machine Witch
Fireball Arrows
Arrows Fireball Flying Machine Witch
Fireball Flying Machine Guards Witch
Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball
Fireball Flying Machine Guards Witch
Fireball Arrows Flying Machine Witch
Arrows Fireball
Fireball Flying Machine
Arrows Fireball Flying Machine
Arrows Fireball
Flying Machine
Fireball Flying Machine Guards Witch
Fireball Flying Machine Witch
Fireball Flying Machine Witch
Fireball

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