My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Musketeer Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Musketeer Giant Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Giant Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Giant Princess

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Giant Skeleton Army
Giant Snowball
Bats Goblin Gang Musketeer Skeleton Army Princess
Zap
Bats Goblin Gang Skeleton Army Princess
Barbarian Barrel
Goblin Gang Musketeer Skeleton Army Princess
The Log
Goblin Gang Musketeer Skeleton Army Princess
Earthquake
Goblin Gang Skeleton Army
Arrows
Bats Goblin Gang Skeleton Army Princess
Royal Delivery
Bats Goblin Gang Musketeer Skeleton Army Princess
Fireball
Goblin Gang Musketeer Skeleton Army Princess
Poison
Bats Goblin Gang Musketeer Skeleton Army Princess
Lightning
Musketeer
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Princess

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Skeleton Army Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Goblin Gang Skeleton Army Princess Fireball Musketeer Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Goblin Gang Skeleton Army

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Giant Zap
Zap
Fireball Giant Bats Musketeer Princess
Goblin Gang
Giant Princess
Fireball
Zap Giant Princess
Musketeer
Giant Zap
Giant
Bats Zap Musketeer Goblin Gang Fireball Princess
Skeleton Army
Princess
Zap Goblin Gang Fireball Giant

Defense Synergies 2 12

Bats
Zap Musketeer
Zap
Fireball Bats Goblin Gang Musketeer Skeleton Army Princess
Goblin Gang
Musketeer Zap Skeleton Army Princess
Fireball
Zap Musketeer Princess
Musketeer
Goblin Gang Bats Zap Fireball Skeleton Army
Giant
Skeleton Army
Zap Goblin Gang Musketeer Princess
Princess
Zap Goblin Gang Fireball Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Musketeer
Skeleton Army Bats Zap Goblin Gang Musketeer
Goblin Gang Skeleton Army Bats Musketeer
Skeleton Army Bats Goblin Gang Musketeer
Fireball Skeleton Army Princess
Goblin Gang Fireball Skeleton Army Bats Zap Musketeer
Bats Musketeer Zap Goblin Gang Fireball Princess
Zap Fireball Musketeer
Goblin Gang Musketeer Skeleton Army Princess
Goblin Gang Skeleton Army Musketeer
Bats Goblin Gang Skeleton Army Zap Fireball Musketeer Princess
Musketeer Bats Zap Goblin Gang Fireball Princess
Skeleton Army Bats Zap Goblin Gang Fireball Musketeer
Fireball Skeleton Army Bats Zap Goblin Gang Princess
Skeleton Army Goblin Gang
Skeleton Army Zap Goblin Gang Fireball
Bats Goblin Gang Fireball Musketeer Skeleton Army
Fireball Bats Zap Goblin Gang Musketeer Skeleton Army
Zap Bats Fireball Musketeer Princess
Musketeer
Goblin Gang Skeleton Army Bats Fireball Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeleton Army Zap Fireball
Fireball Zap Goblin Gang Musketeer
Goblin Gang Skeleton Army Bats Zap Musketeer
Goblin Gang Skeleton Army Bats Zap Fireball Musketeer
Goblin Gang Musketeer Skeleton Army
Fireball Bats Zap Goblin Gang Musketeer Princess
Goblin Gang Skeleton Army Bats Fireball Musketeer
Skeleton Army
Zap Bats Fireball Skeleton Army
Goblin Gang Musketeer Skeleton Army
Bats Musketeer
Skeleton Army Zap Fireball
Skeleton Army Goblin Gang Fireball
Fireball Musketeer Skeleton Army Princess
Goblin Gang Skeleton Army Bats Zap Fireball Musketeer
Bats Zap Fireball Musketeer Princess
Zap Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Princess Musketeer
Fireball Zap Musketeer Princess
Fireball
Fireball Musketeer
Fireball Zap
Fireball Bats Zap Musketeer Princess
Musketeer Princess
Fireball Zap Princess
Fireball Zap
Bats Goblin Gang Fireball Musketeer
Zap Fireball Musketeer Princess
Fireball Zap Musketeer Princess
Fireball Musketeer Princess
Fireball Musketeer Princess
Princess Zap Fireball Musketeer
Zap Fireball Musketeer Princess
Fireball Musketeer Princess
Fireball
Bats
Zap Fireball Musketeer Princess
Zap Fireball Princess
Fireball Musketeer
Fireball Princess
Musketeer
Zap Fireball Musketeer
Zap Fireball Princess
Fireball Zap Musketeer Princess
Fireball Zap Musketeer Princess
Fireball Zap Musketeer
Bats Zap Fireball Musketeer Princess
Zap Bats Fireball Musketeer
Fireball
Zap Fireball Musketeer
Zap Fireball Princess
Fireball Princess
Zap Bats Goblin Gang Fireball Musketeer Skeleton Army Princess
Fireball Zap Musketeer Princess
Fireball
Fireball Goblin Gang Musketeer Princess
Zap Fireball Musketeer Princess
Zap Fireball
Musketeer
Zap Bats Goblin Gang Fireball Musketeer Princess
Bats Zap Fireball Musketeer Princess
Zap Fireball Musketeer Princess
Fireball

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