My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Good

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Gang Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Archers Musketeer Valkyrie Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Barrel Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Valkyrie Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Archers Goblin Gang Goblin Barrel Guards Prince
Giant Snowball
Bomber Archers Goblin Gang Musketeer Goblin Barrel Guards
Zap
Bomber Archers Goblin Gang Goblin Barrel Guards Prince
Barbarian Barrel
Bomber Archers Goblin Gang Musketeer Valkyrie Goblin Barrel Guards
The Log
Bomber Archers Goblin Gang Musketeer Goblin Barrel Guards Prince
Earthquake
Bomber Archers Goblin Gang Goblin Barrel Guards
Arrows
Bomber Archers Goblin Gang Goblin Barrel Guards
Royal Delivery
Bomber Archers Goblin Gang Musketeer Valkyrie Goblin Barrel Guards Prince
Fireball
Bomber Archers Goblin Gang Musketeer Goblin Barrel
Poison
Bomber Archers Goblin Gang Musketeer Guards
Lightning
Musketeer Valkyrie Prince
Rocket
Musketeer Valkyrie Prince

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Guards Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Musketeer Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Archers Goblin Gang Goblin Barrel Guards Musketeer Valkyrie Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Archers Goblin Gang Goblin Barrel

Attack Synergies 6 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Valkyrie Prince
Archers
Valkyrie Prince
Goblin Gang
Goblin Barrel Valkyrie Prince
Musketeer
Valkyrie Prince
Valkyrie
Archers Musketeer Goblin Barrel Prince Bomber Goblin Gang
Goblin Barrel
Goblin Gang Valkyrie Prince Guards
Guards
Goblin Barrel
Prince
Valkyrie Goblin Barrel Bomber Archers Goblin Gang Musketeer

Defense Synergies 4 9

Bomber
Valkyrie Guards
Archers
Valkyrie Goblin Gang Guards
Goblin Gang
Musketeer Archers Valkyrie Guards Prince
Musketeer
Goblin Gang Valkyrie Guards
Valkyrie
Archers Musketeer Bomber Goblin Gang Prince
Goblin Barrel
Guards
Musketeer Bomber Archers Goblin Gang Prince
Prince
Goblin Gang Valkyrie Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Musketeer Valkyrie
Goblin Gang Musketeer Valkyrie Prince
Goblin Gang Prince Bomber Archers Musketeer Valkyrie
Prince Goblin Gang Musketeer Valkyrie Guards
Bomber Valkyrie Prince
Goblin Gang Bomber Archers Musketeer Valkyrie Guards
Musketeer Archers Goblin Gang
Musketeer Valkyrie
Goblin Gang Musketeer Prince
Goblin Gang Guards Bomber Archers Musketeer Valkyrie Prince
Archers Goblin Gang Valkyrie Guards Bomber Musketeer
Musketeer Archers Goblin Gang
Prince Bomber Goblin Gang Musketeer Valkyrie Guards
Bomber Valkyrie Goblin Gang Guards Prince
Goblin Gang Prince
Goblin Gang Prince
Bomber Goblin Gang Musketeer Valkyrie Prince
Valkyrie Bomber Archers Goblin Gang Musketeer Guards Prince
Valkyrie Bomber Archers Musketeer Guards
Musketeer Prince
Bomber Goblin Gang Valkyrie Archers Musketeer Guards Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Guards Archers Prince
Bomber Archers Goblin Gang Musketeer Valkyrie Prince
Goblin Gang Guards Musketeer Valkyrie Prince
Goblin Gang Valkyrie Guards Prince Musketeer
Goblin Gang Musketeer Valkyrie Guards Prince
Archers Goblin Gang Musketeer
Goblin Gang Guards Prince Archers Musketeer Valkyrie
Valkyrie Prince
Valkyrie Prince
Goblin Gang Musketeer Guards
Musketeer Valkyrie Guards Prince
Valkyrie Guards Prince
Prince Goblin Gang Valkyrie Guards
Bomber Archers Musketeer Valkyrie
Goblin Gang Guards Bomber Archers Musketeer Valkyrie Prince
Valkyrie Bomber Archers Musketeer
Bomber

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Valkyrie Guards
Musketeer
Musketeer Valkyrie Guards Prince
Bomber Valkyrie
Musketeer
Bomber Archers Musketeer
Goblin Gang Musketeer Guards Prince
Musketeer Valkyrie Prince
Archers Musketeer
Musketeer
Musketeer
Musketeer Prince
Bomber Musketeer
Musketeer
Bomber
Bomber Archers Musketeer Prince
Bomber Valkyrie
Musketeer Prince
Musketeer Prince
Musketeer
Bomber Valkyrie
Musketeer
Musketeer Prince
Musketeer
Archers Musketeer
Musketeer Guards
Bomber Musketeer
Prince
Archers Goblin Gang Musketeer Guards Prince
Archers Musketeer
Goblin Gang Musketeer Valkyrie Prince
Bomber Musketeer
Musketeer Prince
Goblin Gang Musketeer Guards
Musketeer
Musketeer Prince
Prince

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