My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
Good

3 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Spear Goblins

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bomber Tombstone Dark Prince P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Spear Goblins Dark Prince P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bomber Guards Dark Prince
Giant Snowball
Fire Spirit Spear Goblins Bomber Cannon Tombstone Guards
Zap
Fire Spirit Spear Goblins Bomber Cannon Tombstone Guards Dark Prince
Barbarian Barrel
Fire Spirit Spear Goblins Bomber Cannon Tombstone Guards Dark Prince
The Log
Fire Spirit Spear Goblins Bomber Cannon Tombstone Guards Dark Prince
Earthquake
Spear Goblins Bomber Cannon Tombstone Guards
Arrows
Fire Spirit Spear Goblins Bomber Tombstone Guards
Royal Delivery
Fire Spirit Spear Goblins Bomber Guards Dark Prince P.E.K.K.A
Fireball
Bomber Cannon Tombstone
Poison
Spear Goblins Bomber Cannon Tombstone Guards
Lightning
Cannon Tombstone Dark Prince
Rocket

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Bomber Dark Prince

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Spear Goblins Tombstone Guards Dark Prince P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Spear Goblins Bomber Cannon Tombstone Guards Dark Prince P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Spear Goblins Bomber Cannon

Attack Synergies 1 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
P.E.K.K.A Dark Prince
Spear Goblins
Dark Prince
Bomber
Dark Prince P.E.K.K.A
Cannon
Tombstone
Guards
Dark Prince
Fire Spirit Spear Goblins Bomber
P.E.K.K.A
Fire Spirit Bomber

Defense Synergies 0 15

Fire Spirit
Spear Goblins P.E.K.K.A
Spear Goblins
Fire Spirit Cannon Tombstone Guards Dark Prince P.E.K.K.A
Bomber
Cannon Tombstone Guards Dark Prince P.E.K.K.A
Cannon
Spear Goblins Bomber Guards Dark Prince
Tombstone
Spear Goblins Bomber Guards
Guards
Spear Goblins Bomber Cannon Tombstone
Dark Prince
Spear Goblins Bomber Cannon
P.E.K.K.A
Fire Spirit Spear Goblins Bomber

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Bomber Cannon Tombstone
P.E.K.K.A Cannon Tombstone Dark Prince
Cannon P.E.K.K.A Fire Spirit Bomber Tombstone Dark Prince
Cannon P.E.K.K.A Tombstone Guards Dark Prince
Bomber Tombstone Dark Prince P.E.K.K.A
Fire Spirit Spear Goblins Bomber Cannon Guards Dark Prince
Fire Spirit Spear Goblins Cannon Tombstone
Cannon P.E.K.K.A
Cannon P.E.K.K.A Tombstone
Guards Fire Spirit Spear Goblins Bomber Cannon Dark Prince
Guards Spear Goblins Bomber Cannon Tombstone Dark Prince
Spear Goblins
Cannon Tombstone P.E.K.K.A Fire Spirit Bomber Guards Dark Prince
Fire Spirit Bomber Cannon Tombstone Guards Dark Prince P.E.K.K.A
P.E.K.K.A Cannon Tombstone
Cannon P.E.K.K.A
Bomber Cannon Tombstone Dark Prince P.E.K.K.A
Fire Spirit Cannon Tombstone Spear Goblins Bomber Guards Dark Prince
Fire Spirit Spear Goblins Bomber Cannon Tombstone Guards Dark Prince
P.E.K.K.A Cannon
Bomber Dark Prince Fire Spirit Spear Goblins Cannon Guards P.E.K.K.A
P.E.K.K.A Cannon Tombstone

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Spear Goblins Tombstone Dark Prince P.E.K.K.A
Bomber
Tombstone Guards P.E.K.K.A Spear Goblins Dark Prince
Guards Dark Prince P.E.K.K.A
P.E.K.K.A Cannon Tombstone Guards Dark Prince
Fire Spirit
Guards Dark Prince P.E.K.K.A Spear Goblins Tombstone
P.E.K.K.A Dark Prince
P.E.K.K.A Spear Goblins Tombstone Dark Prince
P.E.K.K.A Cannon Tombstone Guards
P.E.K.K.A Tombstone Guards Dark Prince
P.E.K.K.A Guards Dark Prince
Dark Prince P.E.K.K.A Cannon Tombstone Guards
Bomber Cannon
Tombstone Guards Spear Goblins Bomber Dark Prince P.E.K.K.A
Bomber Cannon Dark Prince P.E.K.K.A
Bomber Cannon Tombstone

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Guards
Guards Dark Prince
Bomber Fire Spirit Dark Prince
Fire Spirit Spear Goblins
Fire Spirit Bomber
Fire Spirit
Fire Spirit Guards
Dark Prince
Fire Spirit
Fire Spirit
Spear Goblins Bomber
Bomber
Fire Spirit Bomber Dark Prince
Fire Spirit Bomber
Fire Spirit Bomber Dark Prince
Fire Spirit
Guards
Bomber
P.E.K.K.A
Fire Spirit Spear Goblins Tombstone Guards Dark Prince
Fire Spirit
Dark Prince
Bomber
Dark Prince P.E.K.K.A
Guards
Dark Prince
P.E.K.K.A

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