My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Great!

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Missing

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Battle Ram Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Battle Ram Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Battle Ram Goblin Barrel Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mortar Barbarians Battle Ram Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Goblin Barrel Prince
Giant Snowball
Barbarians Battle Ram Goblin Barrel
Zap
Mortar Battle Ram Goblin Barrel Prince
Barbarian Barrel
Knight Mortar Barbarians Battle Ram Goblin Barrel
The Log
Barbarians Battle Ram Goblin Barrel Prince
Earthquake
Mortar Barbarians Goblin Barrel
Arrows
Goblin Barrel
Royal Delivery
Knight Barbarians Battle Ram Goblin Barrel Prince
Fireball
Mortar Barbarians Battle Ram Goblin Barrel
Poison
Mortar Barbarians
Lightning
Knight Mortar Battle Ram Prince
Rocket
Mortar Barbarians Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Mortar Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Battle Ram Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Goblin Barrel Mortar Fireball Battle Ram Barbarians Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Knight Goblin Barrel Mortar

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball Knight Mortar Battle Ram Goblin Barrel Prince
Knight
Mortar Battle Ram Goblin Barrel Arrows Fireball Prince
Mortar
Knight Arrows Fireball
Barbarians
Fireball
Arrows Knight Mortar Battle Ram
Battle Ram
Knight Arrows Fireball Goblin Barrel
Goblin Barrel
Knight Prince Arrows Battle Ram
Prince
Goblin Barrel Arrows Knight

Defense Synergies 0 8

Arrows
Knight Mortar Barbarians Fireball Prince
Knight
Arrows Mortar Fireball
Mortar
Arrows Knight Fireball
Barbarians
Arrows
Fireball
Arrows Knight Mortar
Battle Ram
Goblin Barrel
Prince
Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Mortar Fireball
Barbarians Knight Mortar Prince
Mortar Barbarians Prince Knight
Barbarians Prince Knight Mortar
Arrows Barbarians Fireball Prince
Arrows Fireball
Arrows Mortar Fireball
Arrows Barbarians Fireball
Barbarians Mortar Prince
Knight Barbarians Prince
Barbarians Arrows Knight Fireball
Arrows Fireball
Mortar Barbarians Prince Knight Fireball
Fireball Arrows Mortar Barbarians Prince
Barbarians Knight Mortar Prince
Barbarians Mortar Fireball Prince
Barbarians Arrows Knight Mortar Fireball Prince
Arrows Mortar Fireball Knight Barbarians Prince
Arrows Mortar Knight Barbarians Fireball
Barbarians Mortar Prince
Arrows Knight Barbarians Fireball Prince
Mortar

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Barbarians Fireball Prince
Fireball Arrows Knight Mortar Prince
Barbarians Knight Prince
Prince Knight Barbarians Fireball
Barbarians Knight Prince
Arrows Fireball
Prince Knight Barbarians Fireball
Knight Barbarians Prince
Knight Mortar Barbarians Fireball Prince
Barbarians
Knight Barbarians Prince
Arrows Barbarians Fireball Prince
Barbarians Prince Knight Fireball
Barbarians Fireball
Barbarians Knight Mortar Fireball Prince
Arrows Barbarians Fireball
Arrows Mortar Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Knight Mortar
Arrows Mortar Fireball
Arrows Fireball
Arrows Knight Barbarians Fireball Prince
Fireball Arrows Mortar
Arrows Fireball
Arrows Mortar
Arrows Fireball
Arrows Fireball Mortar
Fireball Prince
Arrows Knight Mortar Fireball Prince
Fireball Arrows
Knight Mortar Fireball
Arrows Mortar Fireball
Arrows Mortar Fireball Prince
Arrows Mortar Fireball
Arrows Mortar Fireball
Arrows Mortar Fireball
Arrows Mortar Fireball Prince
Arrows Mortar Fireball
Fireball Prince
Arrows Fireball
Prince
Arrows Mortar Barbarians Fireball
Arrows Mortar Fireball
Arrows Mortar Fireball
Fireball Arrows Mortar Prince
Fireball Arrows Mortar
Arrows Fireball
Fireball
Fireball
Arrows Mortar Fireball
Arrows Fireball
Prince
Arrows Fireball
Barbarians Fireball Prince
Fireball Arrows
Arrows Fireball
Fireball Knight Prince
Arrows Mortar Fireball
Arrows Fireball
Prince
Fireball
Fireball
Mortar Fireball Prince
Prince
Fireball Mortar

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