My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Inferno Tower Hunter Magic Archer Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Hunter Magic Archer Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Magic Archer Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Magic Archer Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Ram Rider
Giant Snowball
Guards Ram Rider
Zap
Firecracker Inferno Tower Guards Ram Rider
Barbarian Barrel
Firecracker Inferno Tower Guards Hunter Magic Archer
The Log
Firecracker Guards Hunter Ram Rider
Earthquake
Firecracker Inferno Tower Guards
Arrows
Firecracker Guards
Royal Delivery
Firecracker Guards Hunter Magic Archer Ram Rider
Fireball
Firecracker Inferno Tower Hunter Magic Archer Ram Rider
Poison
Firecracker Inferno Tower Guards Hunter Magic Archer
Lightning
Inferno Tower Hunter Magic Archer Ram Rider
Rocket
Inferno Tower Hunter Magic Archer Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Freeze Hunter Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Freeze Hunter Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Inferno Tower Guards Freeze

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Firecracker Guards Freeze Hunter Magic Archer Inferno Tower Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Firecracker Guards Freeze

Attack Synergies 1 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Freeze Ram Rider
Firecracker
Ram Rider
Inferno Tower
Guards
Ram Rider
Freeze
Arrows
Hunter
Ram Rider
Magic Archer
Ram Rider
Ram Rider
Magic Archer Arrows Firecracker Guards Hunter

Defense Synergies 2 8

Arrows
Inferno Tower
Firecracker
Inferno Tower Guards Hunter
Inferno Tower
Guards Arrows Firecracker
Guards
Inferno Tower Hunter Firecracker Magic Archer
Freeze
Hunter
Hunter
Guards Firecracker Freeze Ram Rider
Magic Archer
Guards Ram Rider
Ram Rider
Hunter Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Inferno Tower Magic Archer Ram Rider
Inferno Tower Hunter Firecracker Ram Rider
Inferno Tower Hunter Ram Rider Freeze
Inferno Tower Hunter Firecracker Guards Ram Rider
Arrows Firecracker
Arrows Freeze Firecracker Guards Hunter Magic Archer
Inferno Tower Hunter Ram Rider Arrows Firecracker Freeze Magic Archer
Arrows Inferno Tower Magic Archer Ram Rider
Inferno Tower Hunter
Guards Firecracker Inferno Tower Hunter
Guards Arrows Firecracker Freeze Hunter Magic Archer Ram Rider
Arrows Inferno Tower Hunter Firecracker Magic Archer Ram Rider
Inferno Tower Hunter Guards Freeze Ram Rider
Arrows Firecracker Guards Freeze Hunter Magic Archer
Inferno Tower Hunter Ram Rider
Inferno Tower Freeze Hunter Ram Rider
Arrows Firecracker Inferno Tower Hunter
Arrows Firecracker Guards Hunter Magic Archer Ram Rider
Arrows Freeze Hunter Firecracker Guards Magic Archer Ram Rider
Inferno Tower Hunter Ram Rider
Arrows Firecracker Guards Hunter
Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Inferno Tower
Arrows Firecracker Hunter Magic Archer
Guards Inferno Tower Hunter Ram Rider
Guards Hunter Inferno Tower Ram Rider
Inferno Tower Guards Hunter Ram Rider
Arrows Firecracker Freeze Hunter Magic Archer Ram Rider
Guards Inferno Tower Hunter Ram Rider
Inferno Tower Hunter
Freeze Firecracker Inferno Tower Magic Archer
Inferno Tower Guards
Inferno Tower Guards Hunter
Arrows Guards
Inferno Tower Guards Hunter Ram Rider
Firecracker Magic Archer
Inferno Tower Guards Firecracker Freeze Hunter Magic Archer
Arrows Firecracker Inferno Tower Freeze Hunter Magic Archer
Arrows Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Arrows Firecracker Guards Freeze
Arrows Firecracker Magic Archer Ram Rider
Arrows Magic Archer
Arrows Firecracker Guards Freeze
Arrows Firecracker Magic Archer
Arrows Firecracker Freeze Hunter Magic Archer Ram Rider
Arrows Firecracker Magic Archer
Arrows Firecracker Freeze Hunter Magic Archer Ram Rider
Arrows Firecracker Ram Rider
Guards
Firecracker Arrows Magic Archer Ram Rider
Arrows Firecracker Magic Archer
Firecracker Hunter Magic Archer
Arrows Firecracker Freeze Magic Archer
Arrows Firecracker Magic Archer
Arrows Firecracker Hunter Magic Archer
Magic Archer Arrows Firecracker
Arrows Freeze
Arrows Firecracker Hunter Magic Archer
Arrows Firecracker Magic Archer
Magic Archer
Arrows
Arrows
Arrows Firecracker Freeze Hunter Magic Archer
Arrows Firecracker Hunter Magic Archer Ram Rider
Arrows Magic Archer Ram Rider
Arrows Firecracker Magic Archer
Arrows Firecracker Hunter Magic Archer
Firecracker Guards Freeze
Arrows Hunter Magic Archer
Arrows Firecracker Freeze Magic Archer
Arrows Firecracker Magic Archer
Guards Freeze Magic Archer
Arrows Firecracker Hunter Magic Archer Ram Rider
Freeze
Arrows
Firecracker Hunter Magic Archer
Arrows Firecracker Magic Archer
Arrows
Firecracker
Firecracker Guards Freeze Magic Archer
Firecracker Magic Archer
Firecracker Freeze Magic Archer
Firecracker

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