My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Great!
Synergy
Mediocre
Versatility
Good
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Skeleton Dragons Rascals Ice Golem Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Dragons Rascals Ice Golem Baby Dragon Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Rascals Ice Golem Royal Hogs Baby Dragon Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Royal Hogs Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Hogs
Giant Snowball
Skeleton Dragons Royal Hogs Baby Dragon
Zap
Royal Hogs
Barbarian Barrel
Electro Spirit Rascals Royal Hogs
The Log
Electro Spirit Rascals Royal Hogs
Earthquake
Royal Hogs
Arrows
Electro Spirit Skeleton Dragons Rascals Royal Hogs
Royal Delivery
Electro Spirit Skeleton Dragons Rascals Royal Hogs Baby Dragon
Fireball
Skeleton Dragons Rascals Royal Hogs Baby Dragon
Poison
Skeleton Dragons Rascals Royal Hogs
Lightning
Skeleton Dragons Ice Golem Baby Dragon
Rocket
Rascals Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Skeleton Dragons Ice Golem Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Skeleton Dragons Ice Golem Baby Dragon The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Ice Golem Baby Dragon Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Ice Golem The Log Skeleton Dragons Baby Dragon Rascals Royal Hogs Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Electro Spirit Ice Golem The Log Skeleton Dragons

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Golem
Skeleton Dragons
Golem Rascals Ice Golem Royal Hogs Baby Dragon
Rascals
Skeleton Dragons Baby Dragon
Ice Golem
Skeleton Dragons Royal Hogs Baby Dragon
Royal Hogs
Skeleton Dragons Ice Golem The Log
Baby Dragon
Golem Skeleton Dragons Rascals Ice Golem
Golem
Skeleton Dragons Baby Dragon Electro Spirit The Log
The Log
Royal Hogs Golem

Defense Synergies 2 8

Electro Spirit
Baby Dragon The Log
Skeleton Dragons
Ice Golem The Log Baby Dragon
Rascals
Baby Dragon The Log
Ice Golem
Skeleton Dragons Baby Dragon The Log
Royal Hogs
Baby Dragon
Electro Spirit Skeleton Dragons Rascals Ice Golem The Log
Golem
The Log
Skeleton Dragons Electro Spirit Rascals Ice Golem Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Dragons Ice Golem Baby Dragon The Log
Skeleton Dragons Rascals The Log
Skeleton Dragons Rascals
Skeleton Dragons Rascals
The Log
The Log Electro Spirit Skeleton Dragons Rascals Baby Dragon
Skeleton Dragons Electro Spirit Rascals Baby Dragon
Electro Spirit Skeleton Dragons Rascals Ice Golem Baby Dragon The Log
Rascals
Rascals Ice Golem
Skeleton Dragons Electro Spirit Rascals Ice Golem Baby Dragon The Log
Skeleton Dragons Rascals Baby Dragon
Skeleton Dragons Rascals The Log
Electro Spirit Skeleton Dragons Rascals Baby Dragon The Log
Rascals
Rascals The Log
Skeleton Dragons Rascals
Electro Spirit Skeleton Dragons Rascals Baby Dragon The Log
Baby Dragon The Log Electro Spirit Skeleton Dragons Rascals Ice Golem
Skeleton Dragons Rascals Electro Spirit Baby Dragon The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Ice Golem
Skeleton Dragons Ice Golem Baby Dragon The Log
Rascals Ice Golem The Log
Rascals Ice Golem The Log
Rascals
Skeleton Dragons Electro Spirit Rascals Ice Golem Baby Dragon
Rascals Ice Golem
Rascals
Electro Spirit Skeleton Dragons Ice Golem Baby Dragon The Log
Skeleton Dragons
Rascals
The Log
Rascals Ice Golem
Skeleton Dragons Rascals Baby Dragon
Rascals Electro Spirit Skeleton Dragons Ice Golem Baby Dragon The Log
Electro Spirit Skeleton Dragons Rascals Ice Golem Baby Dragon The Log
Electro Spirit

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Dragons Rascals Ice Golem Baby Dragon The Log
Skeleton Dragons Baby Dragon The Log
Skeleton Dragons Baby Dragon The Log
Skeleton Dragons Rascals Ice Golem The Log
Skeleton Dragons Baby Dragon The Log
Skeleton Dragons Electro Spirit Ice Golem Baby Dragon
Skeleton Dragons Baby Dragon The Log
The Log Skeleton Dragons Ice Golem Baby Dragon
The Log Skeleton Dragons
Skeleton Dragons The Log
Skeleton Dragons Baby Dragon
Skeleton Dragons Ice Golem Baby Dragon The Log
Skeleton Dragons Baby Dragon
Skeleton Dragons Ice Golem Baby Dragon The Log
Skeleton Dragons Baby Dragon The Log
Skeleton Dragons Baby Dragon The Log
Skeleton Dragons
Skeleton Dragons Baby Dragon The Log
Skeleton Dragons Baby Dragon The Log
Skeleton Dragons Baby Dragon The Log
Skeleton Dragons
The Log
Skeleton Dragons Baby Dragon The Log
Ice Golem The Log Electro Spirit Skeleton Dragons Baby Dragon
The Log Skeleton Dragons Baby Dragon
Skeleton Dragons Baby Dragon The Log
Skeleton Dragons Baby Dragon The Log
Skeleton Dragons Ice Golem Baby Dragon
Electro Spirit Skeleton Dragons
Skeleton Dragons The Log
Electro Spirit Skeleton Dragons
The Log
Electro Spirit
Skeleton Dragons Baby Dragon
The Log
Skeleton Dragons Rascals Baby Dragon
The Log Skeleton Dragons Ice Golem Baby Dragon
Skeleton Dragons
Electro Spirit Skeleton Dragons Rascals Baby Dragon The Log
Skeleton Dragons
Baby Dragon The Log
Skeleton Dragons

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