My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Wizard Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Barrel Skeleton Army
Giant Snowball
Bats Goblin Barrel Skeleton Army Witch
Zap
Bats Goblin Barrel Skeleton Army Witch
Barbarian Barrel
Knight Wizard Goblin Barrel Skeleton Army Witch
The Log
Mini P.E.K.K.A Goblin Barrel Skeleton Army Witch
Earthquake
Goblin Barrel Skeleton Army Witch
Arrows
Bats Goblin Barrel Skeleton Army Witch
Royal Delivery
Bats Knight Mini P.E.K.K.A Wizard Goblin Barrel Skeleton Army Witch
Fireball
Wizard Goblin Barrel Skeleton Army Witch
Poison
Bats Wizard Skeleton Army Witch
Lightning
Knight Mini P.E.K.K.A Wizard Witch
Rocket
Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Mini P.E.K.K.A Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Knight Goblin Barrel Skeleton Army Fireball Mini P.E.K.K.A Wizard Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Knight Goblin Barrel Skeleton Army

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Mini P.E.K.K.A Goblin Barrel
Knight
Bats Goblin Barrel Fireball Wizard Witch
Fireball
Knight
Mini P.E.K.K.A
Bats Wizard
Wizard
Knight Mini P.E.K.K.A
Goblin Barrel
Knight Bats Skeleton Army
Skeleton Army
Goblin Barrel
Witch
Knight

Defense Synergies 1 11

Bats
Knight Mini P.E.K.K.A
Knight
Bats Fireball Mini P.E.K.K.A Wizard Skeleton Army Witch
Fireball
Knight Mini P.E.K.K.A
Mini P.E.K.K.A
Bats Knight Fireball Wizard Skeleton Army Witch
Wizard
Knight Mini P.E.K.K.A Skeleton Army
Goblin Barrel
Skeleton Army
Knight Mini P.E.K.K.A Wizard
Witch
Knight Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Fireball Wizard
Mini P.E.K.K.A Skeleton Army Bats Knight Witch
Mini P.E.K.K.A Skeleton Army Witch Bats Knight
Mini P.E.K.K.A Skeleton Army Witch Bats Knight
Fireball Mini P.E.K.K.A Skeleton Army
Fireball Skeleton Army Bats
Bats Fireball Wizard Witch
Fireball
Mini P.E.K.K.A Witch Skeleton Army
Knight Skeleton Army Mini P.E.K.K.A
Bats Skeleton Army Witch Knight Fireball Wizard
Bats Fireball Wizard Witch
Mini P.E.K.K.A Skeleton Army Bats Knight Fireball Wizard Witch
Fireball Wizard Skeleton Army Bats Mini P.E.K.K.A Witch
Mini P.E.K.K.A Skeleton Army Knight
Skeleton Army Fireball Mini P.E.K.K.A
Wizard Bats Knight Fireball Mini P.E.K.K.A Skeleton Army Witch
Fireball Bats Knight Wizard Skeleton Army Witch
Wizard Witch Bats Knight Fireball
Mini P.E.K.K.A
Wizard Skeleton Army Bats Knight Fireball Mini P.E.K.K.A Witch
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Skeleton Army Fireball Witch
Fireball Knight Mini P.E.K.K.A Wizard
Skeleton Army Bats Knight Mini P.E.K.K.A Witch
Mini P.E.K.K.A Skeleton Army Bats Knight Fireball
Knight Mini P.E.K.K.A Skeleton Army Witch
Fireball Wizard Bats Witch
Mini P.E.K.K.A Skeleton Army Bats Knight Fireball Witch
Mini P.E.K.K.A Knight Skeleton Army
Bats Knight Fireball Mini P.E.K.K.A Skeleton Army Witch
Witch Skeleton Army
Bats Knight Mini P.E.K.K.A Witch
Skeleton Army Fireball
Mini P.E.K.K.A Skeleton Army Knight Fireball Wizard Witch
Wizard Fireball Skeleton Army Witch
Skeleton Army Witch Bats Knight Fireball Mini P.E.K.K.A
Bats Fireball Mini P.E.K.K.A Wizard Witch
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight
Fireball
Fireball
Knight Fireball
Fireball Wizard
Fireball Wizard Bats Witch
Wizard Witch
Fireball Wizard
Fireball Wizard
Bats Fireball Mini P.E.K.K.A
Knight Fireball Wizard
Fireball Wizard
Knight Fireball
Fireball
Fireball
Fireball Wizard Witch
Fireball Wizard
Fireball
Bats Mini P.E.K.K.A
Fireball Mini P.E.K.K.A Wizard
Fireball Wizard Witch
Fireball
Fireball Wizard
Fireball
Fireball Wizard Witch
Witch
Fireball Wizard Witch
Fireball Wizard Witch
Fireball
Bats Fireball Wizard Witch
Bats Fireball Wizard Witch
Fireball Mini P.E.K.K.A
Fireball Wizard
Fireball
Fireball Wizard
Bats Fireball Skeleton Army Witch
Fireball Wizard Witch
Fireball
Fireball Knight Mini P.E.K.K.A Wizard
Fireball Wizard
Fireball
Bats Fireball Witch
Bats Fireball Witch
Fireball Witch
Fireball Wizard

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