My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Mediocre
F2P score
Good

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Missing

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Battle Ram

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Battle Ram Hog Rider Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Barbarians Mini P.E.K.K.A Battle Ram Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Hog Rider Goblin Barrel Skeleton Army
Giant Snowball
Barbarians Battle Ram Hog Rider Goblin Barrel Skeleton Army
Zap
Battle Ram Goblin Barrel Skeleton Army
Barbarian Barrel
Knight Barbarians Battle Ram Goblin Barrel Skeleton Army
The Log
Barbarians Mini P.E.K.K.A Battle Ram Hog Rider Goblin Barrel Skeleton Army
Earthquake
Barbarians Hog Rider Goblin Barrel Skeleton Army
Arrows
Goblin Barrel Skeleton Army
Royal Delivery
Knight Barbarians Mini P.E.K.K.A Battle Ram Hog Rider Goblin Barrel Skeleton Army
Fireball
Barbarians Battle Ram Hog Rider Goblin Barrel Skeleton Army
Poison
Barbarians Skeleton Army
Lightning
Knight Mini P.E.K.K.A Battle Ram
Rocket
Barbarians Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mini P.E.K.K.A Battle Ram Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Goblin Barrel Skeleton Army Fireball Mini P.E.K.K.A Battle Ram Hog Rider Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Knight Goblin Barrel Skeleton Army Fireball

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Battle Ram Hog Rider Goblin Barrel Fireball
Barbarians
Hog Rider
Fireball
Hog Rider Knight Battle Ram
Mini P.E.K.K.A
Hog Rider
Battle Ram
Knight Fireball Goblin Barrel
Hog Rider
Knight Fireball Barbarians Mini P.E.K.K.A Goblin Barrel
Goblin Barrel
Knight Battle Ram Hog Rider Skeleton Army
Skeleton Army
Goblin Barrel

Defense Synergies 0 6

Knight
Fireball Mini P.E.K.K.A Skeleton Army
Barbarians
Skeleton Army
Fireball
Knight Mini P.E.K.K.A
Mini P.E.K.K.A
Knight Fireball Skeleton Army
Battle Ram
Hog Rider
Goblin Barrel
Skeleton Army
Knight Barbarians Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Fireball
Barbarians Mini P.E.K.K.A Skeleton Army Knight
Barbarians Mini P.E.K.K.A Skeleton Army Knight
Barbarians Mini P.E.K.K.A Skeleton Army Knight
Barbarians Fireball Mini P.E.K.K.A Skeleton Army
Fireball Skeleton Army
Fireball
Barbarians Fireball
Barbarians Mini P.E.K.K.A Skeleton Army
Knight Skeleton Army Barbarians Mini P.E.K.K.A
Barbarians Skeleton Army Knight Fireball
Fireball
Barbarians Mini P.E.K.K.A Skeleton Army Knight Fireball
Fireball Skeleton Army Barbarians Mini P.E.K.K.A
Barbarians Mini P.E.K.K.A Skeleton Army Knight
Barbarians Skeleton Army Fireball Mini P.E.K.K.A
Barbarians Knight Fireball Mini P.E.K.K.A Skeleton Army
Fireball Knight Barbarians Skeleton Army
Knight Barbarians Fireball
Barbarians Mini P.E.K.K.A
Skeleton Army Knight Barbarians Fireball Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Barbarians Mini P.E.K.K.A Skeleton Army Fireball
Fireball Knight Mini P.E.K.K.A
Barbarians Skeleton Army Knight Mini P.E.K.K.A
Mini P.E.K.K.A Skeleton Army Knight Barbarians Fireball
Barbarians Knight Mini P.E.K.K.A Skeleton Army
Fireball
Mini P.E.K.K.A Skeleton Army Knight Barbarians Fireball
Mini P.E.K.K.A Knight Barbarians Skeleton Army
Knight Barbarians Fireball Mini P.E.K.K.A Skeleton Army
Barbarians Skeleton Army
Knight Barbarians Mini P.E.K.K.A
Skeleton Army Barbarians Fireball
Barbarians Mini P.E.K.K.A Skeleton Army Knight Fireball
Barbarians Fireball Skeleton Army
Barbarians Skeleton Army Knight Fireball Mini P.E.K.K.A
Barbarians Fireball Mini P.E.K.K.A
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight
Fireball
Fireball
Knight Barbarians Fireball
Fireball
Fireball
Fireball
Fireball
Fireball Mini P.E.K.K.A
Knight Fireball
Fireball
Knight Fireball
Fireball
Fireball
Fireball
Fireball
Fireball
Mini P.E.K.K.A
Fireball Mini P.E.K.K.A
Fireball
Fireball
Fireball
Barbarians Fireball
Fireball
Fireball
Fireball
Fireball
Fireball
Fireball
Fireball Mini P.E.K.K.A
Fireball
Fireball
Fireball
Barbarians Fireball Skeleton Army
Fireball
Fireball
Fireball Knight Mini P.E.K.K.A
Fireball
Fireball
Fireball
Fireball
Fireball
Fireball

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