My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
RIP

4 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Firecracker Golem Fisherman Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Goblin Curse Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Golem Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Golem Goblin Machine

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Goblin Curse Fisherman
Giant Snowball
Bomber Goblin Curse Fisherman
Zap
Bomber Firecracker Goblin Curse Fisherman
Barbarian Barrel
Bomber Firecracker Goblin Curse
The Log
Bomber Firecracker Goblin Curse Fisherman
Earthquake
Bomber Firecracker
Arrows
Bomber Firecracker Goblin Curse
Royal Delivery
Bomber Firecracker Fisherman
Fireball
Bomber Firecracker Fisherman
Poison
Bomber Firecracker Goblin Curse Fisherman
Lightning
Fisherman
Rocket

Against air swarms

Spells and units that can counter air swarms.

Firecracker Goblin Machine

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Firecracker Goblin Machine Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Goblin Curse Golem Goblin Machine Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Goblin Curse Firecracker Void Fisherman Goblin Machine Mega Knight Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Goblin Curse Firecracker Void

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Golem Goblin Curse Mega Knight
Firecracker
Golem Fisherman Mega Knight
Goblin Curse
Goblin Machine Bomber
Void
Golem
Bomber Firecracker
Fisherman
Firecracker Mega Knight
Goblin Machine
Goblin Curse
Mega Knight
Bomber Firecracker Fisherman

Defense Synergies 0 5

Bomber
Fisherman
Firecracker
Fisherman Mega Knight
Goblin Curse
Goblin Machine
Void
Golem
Fisherman
Bomber Firecracker Mega Knight
Goblin Machine
Goblin Curse
Mega Knight
Firecracker Fisherman

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Firecracker Void
Firecracker Goblin Curse Fisherman Mega Knight
Fisherman Mega Knight Bomber Goblin Curse Void
Firecracker Goblin Curse Fisherman Mega Knight
Bomber Firecracker Mega Knight
Bomber Firecracker Mega Knight
Firecracker Goblin Curse Void
Void Mega Knight
Goblin Curse Fisherman
Bomber Firecracker Fisherman Mega Knight
Goblin Curse Bomber Firecracker Fisherman Mega Knight
Firecracker Goblin Curse
Mega Knight Bomber Goblin Curse
Bomber Mega Knight Firecracker Goblin Curse
Goblin Curse Mega Knight
Goblin Curse Fisherman Mega Knight
Mega Knight Bomber Firecracker Fisherman
Mega Knight Bomber Firecracker Fisherman
Bomber Firecracker Goblin Curse Fisherman Mega Knight
Goblin Curse Fisherman
Bomber Mega Knight Firecracker Goblin Curse Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Void Fisherman
Void Bomber Firecracker Fisherman Mega Knight
Mega Knight Fisherman
Mega Knight Fisherman
Goblin Curse Fisherman Mega Knight
Firecracker Goblin Curse
Void
Mega Knight Goblin Curse Fisherman
Void Mega Knight Firecracker
Goblin Curse
Mega Knight
Mega Knight Void
Mega Knight Goblin Curse
Bomber Firecracker Goblin Curse Mega Knight
Bomber Firecracker Fisherman
Mega Knight Bomber Firecracker Goblin Curse
Bomber Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Firecracker
Firecracker Void Goblin Curse Fisherman
Void
Firecracker Void
Bomber Firecracker Goblin Curse Mega Knight
Firecracker Goblin Curse Goblin Machine
Bomber Firecracker
Firecracker Goblin Curse
Void Firecracker Fisherman
Void Fisherman
Firecracker Void Fisherman Goblin Machine
Void Firecracker Goblin Curse
Firecracker Void Fisherman
Firecracker Void Fisherman
Firecracker Fisherman
Bomber Firecracker
Firecracker Mega Knight
Bomber Fisherman
Void Bomber Firecracker Fisherman Goblin Machine Mega Knight
Bomber Firecracker Goblin Curse Void Goblin Machine Mega Knight
Void Mega Knight
Void
Void Fisherman
Void
Firecracker Goblin Curse Bomber Goblin Machine Mega Knight
Fisherman
Firecracker Void Fisherman
Void Fisherman Mega Knight
Void Firecracker Goblin Curse Fisherman
Firecracker Goblin Curse Void
Firecracker Void
Void
Void Bomber Mega Knight
Void Firecracker
Mega Knight
Firecracker Goblin Curse
Void
Firecracker Goblin Curse
Void Firecracker Mega Knight
Bomber Firecracker
Void
Firecracker Mega Knight
Firecracker
Firecracker Void
Void Firecracker Mega Knight
Firecracker Void Mega Knight
Void

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