My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Valkyrie Battle Ram Giant Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Battle Ram Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Barbarians Mini P.E.K.K.A Valkyrie Battle Ram Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Giant
Giant Snowball
Barbarians Battle Ram
Zap
Battle Ram
Barbarian Barrel
Knight Barbarians Valkyrie Battle Ram Wizard
The Log
Barbarians Mini P.E.K.K.A Battle Ram
Earthquake
Barbarians
Arrows
Royal Delivery
Knight Barbarians Mini P.E.K.K.A Valkyrie Battle Ram Wizard
Fireball
Barbarians Battle Ram Wizard
Poison
Barbarians Wizard
Lightning
Knight Mini P.E.K.K.A Valkyrie Battle Ram Wizard
Rocket
Barbarians Valkyrie Wizard

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mini P.E.K.K.A Valkyrie Battle Ram

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Fireball Mini P.E.K.K.A Valkyrie Battle Ram Barbarians Giant Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Knight Fireball Mini P.E.K.K.A Valkyrie

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Battle Ram Fireball Wizard
Barbarians
Fireball
Knight Battle Ram Giant
Mini P.E.K.K.A
Giant Valkyrie Wizard
Valkyrie
Mini P.E.K.K.A Battle Ram Giant Wizard
Battle Ram
Knight Fireball Valkyrie
Giant
Mini P.E.K.K.A Fireball Valkyrie Wizard
Wizard
Knight Mini P.E.K.K.A Valkyrie Giant

Defense Synergies 0 8

Knight
Fireball Mini P.E.K.K.A Wizard
Barbarians
Fireball
Knight Mini P.E.K.K.A Valkyrie
Mini P.E.K.K.A
Knight Fireball Valkyrie Wizard
Valkyrie
Fireball Mini P.E.K.K.A Wizard
Battle Ram
Giant
Wizard
Knight Mini P.E.K.K.A Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Fireball Valkyrie Wizard
Barbarians Mini P.E.K.K.A Knight Valkyrie
Barbarians Mini P.E.K.K.A Knight Valkyrie
Barbarians Mini P.E.K.K.A Knight Valkyrie
Barbarians Fireball Mini P.E.K.K.A Valkyrie
Fireball Valkyrie
Fireball Wizard
Barbarians Fireball Valkyrie
Barbarians Mini P.E.K.K.A
Knight Barbarians Mini P.E.K.K.A Valkyrie
Barbarians Valkyrie Knight Fireball Wizard
Fireball Wizard
Barbarians Mini P.E.K.K.A Knight Fireball Valkyrie Wizard
Fireball Valkyrie Wizard Barbarians Mini P.E.K.K.A
Barbarians Mini P.E.K.K.A Knight
Barbarians Fireball Mini P.E.K.K.A
Barbarians Wizard Knight Fireball Mini P.E.K.K.A Valkyrie
Fireball Valkyrie Knight Barbarians Wizard
Valkyrie Wizard Knight Barbarians Fireball
Barbarians Mini P.E.K.K.A
Valkyrie Wizard Knight Barbarians Fireball Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Barbarians Mini P.E.K.K.A Valkyrie Fireball
Fireball Knight Mini P.E.K.K.A Valkyrie Wizard
Barbarians Knight Mini P.E.K.K.A Valkyrie
Mini P.E.K.K.A Valkyrie Knight Barbarians Fireball
Barbarians Knight Mini P.E.K.K.A Valkyrie
Fireball Wizard
Mini P.E.K.K.A Knight Barbarians Fireball Valkyrie
Mini P.E.K.K.A Knight Barbarians Valkyrie
Knight Barbarians Fireball Mini P.E.K.K.A Valkyrie
Barbarians
Knight Barbarians Mini P.E.K.K.A Valkyrie
Barbarians Fireball Valkyrie
Barbarians Mini P.E.K.K.A Knight Fireball Valkyrie Wizard
Wizard Barbarians Fireball Valkyrie
Barbarians Knight Fireball Mini P.E.K.K.A Valkyrie
Valkyrie Barbarians Fireball Mini P.E.K.K.A Wizard
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Valkyrie
Fireball
Fireball
Knight Barbarians Fireball Valkyrie
Fireball Wizard Valkyrie
Fireball Wizard
Wizard
Fireball Wizard
Fireball Wizard
Fireball Mini P.E.K.K.A
Knight Fireball Valkyrie Wizard
Fireball Wizard
Knight Fireball
Fireball
Fireball
Fireball Wizard
Fireball Wizard
Fireball
Mini P.E.K.K.A
Fireball Mini P.E.K.K.A Wizard
Fireball Valkyrie Wizard
Fireball
Fireball Wizard
Barbarians Fireball
Fireball Valkyrie Wizard
Fireball Wizard
Fireball Wizard
Fireball
Fireball Wizard
Fireball Wizard
Fireball Mini P.E.K.K.A
Fireball Wizard
Fireball
Fireball Wizard
Barbarians Fireball
Fireball Wizard
Fireball
Fireball Knight Mini P.E.K.K.A Valkyrie Wizard
Fireball Wizard
Fireball
Fireball
Fireball
Fireball
Fireball Wizard

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