My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than one defensive tower. Are you trying to troll?

If it's you Phonecats, then sorry. But otherwise, one defensive tower should be enough. Try removing one of these:

Let's fix it!

Let's fix it!
Info More than two buildings. Where will you place them?

If you have more than two larger buildings, it is difficult to place them without making them an easy spell target. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage Bomb Tower Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Cage Battle Ram Baby Dragon Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Baby Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Skeleton Army
Giant Snowball
Battle Ram Skeleton Army Baby Dragon Witch
Zap
Battle Ram Inferno Tower Skeleton Army Witch
Barbarian Barrel
Goblin Cage Battle Ram Bomb Tower Inferno Tower Skeleton Army Witch
The Log
Goblin Cage Battle Ram Skeleton Army Witch
Earthquake
Goblin Cage Bomb Tower Inferno Tower Skeleton Army Witch
Arrows
Skeleton Army Witch
Royal Delivery
Goblin Cage Battle Ram Skeleton Army Baby Dragon Witch
Fireball
Goblin Cage Battle Ram Bomb Tower Inferno Tower Skeleton Army Baby Dragon Witch
Poison
Goblin Cage Bomb Tower Inferno Tower Skeleton Army Witch
Lightning
Goblin Cage Battle Ram Bomb Tower Inferno Tower Baby Dragon Witch
Rocket
Bomb Tower Inferno Tower Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Bomb Tower Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Battle Ram Inferno Tower Skeleton Army Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Skeleton Army Goblin Cage Battle Ram Bomb Tower Baby Dragon Inferno Tower Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Skeleton Army Goblin Cage Battle Ram

Attack Synergies 0 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Battle Ram
Goblin Cage
Battle Ram Baby Dragon Witch
Battle Ram
Arrows Goblin Cage Baby Dragon Witch
Bomb Tower
Inferno Tower
Skeleton Army
Baby Dragon
Goblin Cage Battle Ram Witch
Witch
Goblin Cage Battle Ram Baby Dragon

Defense Synergies 1 10

Arrows
Bomb Tower Inferno Tower
Goblin Cage
Inferno Tower Skeleton Army Baby Dragon Witch
Battle Ram
Bomb Tower
Arrows Skeleton Army Baby Dragon
Inferno Tower
Skeleton Army Arrows Goblin Cage Baby Dragon
Skeleton Army
Inferno Tower Goblin Cage Bomb Tower
Baby Dragon
Goblin Cage Bomb Tower Inferno Tower Witch
Witch
Goblin Cage Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Goblin Cage Inferno Tower Baby Dragon
Bomb Tower Inferno Tower Skeleton Army Goblin Cage Witch
Goblin Cage Bomb Tower Inferno Tower Skeleton Army Witch
Goblin Cage Bomb Tower Inferno Tower Skeleton Army Witch
Arrows Goblin Cage Bomb Tower Skeleton Army
Arrows Skeleton Army Bomb Tower Baby Dragon
Inferno Tower Arrows Goblin Cage Bomb Tower Baby Dragon Witch
Arrows Goblin Cage Bomb Tower Inferno Tower Baby Dragon
Inferno Tower Witch Goblin Cage Bomb Tower Skeleton Army
Skeleton Army Inferno Tower
Skeleton Army Witch Arrows Bomb Tower Baby Dragon
Arrows Inferno Tower Baby Dragon Witch
Goblin Cage Bomb Tower Inferno Tower Skeleton Army Witch
Bomb Tower Skeleton Army Arrows Goblin Cage Baby Dragon Witch
Inferno Tower Skeleton Army Goblin Cage Bomb Tower
Bomb Tower Inferno Tower Skeleton Army Goblin Cage
Bomb Tower Arrows Goblin Cage Inferno Tower Skeleton Army Witch
Arrows Goblin Cage Bomb Tower Skeleton Army Baby Dragon Witch
Arrows Goblin Cage Bomb Tower Baby Dragon Witch
Goblin Cage Bomb Tower Inferno Tower
Skeleton Army Arrows Bomb Tower Baby Dragon Witch
Bomb Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Goblin Cage Inferno Tower Witch
Arrows Bomb Tower Baby Dragon
Skeleton Army Goblin Cage Bomb Tower Inferno Tower Witch
Skeleton Army Goblin Cage Inferno Tower
Inferno Tower Goblin Cage Skeleton Army Witch
Arrows Bomb Tower Baby Dragon Witch
Skeleton Army Goblin Cage Bomb Tower Inferno Tower Witch
Inferno Tower Goblin Cage Bomb Tower Skeleton Army
Goblin Cage Bomb Tower Inferno Tower Skeleton Army Baby Dragon Witch
Inferno Tower Witch Goblin Cage Skeleton Army
Goblin Cage Bomb Tower Inferno Tower Witch
Skeleton Army Arrows Goblin Cage
Skeleton Army Goblin Cage Bomb Tower Inferno Tower Witch
Goblin Cage Bomb Tower Skeleton Army Baby Dragon Witch
Inferno Tower Skeleton Army Witch Goblin Cage Bomb Tower Baby Dragon
Arrows Goblin Cage Bomb Tower Inferno Tower Baby Dragon Witch
Arrows Goblin Cage Bomb Tower Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Arrows
Arrows Baby Dragon
Arrows Baby Dragon Witch
Arrows Baby Dragon Witch
Arrows Baby Dragon
Arrows
Arrows
Arrows Baby Dragon
Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon Witch
Arrows Baby Dragon
Arrows
Arrows Baby Dragon
Arrows Baby Dragon Witch
Baby Dragon
Arrows
Arrows Baby Dragon
Arrows Baby Dragon Witch
Witch
Arrows Baby Dragon Witch
Arrows Baby Dragon Witch
Arrows Baby Dragon
Arrows Baby Dragon Witch
Witch
Arrows
Arrows
Arrows
Skeleton Army Witch
Arrows Baby Dragon Witch
Arrows
Baby Dragon
Arrows Baby Dragon
Arrows
Baby Dragon Witch
Witch
Baby Dragon Witch

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