My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Baby Dragon Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Goblin Barrel Skeleton Army
Giant Snowball
Hog Rider Goblin Barrel Skeleton Army Baby Dragon Witch
Zap
Goblin Barrel Skeleton Army Witch
Barbarian Barrel
Wizard Goblin Barrel Skeleton Army Witch
The Log
Hog Rider Goblin Barrel Skeleton Army Witch
Earthquake
Hog Rider Goblin Barrel Skeleton Army Witch
Arrows
Goblin Barrel Skeleton Army Witch
Royal Delivery
Hog Rider Wizard Goblin Barrel Skeleton Army Baby Dragon Witch
Fireball
Hog Rider Wizard Goblin Barrel Skeleton Army Baby Dragon Witch
Poison
Wizard Skeleton Army Witch
Lightning
Wizard Baby Dragon Witch
Rocket
Hog Rider Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Barrel Skeleton Army Fireball Hog Rider Baby Dragon Wizard Witch Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Goblin Barrel Skeleton Army Fireball Hog Rider

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fireball
Hog Rider Baby Dragon
Hog Rider
Fireball Lightning Wizard Goblin Barrel Baby Dragon Witch
Wizard
Hog Rider
Goblin Barrel
Hog Rider Skeleton Army Baby Dragon
Skeleton Army
Goblin Barrel
Baby Dragon
Fireball Hog Rider Goblin Barrel Witch Lightning
Witch
Hog Rider Baby Dragon
Lightning
Hog Rider Baby Dragon

Defense Synergies 0 2

Fireball
Hog Rider
Wizard
Skeleton Army
Goblin Barrel
Skeleton Army
Wizard
Baby Dragon
Witch
Witch
Baby Dragon
Lightning

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Fireball Wizard Baby Dragon
Skeleton Army Witch
Skeleton Army Witch Lightning
Skeleton Army Witch
Lightning Fireball Skeleton Army
Fireball Skeleton Army Baby Dragon
Lightning Fireball Wizard Baby Dragon Witch
Lightning Fireball Baby Dragon
Witch Skeleton Army
Skeleton Army
Skeleton Army Witch Fireball Wizard Baby Dragon
Fireball Wizard Baby Dragon Witch
Skeleton Army Fireball Wizard Witch Lightning
Fireball Wizard Skeleton Army Baby Dragon Witch
Skeleton Army
Skeleton Army Fireball Lightning
Wizard Fireball Skeleton Army Witch
Fireball Wizard Skeleton Army Baby Dragon Witch
Wizard Baby Dragon Witch Fireball
Wizard Skeleton Army Fireball Baby Dragon Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Fireball Witch
Fireball Wizard Baby Dragon Lightning
Skeleton Army Witch Lightning
Skeleton Army Lightning Fireball
Skeleton Army Witch
Fireball Wizard Baby Dragon Witch
Skeleton Army Fireball Witch Lightning
Skeleton Army
Lightning Fireball Skeleton Army Baby Dragon Witch
Witch Skeleton Army
Witch
Skeleton Army Lightning Fireball
Skeleton Army Lightning Fireball Wizard Witch
Wizard Fireball Skeleton Army Baby Dragon Witch
Skeleton Army Witch Fireball Baby Dragon Lightning
Fireball Wizard Baby Dragon Witch
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Lightning Baby Dragon
Fireball Baby Dragon
Lightning Fireball Baby Dragon
Lightning Fireball
Fireball Wizard Baby Dragon
Fireball Wizard Baby Dragon Witch
Wizard Baby Dragon Witch
Fireball Wizard Baby Dragon Lightning
Fireball Wizard Lightning
Lightning Fireball
Lightning Fireball Wizard
Fireball Lightning Wizard Baby Dragon
Lightning Fireball Baby Dragon
Lightning Fireball Baby Dragon
Lightning Fireball Baby Dragon
Lightning Fireball Wizard Baby Dragon Witch
Lightning Fireball Wizard Baby Dragon
Lightning Fireball
Lightning
Lightning Fireball Wizard Baby Dragon
Lightning Fireball Wizard Baby Dragon Witch
Lightning Fireball Baby Dragon
Lightning Fireball Wizard
Lightning
Lightning Fireball Baby Dragon
Fireball Wizard Baby Dragon Witch
Witch
Fireball Wizard Baby Dragon Witch Lightning
Fireball Lightning Wizard Baby Dragon Witch
Fireball Lightning Baby Dragon
Lightning Fireball Wizard Baby Dragon Witch
Lightning Fireball Wizard Witch
Lightning Fireball
Lightning Fireball Wizard
Lightning Fireball
Fireball Wizard Lightning
Lightning Fireball Skeleton Army Witch
Fireball Lightning Wizard Baby Dragon Witch
Fireball
Fireball Lightning Wizard Baby Dragon
Fireball Wizard Baby Dragon Lightning
Lightning Fireball
Fireball Baby Dragon Witch Lightning
Fireball Witch Lightning
Lightning Fireball Baby Dragon Witch
Fireball Lightning Wizard

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