My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Godly!
Versatility
Mediocre
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Skeleton Barrel Firecracker Goblin Giant Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Goblin Giant Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Goblin Giant Miner Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Skeleton Barrel Goblin Giant Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Firecracker Miner Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Barrel Miner Bandit
Giant Snowball
Skeleton Barrel Miner
Zap
Skeleton Barrel Firecracker Goblin Giant Bandit
Barbarian Barrel
Ice Spirit Skeleton Barrel Firecracker Bandit
The Log
Ice Spirit Skeleton Barrel Firecracker Bandit
Earthquake
Firecracker
Arrows
Ice Spirit Skeleton Barrel Firecracker
Royal Delivery
Ice Spirit Skeleton Barrel Firecracker Miner Bandit
Fireball
Skeleton Barrel Firecracker Bandit
Poison
Skeleton Barrel Firecracker
Lightning
Bandit
Rocket

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Firecracker The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Skeleton Barrel Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Ice Spirit The Log Skeleton Barrel Firecracker Miner Bandit Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Mirror Ice Spirit The Log Skeleton Barrel

Attack Synergies 5 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Skeleton Barrel Firecracker Goblin Giant Miner Bandit
Skeleton Barrel
Firecracker Miner Ice Spirit Mirror Goblin Giant Bandit
Firecracker
Skeleton Barrel Miner Ice Spirit Mirror Goblin Giant Bandit
Mirror
The Log Miner Skeleton Barrel Firecracker
Goblin Giant
Ice Spirit Skeleton Barrel Firecracker The Log Bandit
The Log
Mirror Goblin Giant Miner Bandit
Miner
Skeleton Barrel Firecracker Mirror Ice Spirit The Log Bandit
Bandit
Ice Spirit Skeleton Barrel Firecracker Goblin Giant The Log Miner

Defense Synergies 1 11

Ice Spirit
Firecracker Goblin Giant The Log Miner Bandit
Skeleton Barrel
Firecracker
The Log Ice Spirit Mirror Bandit
Mirror
Firecracker The Log
Goblin Giant
Ice Spirit The Log
The Log
Firecracker Ice Spirit Mirror Goblin Giant Miner Bandit
Miner
Ice Spirit The Log
Bandit
Ice Spirit Firecracker The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Barrel Firecracker Goblin Giant The Log
Ice Spirit Firecracker The Log Bandit
Bandit
Firecracker Bandit
Firecracker The Log
The Log Firecracker Bandit
Ice Spirit Firecracker
Skeleton Barrel Goblin Giant The Log Bandit
Ice Spirit Firecracker Miner Bandit
Firecracker Goblin Giant The Log Bandit
Firecracker
Ice Spirit The Log Bandit
Ice Spirit Firecracker The Log
Bandit
Ice Spirit The Log Bandit
Firecracker
Ice Spirit Firecracker The Log Bandit
The Log Ice Spirit Firecracker Bandit
Firecracker Goblin Giant The Log Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Bandit
Bandit Skeleton Barrel Firecracker The Log Miner
Bandit Ice Spirit Goblin Giant The Log
Goblin Giant The Log Bandit
Goblin Giant Bandit
Firecracker Ice Spirit Skeleton Barrel Goblin Giant
Goblin Giant Bandit
Goblin Giant
Ice Spirit Firecracker The Log Bandit
Goblin Giant
Goblin Giant The Log
Goblin Giant Bandit
Firecracker
Ice Spirit Firecracker Goblin Giant The Log
Firecracker The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Firecracker The Log Bandit
Firecracker Skeleton Barrel The Log Miner Bandit
Skeleton Barrel Goblin Giant The Log Miner Bandit
Skeleton Barrel Firecracker The Log
Firecracker The Log
Firecracker Ice Spirit Skeleton Barrel Goblin Giant
Firecracker The Log
The Log Ice Spirit Skeleton Barrel Firecracker
The Log Miner Skeleton Barrel Firecracker Bandit
Firecracker Miner Skeleton Barrel The Log Bandit
Firecracker
Skeleton Barrel Firecracker The Log Miner Bandit
Skeleton Barrel Firecracker Bandit
Skeleton Barrel Firecracker The Log
Skeleton Barrel Firecracker The Log Bandit
Skeleton Barrel Firecracker The Log Bandit
Skeleton Barrel Firecracker The Log Bandit
Skeleton Barrel Firecracker The Log Miner
The Log
The Log
Skeleton Barrel The Log
Firecracker The Log Ice Spirit
Firecracker The Log Miner Skeleton Barrel Bandit
Skeleton Barrel The Log Miner Bandit
Miner Skeleton Barrel Firecracker The Log Bandit
Firecracker
Ice Spirit Skeleton Barrel Firecracker
The Log Miner Bandit
Ice Spirit Firecracker
Firecracker The Log
Skeleton Barrel Ice Spirit Bandit
Firecracker
The Log
Miner Firecracker
The Log Skeleton Barrel Firecracker
Firecracker
Ice Spirit Firecracker The Log
Firecracker
Skeleton Barrel Firecracker Goblin Giant The Log Miner Bandit
Firecracker

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