My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Wizard Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Wizard Hunter

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Mini P.E.K.K.A Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Barbarians Mini P.E.K.K.A Battle Ram

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Battle Ram Skeleton Army
Giant Snowball
Minions Barbarians Battle Ram Skeleton Army
Zap
Minions Mortar Battle Ram Skeleton Army
Barbarian Barrel
Mortar Barbarians Battle Ram Wizard Skeleton Army Hunter
The Log
Barbarians Mini P.E.K.K.A Battle Ram Skeleton Army Hunter
Earthquake
Mortar Barbarians Skeleton Army
Arrows
Minions Skeleton Army
Royal Delivery
Minions Barbarians Mini P.E.K.K.A Battle Ram Wizard Skeleton Army Hunter
Fireball
Minions Mortar Barbarians Battle Ram Wizard Skeleton Army Hunter
Poison
Minions Mortar Barbarians Wizard Skeleton Army Hunter
Lightning
Mortar Mini P.E.K.K.A Battle Ram Wizard Hunter
Rocket
Mortar Barbarians Wizard Hunter

Against air swarms

Spells and units that can counter air swarms.

Wizard Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Mortar Wizard Hunter

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Battle Ram Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Barbarians Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Minions Skeleton Army Mortar Mini P.E.K.K.A Battle Ram Hunter Barbarians Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Minions Skeleton Army Mortar Mini P.E.K.K.A

Attack Synergies 0 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Mortar Mini P.E.K.K.A Battle Ram
Mortar
Minions Hunter
Barbarians
Mini P.E.K.K.A
Minions Wizard Hunter
Battle Ram
Minions Hunter
Wizard
Mini P.E.K.K.A
Skeleton Army
Hunter
Mortar Mini P.E.K.K.A Battle Ram

Defense Synergies 0 9

Minions
Mortar Hunter
Mortar
Minions Wizard Skeleton Army
Barbarians
Skeleton Army
Mini P.E.K.K.A
Wizard Skeleton Army Hunter
Battle Ram
Wizard
Mortar Mini P.E.K.K.A Skeleton Army
Skeleton Army
Mortar Barbarians Mini P.E.K.K.A Wizard
Hunter
Minions Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Mortar Wizard
Barbarians Mini P.E.K.K.A Skeleton Army Hunter Minions Mortar
Mortar Barbarians Mini P.E.K.K.A Skeleton Army Hunter Minions
Barbarians Mini P.E.K.K.A Skeleton Army Hunter Minions Mortar
Barbarians Mini P.E.K.K.A Skeleton Army
Skeleton Army Minions Hunter
Minions Hunter Mortar Wizard
Barbarians
Barbarians Mini P.E.K.K.A Hunter Minions Mortar Skeleton Army
Skeleton Army Barbarians Mini P.E.K.K.A Hunter
Minions Barbarians Skeleton Army Wizard Hunter
Minions Hunter Wizard
Mortar Barbarians Mini P.E.K.K.A Skeleton Army Hunter Minions Wizard
Wizard Skeleton Army Minions Mortar Barbarians Mini P.E.K.K.A Hunter
Barbarians Mini P.E.K.K.A Skeleton Army Mortar Hunter
Barbarians Skeleton Army Mortar Mini P.E.K.K.A Hunter
Barbarians Wizard Minions Mortar Mini P.E.K.K.A Skeleton Army Hunter
Mortar Minions Barbarians Wizard Skeleton Army Hunter
Mortar Wizard Hunter Minions Barbarians
Barbarians Mini P.E.K.K.A Mortar Hunter
Wizard Skeleton Army Minions Barbarians Mini P.E.K.K.A Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mini P.E.K.K.A Skeleton Army
Mortar Mini P.E.K.K.A Wizard Hunter
Barbarians Skeleton Army Minions Mini P.E.K.K.A Hunter
Mini P.E.K.K.A Skeleton Army Hunter Barbarians
Barbarians Mini P.E.K.K.A Skeleton Army Hunter
Wizard Minions Hunter
Mini P.E.K.K.A Skeleton Army Minions Barbarians Hunter
Mini P.E.K.K.A Barbarians Skeleton Army Hunter
Minions Mortar Barbarians Mini P.E.K.K.A Skeleton Army
Barbarians Skeleton Army
Minions Barbarians Mini P.E.K.K.A Hunter
Skeleton Army Barbarians
Barbarians Mini P.E.K.K.A Skeleton Army Wizard Hunter
Wizard Barbarians Skeleton Army
Barbarians Skeleton Army Minions Mortar Mini P.E.K.K.A Hunter
Minions Barbarians Mini P.E.K.K.A Wizard Hunter
Mortar

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Mortar
Mortar
Barbarians
Wizard Mortar
Wizard Minions Hunter
Mortar Wizard
Wizard Hunter
Mortar Wizard
Minions Mini P.E.K.K.A
Mortar Wizard
Wizard
Mortar Hunter
Minions Mortar
Mortar
Mortar Wizard Hunter
Mortar Wizard
Mortar
Minions Mini P.E.K.K.A
Mortar Mini P.E.K.K.A Wizard Hunter
Mortar Wizard
Minions
Wizard
Mortar Barbarians
Mortar Wizard Hunter
Mortar Wizard Hunter
Mortar Wizard
Mortar
Wizard Hunter
Minions Wizard
Mini P.E.K.K.A
Mortar Wizard Hunter
Wizard
Minions Barbarians Skeleton Army
Wizard Hunter
Mini P.E.K.K.A Wizard Hunter
Mortar Wizard
Minions
Mortar
Mortar Wizard

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