My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Mediocre
F2P score
Good

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Rascals Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Rascals Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Goblin Curse Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mortar Rascals Heal Spirit Hog Rider Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Goblin Curse
Giant Snowball
Hog Rider Goblin Curse
Zap
Mortar Goblin Curse
Barbarian Barrel
Knight Mortar Rascals Heal Spirit Goblin Curse Magic Archer
The Log
Rascals Heal Spirit Hog Rider Goblin Curse
Earthquake
Mortar Hog Rider
Arrows
Rascals Heal Spirit Goblin Curse
Royal Delivery
Knight Rascals Heal Spirit Hog Rider Magic Archer
Fireball
Mortar Rascals Hog Rider Magic Archer
Poison
Mortar Rascals Goblin Curse Magic Archer
Lightning
Knight Mortar Magic Archer
Rocket
Mortar Rascals Hog Rider Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Mortar Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Heal Spirit Goblin Curse

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Heal Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Heal Spirit Goblin Curse Knight Mortar Hog Rider Magic Archer Rascals Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Heal Spirit Goblin Curse Knight Mortar

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Mortar Hog Rider Heal Spirit Magic Archer
Mortar
Knight Hog Rider
Rascals
Hog Rider Magic Archer
Heal Spirit
Knight Hog Rider
Hog Rider
Knight Lightning Mortar Rascals Heal Spirit Magic Archer
Goblin Curse
Magic Archer
Lightning
Hog Rider
Magic Archer
Knight Rascals Hog Rider Goblin Curse

Defense Synergies 1 1

Knight
Magic Archer Mortar
Mortar
Knight
Rascals
Heal Spirit
Hog Rider
Goblin Curse
Lightning
Magic Archer
Knight

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Knight Mortar Magic Archer
Knight Mortar Rascals Goblin Curse
Mortar Knight Rascals Goblin Curse Lightning
Knight Mortar Rascals Goblin Curse
Lightning
Rascals Magic Archer
Lightning Mortar Rascals Goblin Curse Magic Archer
Lightning Rascals Magic Archer
Mortar Rascals Goblin Curse
Knight Rascals
Goblin Curse Knight Rascals Magic Archer
Rascals Goblin Curse Magic Archer
Mortar Knight Rascals Goblin Curse Lightning
Mortar Rascals Goblin Curse Magic Archer
Knight Mortar Rascals Goblin Curse
Mortar Rascals Goblin Curse Lightning
Knight Mortar Rascals
Mortar Knight Rascals Magic Archer
Mortar Knight Rascals Goblin Curse Magic Archer
Mortar Goblin Curse
Rascals Knight Goblin Curse

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Rascals
Knight Mortar Lightning Magic Archer
Knight Rascals Lightning
Lightning Knight Rascals
Knight Rascals Goblin Curse
Rascals Goblin Curse Magic Archer
Rascals Knight Lightning
Knight Rascals Goblin Curse
Lightning Knight Mortar Magic Archer
Goblin Curse
Knight Rascals
Lightning
Rascals Lightning Knight Goblin Curse
Rascals Goblin Curse Magic Archer
Rascals Knight Mortar Lightning Magic Archer
Rascals Goblin Curse Magic Archer
Mortar

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Magic Archer Knight Mortar Rascals
Mortar Goblin Curse Magic Archer
Lightning Magic Archer
Lightning Knight Rascals
Mortar Goblin Curse Magic Archer
Goblin Curse Magic Archer
Mortar Magic Archer
Goblin Curse Lightning Magic Archer
Mortar Lightning
Lightning
Lightning Knight Mortar Magic Archer
Lightning Goblin Curse Magic Archer
Lightning Knight Mortar Magic Archer
Lightning Mortar Magic Archer
Lightning Mortar Magic Archer
Lightning Mortar Magic Archer
Lightning Magic Archer Mortar
Lightning Mortar
Lightning
Lightning Mortar Magic Archer
Lightning Mortar Goblin Curse Magic Archer
Lightning Magic Archer
Lightning
Lightning
Lightning Mortar
Goblin Curse Mortar Magic Archer
Mortar Lightning Magic Archer
Lightning Mortar Magic Archer
Lightning Mortar Goblin Curse Magic Archer
Lightning Goblin Curse Magic Archer
Lightning
Lightning
Lightning Mortar Magic Archer
Lightning Magic Archer
Goblin Curse Lightning Magic Archer
Lightning Magic Archer
Lightning Goblin Curse Magic Archer
Lightning Knight Rascals Magic Archer
Mortar Lightning Magic Archer
Lightning
Rascals Lightning Magic Archer
Lightning Magic Archer
Lightning Mortar Magic Archer
Lightning Mortar

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