My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Electro Giant Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Dart Goblin Electro Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Skeleton Army Sparky
Giant Snowball
Goblins Archers Dart Goblin Skeleton Army
Zap
Goblins Archers Dart Goblin Skeleton Army Sparky
Barbarian Barrel
Goblins Archers Dart Goblin Bomb Tower Skeleton Army Sparky
The Log
Goblins Archers Dart Goblin Skeleton Army Sparky
Earthquake
Archers Bomb Tower Skeleton Army
Arrows
Goblins Archers Dart Goblin Skeleton Army
Royal Delivery
Goblins Archers Dart Goblin Skeleton Army Sparky
Fireball
Archers Dart Goblin Bomb Tower Skeleton Army Sparky
Poison
Archers Dart Goblin Bomb Tower Skeleton Army Sparky
Lightning
Bomb Tower Sparky
Rocket
Bomb Tower Sparky

Against air swarms

Spells and units that can counter air swarms.

Fireball Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Bomb Tower Electro Giant Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Electro Giant Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Dart Goblin Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Archers Dart Goblin Skeleton Army Fireball Bomb Tower Sparky Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Goblins Archers Dart Goblin Skeleton Army

Attack Synergies 0 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Archers
Archers
Goblins
Dart Goblin
Sparky
Fireball
Sparky
Bomb Tower
Skeleton Army
Sparky
Electro Giant
Sparky
Sparky
Dart Goblin Fireball Skeleton Army Electro Giant

Defense Synergies 0 10

Goblins
Archers Dart Goblin
Archers
Goblins Dart Goblin Bomb Tower Skeleton Army
Dart Goblin
Goblins Archers Bomb Tower Skeleton Army
Fireball
Bomb Tower
Bomb Tower
Archers Dart Goblin Fireball Skeleton Army
Skeleton Army
Archers Dart Goblin Bomb Tower Sparky
Electro Giant
Sparky
Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin Fireball Sparky
Bomb Tower Skeleton Army Sparky Goblins Dart Goblin
Bomb Tower Skeleton Army Sparky Goblins Archers Dart Goblin
Bomb Tower Skeleton Army Sparky Goblins Dart Goblin
Fireball Bomb Tower Skeleton Army Sparky
Fireball Skeleton Army Goblins Archers Dart Goblin Bomb Tower
Dart Goblin Archers Fireball Bomb Tower
Dart Goblin Fireball Bomb Tower Electro Giant Sparky
Sparky Goblins Bomb Tower Skeleton Army
Skeleton Army Goblins Archers Dart Goblin Sparky
Goblins Archers Dart Goblin Skeleton Army Fireball Bomb Tower Electro Giant
Archers Dart Goblin Fireball
Bomb Tower Skeleton Army Sparky Fireball
Fireball Bomb Tower Skeleton Army Sparky Goblins Dart Goblin
Skeleton Army Sparky Bomb Tower
Bomb Tower Skeleton Army Fireball Electro Giant Sparky
Bomb Tower Sparky Goblins Fireball Skeleton Army
Fireball Bomb Tower Goblins Archers Dart Goblin Skeleton Army
Bomb Tower Archers Dart Goblin Fireball
Sparky Dart Goblin Bomb Tower
Skeleton Army Goblins Archers Dart Goblin Fireball Bomb Tower Electro Giant Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Goblins Archers Fireball Electro Giant Sparky
Fireball Archers Bomb Tower
Skeleton Army Goblins Bomb Tower Sparky
Skeleton Army Fireball Sparky
Skeleton Army Sparky
Fireball Electro Giant Archers Dart Goblin Bomb Tower
Skeleton Army Sparky Goblins Archers Dart Goblin Fireball Bomb Tower
Bomb Tower Skeleton Army Sparky
Goblins Fireball Bomb Tower Skeleton Army Sparky
Dart Goblin Skeleton Army Sparky
Dart Goblin Bomb Tower Sparky
Skeleton Army Fireball Electro Giant
Skeleton Army Fireball Bomb Tower Sparky
Archers Dart Goblin Fireball Bomb Tower Skeleton Army Electro Giant Sparky
Skeleton Army Electro Giant Sparky Goblins Archers Dart Goblin Fireball Bomb Tower
Archers Dart Goblin Fireball Bomb Tower Electro Giant Sparky
Fireball Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Dart Goblin Sparky
Fireball Dart Goblin
Dart Goblin Fireball Sparky
Dart Goblin Fireball Sparky
Fireball Sparky
Fireball Electro Giant Dart Goblin
Archers Dart Goblin Sparky
Fireball Dart Goblin
Fireball Dart Goblin
Goblins Fireball Sparky
Dart Goblin Fireball Sparky
Fireball Archers Dart Goblin
Dart Goblin Fireball Sparky
Dart Goblin Fireball
Dart Goblin Fireball Sparky
Dart Goblin Fireball Sparky
Dart Goblin Fireball Sparky
Fireball Sparky
Sparky
Archers Dart Goblin Fireball Sparky
Dart Goblin Fireball Electro Giant
Fireball Sparky
Fireball
Sparky
Fireball
Electro Giant Fireball Sparky
Fireball Dart Goblin Sparky
Fireball Sparky
Fireball Dart Goblin Sparky
Archers Dart Goblin Fireball Electro Giant Sparky
Dart Goblin Fireball Electro Giant
Fireball Sparky
Dart Goblin Fireball Sparky
Fireball Sparky
Sparky
Fireball Sparky
Archers Dart Goblin Fireball Skeleton Army
Fireball Archers Dart Goblin
Fireball
Fireball Dart Goblin Sparky
Dart Goblin Fireball
Fireball Electro Giant Sparky
Dart Goblin Sparky
Electro Giant Dart Goblin Fireball Sparky
Dart Goblin Fireball
Dart Goblin Fireball Electro Giant Sparky
Sparky
Fireball Dart Goblin Sparky

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