My Best Clash Royale Deck

Deck Check Rating

Attack
RIP
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
Godly!

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than two buildings. Where will you place them?

If you have more than two larger buildings, it is difficult to place them without making them an easy spell target. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Bats Goblin Hut

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone Goblin Cage Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bats Tombstone Goblin Cage Goblin Hut

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Spear Goblins

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bats Skeleton Army
Giant Snowball
Goblins Spear Goblins Bats Tombstone Goblin Hut Skeleton Army
Zap
Goblins Spear Goblins Bats Tombstone Goblin Hut Skeleton Army
Barbarian Barrel
Goblins Spear Goblins Tombstone Goblin Cage Goblin Hut Skeleton Army
The Log
Goblins Spear Goblins Tombstone Goblin Cage Goblin Hut Skeleton Army
Earthquake
Spear Goblins Tombstone Goblin Cage Goblin Hut Skeleton Army
Arrows
Goblins Spear Goblins Bats Tombstone Goblin Hut Skeleton Army
Royal Delivery
Goblins Spear Goblins Bats Goblin Cage Goblin Hut Skeleton Army
Fireball
Tombstone Goblin Cage Goblin Hut Skeleton Army
Poison
Spear Goblins Bats Tombstone Goblin Cage Goblin Hut Skeleton Army
Lightning
Tombstone Goblin Cage Goblin Hut
Rocket
Goblin Hut

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Bats Arrows Tombstone Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Spear Goblins Bats Arrows Tombstone Skeleton Army Goblin Cage Goblin Hut

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Goblins Spear Goblins Bats Arrows

Attack Synergies 0 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Spear Goblins
Goblin Cage Goblin Hut
Bats
Goblin Cage
Arrows
Tombstone
Goblin Cage
Spear Goblins Bats Goblin Hut
Goblin Hut
Spear Goblins Goblin Cage
Skeleton Army

Defense Synergies 0 13

Goblins
Tombstone Goblin Cage
Spear Goblins
Bats Arrows Tombstone Goblin Cage Goblin Hut Skeleton Army
Bats
Spear Goblins Goblin Cage
Arrows
Spear Goblins Tombstone Goblin Hut
Tombstone
Goblins Spear Goblins Arrows
Goblin Cage
Goblins Spear Goblins Bats Skeleton Army
Goblin Hut
Spear Goblins Arrows Skeleton Army
Skeleton Army
Spear Goblins Goblin Cage Goblin Hut

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Tombstone Goblin Cage Goblin Hut
Skeleton Army Goblins Bats Tombstone Goblin Cage Goblin Hut
Goblin Cage Goblin Hut Skeleton Army Goblins Bats Tombstone
Goblin Cage Goblin Hut Skeleton Army Goblins Bats Tombstone
Arrows Tombstone Goblin Cage Skeleton Army
Arrows Skeleton Army Goblins Spear Goblins Bats
Bats Spear Goblins Arrows Tombstone Goblin Cage Goblin Hut
Arrows Goblin Cage
Goblins Tombstone Goblin Cage Goblin Hut Skeleton Army
Skeleton Army Goblins Spear Goblins
Goblins Bats Skeleton Army Spear Goblins Arrows Tombstone Goblin Hut
Arrows Spear Goblins Bats Goblin Hut
Tombstone Goblin Cage Goblin Hut Skeleton Army Bats
Skeleton Army Goblins Bats Arrows Tombstone Goblin Cage Goblin Hut
Skeleton Army Tombstone Goblin Cage Goblin Hut
Skeleton Army Goblin Cage Goblin Hut
Goblins Bats Arrows Tombstone Goblin Cage Goblin Hut Skeleton Army
Arrows Tombstone Goblin Cage Goblins Spear Goblins Bats Goblin Hut Skeleton Army
Arrows Goblin Cage Spear Goblins Bats Tombstone Goblin Hut
Goblin Cage Goblin Hut
Skeleton Army Goblins Spear Goblins Bats Arrows
Tombstone

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Goblins Spear Goblins Tombstone Goblin Cage Goblin Hut
Arrows
Tombstone Skeleton Army Goblins Spear Goblins Bats Goblin Cage Goblin Hut
Skeleton Army Bats Goblin Cage
Tombstone Goblin Cage Goblin Hut Skeleton Army
Arrows Bats Goblin Hut
Skeleton Army Goblins Spear Goblins Bats Tombstone Goblin Cage Goblin Hut
Goblin Cage Skeleton Army
Goblin Cage Goblins Spear Goblins Bats Tombstone Goblin Hut Skeleton Army
Tombstone Goblin Cage Goblin Hut Skeleton Army
Bats Tombstone Goblin Cage Goblin Hut
Skeleton Army Arrows Goblin Cage
Skeleton Army Tombstone Goblin Cage
Goblin Cage Skeleton Army
Tombstone Goblin Hut Skeleton Army Goblins Spear Goblins Bats Goblin Cage
Bats Arrows Goblin Cage Goblin Hut
Arrows Tombstone Goblin Cage Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows
Arrows Goblin Hut
Arrows
Arrows
Arrows Spear Goblins Bats
Arrows
Arrows
Arrows
Goblins Bats
Arrows
Arrows
Goblin Hut
Arrows
Arrows Goblin Hut
Spear Goblins Arrows Goblin Hut
Arrows Goblin Hut
Arrows
Bats
Arrows
Arrows
Arrows
Arrows
Arrows
Arrows
Arrows
Arrows
Bats Arrows
Bats Goblin Hut
Arrows
Arrows
Arrows
Spear Goblins Bats Tombstone Goblin Hut Skeleton Army
Arrows
Arrows
Arrows
Arrows
Bats
Bats

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