My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
RIP

3 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tombstone Baby Dragon X-Bow Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Mini P.E.K.K.A X-Bow

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Mini P.E.K.K.A Baby Dragon X-Bow Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Mini P.E.K.K.A Goblin Machine

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Skeleton Army Skeleton King
Giant Snowball
Tombstone Skeleton Army Baby Dragon Skeleton King
Zap
Tombstone Skeleton Army X-Bow Skeleton King
Barbarian Barrel
Elite Barbarians Tombstone Skeleton Army X-Bow Skeleton King
The Log
Elite Barbarians Tombstone Mini P.E.K.K.A Skeleton Army X-Bow Skeleton King
Earthquake
Tombstone Skeleton Army X-Bow Skeleton King
Arrows
Tombstone Skeleton Army Skeleton King
Royal Delivery
Elite Barbarians Mini P.E.K.K.A Skeleton Army Baby Dragon Skeleton King
Fireball
Elite Barbarians Tombstone Skeleton Army Baby Dragon X-Bow Skeleton King
Poison
Tombstone Skeleton Army X-Bow Skeleton King
Lightning
Elite Barbarians Tombstone Mini P.E.K.K.A Baby Dragon X-Bow Skeleton King
Rocket
Elite Barbarians X-Bow Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Goblin Machine

Against ground swarms

Spells and units that can counter ground swarms.

Baby Dragon Goblin Machine Skeleton King

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tombstone Mini P.E.K.K.A Skeleton Army Baby Dragon Goblin Machine

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Tombstone Skeleton Army Mini P.E.K.K.A Baby Dragon Skeleton King Goblin Machine Elite Barbarians X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Tombstone Skeleton Army Mini P.E.K.K.A Baby Dragon

Attack Synergies 1 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Elite Barbarians
Tombstone
Mini P.E.K.K.A
Baby Dragon X-Bow
Skeleton Army
Skeleton King X-Bow
Baby Dragon
Mini P.E.K.K.A
X-Bow
Mini P.E.K.K.A Skeleton Army
Goblin Machine
Skeleton King
Skeleton Army

Defense Synergies 1 8

Elite Barbarians
Mini P.E.K.K.A
Tombstone
Skeleton King Baby Dragon X-Bow
Mini P.E.K.K.A
Elite Barbarians Skeleton Army Baby Dragon
Skeleton Army
Mini P.E.K.K.A X-Bow Skeleton King
Baby Dragon
Tombstone Mini P.E.K.K.A Skeleton King
X-Bow
Tombstone Skeleton Army
Goblin Machine
Skeleton King
Tombstone Skeleton Army Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tombstone Baby Dragon X-Bow
Elite Barbarians Mini P.E.K.K.A Skeleton Army Tombstone X-Bow
Mini P.E.K.K.A Skeleton Army Elite Barbarians Tombstone
Elite Barbarians Mini P.E.K.K.A Skeleton Army Tombstone Skeleton King
Elite Barbarians Tombstone Mini P.E.K.K.A Skeleton Army X-Bow
Skeleton Army Baby Dragon X-Bow
Tombstone Baby Dragon X-Bow
Baby Dragon X-Bow
Mini P.E.K.K.A Elite Barbarians Tombstone Skeleton Army X-Bow Skeleton King
Elite Barbarians Skeleton Army Mini P.E.K.K.A
Skeleton Army Tombstone Baby Dragon X-Bow Skeleton King
Baby Dragon
Tombstone Mini P.E.K.K.A Skeleton Army Elite Barbarians X-Bow
Skeleton Army Tombstone Mini P.E.K.K.A Baby Dragon X-Bow Skeleton King
Elite Barbarians Mini P.E.K.K.A Skeleton Army Tombstone X-Bow Skeleton King
Skeleton Army Elite Barbarians Mini P.E.K.K.A X-Bow
Elite Barbarians Tombstone Mini P.E.K.K.A Skeleton Army X-Bow
Tombstone Elite Barbarians Skeleton Army Baby Dragon X-Bow
Baby Dragon Tombstone
Mini P.E.K.K.A Elite Barbarians
Skeleton Army Elite Barbarians Mini P.E.K.K.A Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army Elite Barbarians Tombstone X-Bow
Elite Barbarians Mini P.E.K.K.A Baby Dragon X-Bow
Tombstone Skeleton Army Elite Barbarians Mini P.E.K.K.A
Mini P.E.K.K.A Skeleton Army Elite Barbarians X-Bow
Elite Barbarians Tombstone Mini P.E.K.K.A Skeleton Army
Baby Dragon
Mini P.E.K.K.A Skeleton Army Elite Barbarians Tombstone
Mini P.E.K.K.A Elite Barbarians Skeleton Army
Elite Barbarians Tombstone Mini P.E.K.K.A Skeleton Army Baby Dragon X-Bow
Tombstone Skeleton Army
Elite Barbarians Tombstone Mini P.E.K.K.A
Skeleton Army Elite Barbarians
Elite Barbarians Mini P.E.K.K.A Skeleton Army Tombstone Skeleton King
Skeleton Army Baby Dragon
Elite Barbarians Tombstone Skeleton Army Mini P.E.K.K.A Baby Dragon X-Bow Skeleton King
Elite Barbarians Mini P.E.K.K.A Baby Dragon Skeleton King
Tombstone

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon X-Bow
Baby Dragon X-Bow
Baby Dragon X-Bow
Baby Dragon
Baby Dragon Goblin Machine
Baby Dragon
X-Bow Baby Dragon
X-Bow
Elite Barbarians Mini P.E.K.K.A X-Bow
X-Bow Goblin Machine
Baby Dragon
Elite Barbarians Baby Dragon
Baby Dragon X-Bow
Elite Barbarians Baby Dragon X-Bow
X-Bow Baby Dragon
Baby Dragon X-Bow
Mini P.E.K.K.A
Mini P.E.K.K.A Baby Dragon X-Bow Goblin Machine
Baby Dragon X-Bow Goblin Machine
Baby Dragon X-Bow
X-Bow
Baby Dragon X-Bow
Baby Dragon Goblin Machine
X-Bow Baby Dragon
Baby Dragon X-Bow
Baby Dragon X-Bow
Elite Barbarians Baby Dragon X-Bow
Elite Barbarians Mini P.E.K.K.A
X-Bow
Tombstone Skeleton Army X-Bow
Baby Dragon
Mini P.E.K.K.A Baby Dragon
Baby Dragon Skeleton King
Elite Barbarians
Elite Barbarians Baby Dragon Skeleton King
Baby Dragon X-Bow

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