My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Godly!

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblins Mini P.E.K.K.A Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Fire Spirit Goblins Cannon Hog Rider Witch
Zap
Fire Spirit Goblins Cannon Witch
Barbarian Barrel
Fire Spirit Goblins Cannon Witch
The Log
Fire Spirit Goblins Cannon Mini P.E.K.K.A Hog Rider Witch
Earthquake
Cannon Hog Rider Witch
Arrows
Fire Spirit Goblins Witch
Royal Delivery
Fire Spirit Goblins Mini P.E.K.K.A Hog Rider Witch
Fireball
Cannon Hog Rider Witch
Poison
Cannon Witch
Lightning
Cannon Mini P.E.K.K.A Witch
Rocket
Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Fireball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Mini P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblins Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Goblins Zap Cannon Fireball Mini P.E.K.K.A Hog Rider Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Goblins Zap Cannon

Attack Synergies 5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider Zap Mini P.E.K.K.A
Goblins
Hog Rider Zap
Zap
Fireball Hog Rider Fire Spirit Goblins Mini P.E.K.K.A Witch
Cannon
Fireball
Zap Hog Rider
Mini P.E.K.K.A
Fire Spirit Zap Hog Rider
Hog Rider
Fire Spirit Goblins Zap Fireball Mini P.E.K.K.A Witch
Witch
Zap Hog Rider

Defense Synergies 3 10

Fire Spirit
Zap Mini P.E.K.K.A
Goblins
Zap Cannon
Zap
Cannon Fireball Mini P.E.K.K.A Fire Spirit Goblins Witch
Cannon
Zap Goblins Fireball Mini P.E.K.K.A Witch
Fireball
Zap Cannon Mini P.E.K.K.A
Mini P.E.K.K.A
Zap Fire Spirit Cannon Fireball Witch
Hog Rider
Witch
Zap Cannon Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Cannon Fireball
Mini P.E.K.K.A Goblins Zap Cannon Witch
Cannon Mini P.E.K.K.A Witch Fire Spirit Goblins
Cannon Mini P.E.K.K.A Witch Goblins
Fireball Mini P.E.K.K.A
Fireball Fire Spirit Goblins Zap Cannon
Fire Spirit Zap Cannon Fireball Witch
Zap Cannon Fireball
Cannon Mini P.E.K.K.A Witch Goblins
Fire Spirit Goblins Cannon Mini P.E.K.K.A
Goblins Witch Zap Cannon Fireball
Zap Fireball Witch
Cannon Mini P.E.K.K.A Fire Spirit Zap Fireball Witch
Fire Spirit Fireball Goblins Zap Cannon Mini P.E.K.K.A Witch
Mini P.E.K.K.A Cannon
Zap Cannon Fireball Mini P.E.K.K.A
Goblins Cannon Fireball Mini P.E.K.K.A Witch
Fire Spirit Cannon Fireball Goblins Zap Witch
Zap Witch Fire Spirit Cannon Fireball
Mini P.E.K.K.A Cannon
Fire Spirit Goblins Cannon Fireball Mini P.E.K.K.A Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Goblins Zap Fireball Witch
Fireball Zap Mini P.E.K.K.A
Goblins Zap Mini P.E.K.K.A Witch
Mini P.E.K.K.A Zap Fireball
Cannon Mini P.E.K.K.A Witch
Fire Spirit Fireball Zap Witch
Mini P.E.K.K.A Goblins Fireball Witch
Mini P.E.K.K.A
Zap Goblins Fireball Mini P.E.K.K.A Witch
Witch Cannon
Mini P.E.K.K.A Witch
Zap Fireball
Mini P.E.K.K.A Cannon Fireball Witch
Cannon Fireball Witch
Witch Goblins Zap Fireball Mini P.E.K.K.A
Zap Cannon Fireball Mini P.E.K.K.A Witch
Zap Cannon Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap
Fireball
Fireball
Fireball Fire Spirit Zap
Fireball Fire Spirit Zap Witch
Fire Spirit Witch
Fireball Fire Spirit Zap
Fireball Zap
Fire Spirit Goblins Fireball Mini P.E.K.K.A
Zap Fireball
Fireball Fire Spirit Zap
Fire Spirit Fireball
Fireball
Zap Fireball
Zap Fireball Witch
Fireball
Fireball
Mini P.E.K.K.A
Fire Spirit Zap Fireball Mini P.E.K.K.A
Fire Spirit Zap Fireball Witch
Fireball
Fireball
Zap Fireball
Zap Fire Spirit Fireball Witch
Witch
Fireball Zap Witch
Fireball Zap Witch
Fireball Zap
Fire Spirit Zap Fireball Witch
Zap Fireball Witch
Fireball Mini P.E.K.K.A
Zap Fireball
Zap Fireball
Fireball
Zap Fire Spirit Fireball Witch
Fireball Fire Spirit Zap Witch
Fireball
Fireball Mini P.E.K.K.A
Zap Fireball
Zap Fireball
Zap Fireball Witch
Zap Fireball Witch
Zap Fireball Witch
Fireball

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