My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Battle Ram Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Battle Ram Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Knight Barbarians Mini P.E.K.K.A Battle Ram Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Giant
Giant Snowball
Fire Spirit Barbarians Battle Ram
Zap
Fire Spirit Battle Ram Inferno Tower
Barbarian Barrel
Fire Spirit Knight Barbarians Battle Ram Inferno Tower
The Log
Fire Spirit Barbarians Mini P.E.K.K.A Battle Ram
Earthquake
Barbarians Inferno Tower
Arrows
Fire Spirit
Royal Delivery
Fire Spirit Knight Barbarians Mini P.E.K.K.A Battle Ram
Fireball
Barbarians Battle Ram Inferno Tower
Poison
Barbarians Inferno Tower
Lightning
Knight Mini P.E.K.K.A Battle Ram Inferno Tower
Rocket
Barbarians Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Fireball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Knight Mini P.E.K.K.A Battle Ram Inferno Tower

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Barbarians Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Knight Fireball Mini P.E.K.K.A Battle Ram Barbarians Giant Inferno Tower

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Fire Spirit Knight Fireball Mini P.E.K.K.A

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Knight Mini P.E.K.K.A Battle Ram Giant
Knight
Battle Ram Fire Spirit Fireball
Barbarians
Fireball
Knight Battle Ram Giant
Mini P.E.K.K.A
Giant Fire Spirit
Battle Ram
Knight Fire Spirit Fireball
Giant
Mini P.E.K.K.A Fire Spirit Fireball
Inferno Tower

Defense Synergies 2 6

Fire Spirit
Knight Mini P.E.K.K.A Inferno Tower
Knight
Fire Spirit Inferno Tower Fireball Mini P.E.K.K.A
Barbarians
Fireball
Knight Mini P.E.K.K.A Inferno Tower
Mini P.E.K.K.A
Fire Spirit Knight Fireball
Battle Ram
Giant
Inferno Tower
Knight Fire Spirit Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Fireball Inferno Tower
Barbarians Mini P.E.K.K.A Inferno Tower Knight
Barbarians Mini P.E.K.K.A Inferno Tower Fire Spirit Knight
Barbarians Mini P.E.K.K.A Inferno Tower Knight
Barbarians Fireball Mini P.E.K.K.A
Fireball Fire Spirit
Inferno Tower Fire Spirit Fireball
Barbarians Fireball Inferno Tower
Barbarians Mini P.E.K.K.A Inferno Tower
Knight Fire Spirit Barbarians Mini P.E.K.K.A Inferno Tower
Barbarians Knight Fireball
Inferno Tower Fireball
Barbarians Mini P.E.K.K.A Inferno Tower Fire Spirit Knight Fireball
Fire Spirit Fireball Barbarians Mini P.E.K.K.A
Barbarians Mini P.E.K.K.A Inferno Tower Knight
Barbarians Inferno Tower Fireball Mini P.E.K.K.A
Barbarians Knight Fireball Mini P.E.K.K.A Inferno Tower
Fire Spirit Fireball Knight Barbarians
Fire Spirit Knight Barbarians Fireball
Barbarians Mini P.E.K.K.A Inferno Tower
Fire Spirit Knight Barbarians Fireball Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Barbarians Mini P.E.K.K.A Fireball Inferno Tower
Fireball Knight Mini P.E.K.K.A
Barbarians Knight Mini P.E.K.K.A Inferno Tower
Mini P.E.K.K.A Knight Barbarians Fireball Inferno Tower
Barbarians Inferno Tower Knight Mini P.E.K.K.A
Fire Spirit Fireball
Mini P.E.K.K.A Knight Barbarians Fireball Inferno Tower
Mini P.E.K.K.A Inferno Tower Knight Barbarians
Knight Barbarians Fireball Mini P.E.K.K.A Inferno Tower
Inferno Tower Barbarians
Knight Barbarians Mini P.E.K.K.A Inferno Tower
Barbarians Fireball
Barbarians Mini P.E.K.K.A Knight Fireball Inferno Tower
Barbarians Fireball
Barbarians Inferno Tower Knight Fireball Mini P.E.K.K.A
Barbarians Fireball Mini P.E.K.K.A Inferno Tower
Fireball Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight
Fireball
Fireball
Knight Barbarians Fireball
Fireball Fire Spirit
Fireball Fire Spirit
Fire Spirit
Fireball Fire Spirit
Fireball
Fire Spirit Fireball Mini P.E.K.K.A
Knight Fireball
Fireball Fire Spirit
Fire Spirit Knight Fireball
Fireball
Fireball
Fireball
Fireball
Fireball
Mini P.E.K.K.A
Fire Spirit Fireball Mini P.E.K.K.A
Fire Spirit Fireball
Fireball
Fireball
Barbarians Fireball
Fire Spirit Fireball
Fireball
Fireball
Fireball
Fire Spirit Fireball
Fireball
Fireball Mini P.E.K.K.A
Fireball
Fireball
Fireball
Fire Spirit Barbarians Fireball
Fireball Fire Spirit
Fireball
Fireball Knight Mini P.E.K.K.A
Fireball
Fireball
Fireball
Fireball
Fireball
Fireball

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